void Start() { fractalIsland = new FractalIsland(minValue, altitude, addAltitude); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, fractalIsland, height, width, depth, 2); terrainUtil.Draw(); }
void Start() { var matrix = new int[height, width]; fractalIsland = new FractalIsland(minValue, altitude, addAltitude); fractalIsland.Draw(matrix); new OutputConsole().Draw(matrix); new OutputConsole(arg => arg < 100, "..", "##").Draw(matrix); }