Example #1
0
        public ISkillController UseSkill(SkillData skillData, Transform owner
                                         , string TeamId, Direction direction, Vector3 SkillFrameEventpos,
                                         FrameEventInfo.RoleSkillFrameEventData.SkillActionType skillActionType = FrameEventInfo.RoleSkillFrameEventData.SkillActionType.Default, bool IsFirst = true)
        {
            if (skillData.IsPhasesSkill)
            {
                UseSkillPhases(skillData, owner, TeamId, direction, SkillFrameEventpos);
                return(null);
            }
            if (IsFirst)
            {
                HasSkillGroup(skillData, owner, TeamId, direction, SkillFrameEventpos);
            }

            switch (skillData.type)
            {
            case SkillGroupType.None:
                return(UseSkill_Single(skillData, owner, TeamId, direction, SkillFrameEventpos));

            case SkillGroupType.Random:
                return(UseSkillRandom(skillData, owner, TeamId, direction, SkillFrameEventpos));

            case SkillGroupType.Sequence:
                UseSkillSequence(skillData, owner, TeamId, direction, SkillFrameEventpos);
                break;

            default:
                Debug.LogError("SkillGroupType类型" + skillData.type);
                break;
            }

            return(null);
        }
Example #2
0
        public ISkillController UseSkill(string id, Transform owner, string TeamId
                                         , Direction direction, Vector3 SkillFrameEventpos
                                         , FrameEventInfo.RoleSkillFrameEventData.SkillActionType skillActionType = FrameEventInfo.RoleSkillFrameEventData.SkillActionType.Default)
        {
            if (GetSkillData(id) is SkillData skill)
            {
                ISkillController retSkillController = UseSkill(skill, owner, TeamId, direction, SkillFrameEventpos, skillActionType);

                // 自己释放的技能忽略自己
                retSkillController.SetIgnoreList(new List <int>()
                {
                    owner.gameObject.GetHashCode()
                });

                return(retSkillController);
            }
            Debug.Log("找不到skilldata");
            return(null);
        }