Example #1
0
        private void openGLRender1_OnRender(object sender, OpenGLRender.OpenGLRenderEventsArgs e)
        {
            var window = (sender as RenderWindow);
            var sprite = fractallnfo.GetFrame();

            e.DrawHistory.Add("background", sprite);
            sprite.Scale = new Vector2f(openGLRender1.Width / (float)sprite.Texture.Size.X, openGLRender1.Height / (float)sprite.Texture.Size.Y);
            window.Draw(fractallnfo.GetFrame());
        }