private void openGLRender1_OnRender(object sender, OpenGLRender.OpenGLRenderEventsArgs e) { var window = (sender as RenderWindow); var sprite = fractallnfo.GetFrame(); e.DrawHistory.Add("background", sprite); sprite.Scale = new Vector2f(openGLRender1.Width / (float)sprite.Texture.Size.X, openGLRender1.Height / (float)sprite.Texture.Size.Y); window.Draw(fractallnfo.GetFrame()); }