public EnvRenderer(int w, int h) { FB = new FrameBufferCube(w, h); }
public void CreateShadowFBO() { ShadowFB = new FrameBufferCube(Quality.ShadowMapWidth, Quality.ShadowMapHeight); }
public EnvRenderer(int w, int h) { FB = new FrameBufferCube(w, h); }
public void CreateShadowFBO() { ShadowFB = new FrameBufferCube(Quality.ShadowMapWidth, Quality.ShadowMapHeight); }