Example #1
0
 private void waitForNextFrame(Stopwatch tickTimer)
 {
     if (GameController.DebugFrameTimings)
     {
         FrameDebugTimer.startFpsLimitTimer();
     }
     while (!frameDisplayed || tickTimer.Elapsed.TotalMilliseconds <= 1000d / 480)
     {
         Thread.Sleep(1);
     }
     if (GameController.DebugFrameTimings)
     {
         FrameDebugTimer.stopFpsLimitTimer();
     }
 }