Example #1
0
    public void Delete()
    {
        if (timeline.Count < 1)
        {
            return;
        }
        if (selId == -1)
        {
            selId         = timeline [timeline.Count - 1].id;
            framesIdCount = selId;
            SetScroll();
        }

        Frame f = timeline.Find(x => x.id == selId);

        timeline.Remove(f);

        SetLastFramesMonitor();

        FrameBtn fb = thumbs.Find(x => x.id == selId);

        fb.SetSprite(null);

        /*FrameBtn[] btns = btnContainer.GetComponentsInChildren<FrameBtn> ();
         * foreach(FrameBtn fb in thumbs){
         *      if (fb.id == selId)
         *              Destroy (fb.gameObject);
         * }*/

        selId = -1;
    }
Example #2
0
    void CreateEmptyThumb(int id)
    {
        GameObject    btn   = Instantiate(frameBtn, btnContainer.transform);
        RectTransform btnFt = frameBtn.transform as RectTransform;

        if (id * btnFt.sizeDelta.x > Screen.width * 0.5f)
        {
            RectTransform rt = btnContainer.transform as RectTransform;
            rt.sizeDelta = new Vector2(rt.sizeDelta.x + btnFt.sizeDelta.x * 0.55f, rt.sizeDelta.y);
        }

        FrameBtn fb = btn.GetComponent <FrameBtn> ();

        fb.Create(null, id);
        thumbs.Add(fb);
    }
Example #3
0
    public void SaveFrame(WebCamTexture webTex)
    {
        if (framesIdCount >= Data.Instance.configData.config.maxFrames)
        {
            return;
        }
        int size = webTex.height - Data.Instance.configData.config.cropHeightPx;

        currentFrame = new Texture2D(size, size);
        int x0 = (int)(webTex.width * 0.5f - size * 0.5);
        int y0 = (int)(webTex.height * 0.5f - size * 0.5);

        currentFrame.SetPixels(webTex.GetPixels(x0, y0, currentFrame.width, currentFrame.height));
        currentFrame.Apply();
        timeline.Add(new Frame(currentFrame, framesIdCount));

        FrameBtn fb     = thumbs.Find(x => x.id == framesIdCount);
        Sprite   sprite = Sprite.Create(currentFrame, new Rect(0, 0, currentFrame.width, currentFrame.height), Vector2.zero);

        fb.SetSprite(sprite);

        /*GameObject btn = Instantiate (frameBtn, btnContainer.transform);
         * RectTransform btnFt = frameBtn.transform as RectTransform;
         * if (framesIdCount * btnFt.sizeDelta.x > Screen.width*0.5f) {
         *      RectTransform rt = btnContainer.transform as RectTransform;
         *      rt.sizeDelta = new Vector2 (rt.sizeDelta.x + btnFt.sizeDelta.x, rt.sizeDelta.y);
         * }
         *
         * FrameBtn fb = btn.GetComponent<FrameBtn> ();
         * //Sprite sprite = new Sprite ();
         * Sprite sprite = Sprite.Create (currentFrame, new Rect (0, 0, currentFrame.width, currentFrame.height), Vector2.zero);
         * fb.Create (sprite, framesIdCount);*/

        framesIdCount++;
        SetScroll();

        SetLastFramesMonitor();
    }