Example #1
0
        private void ProcessUpdateTask(object sender, DoWorkEventArgs e)
        {
            var worker   = sender as BackgroundWorker;
            var prevTime = Stopwatch.StartNew();

            while (!e.Cancel)
            {
                if (worker.CancellationPending)
                {
                    e.Cancel = true;
                    break;
                }

                prevTime.Restart();
                if (!IsRunning & !_lastUpdateBeforePausing)
                {
                    goto FrameLimitStreamUpdate;
                }

                _lastUpdateBeforePausing = false;

                int timeToWait;

                if (!RefreshRam())
                {
                    goto FrameLimitStreamUpdate;
                }

                OnUpdate?.Invoke(this, new EventArgs());

FrameLimitStreamUpdate:

                // Calculate delay to match correct FPS
                prevTime.Stop();
                timeToWait = (int)RefreshRateConfig.RefreshRateInterval - (int)prevTime.ElapsedMilliseconds;
                timeToWait = Math.Max(timeToWait, 0);

                // Calculate Fps
                lock (_fpsQueueLocker)
                {
                    if (_fpsTimes.Count() >= 10)
                    {
                        _fpsTimes.Dequeue();
                    }
                    _fpsTimes.Enqueue(prevTime.ElapsedMilliseconds + timeToWait);
                }
                FpsUpdated?.Invoke(this, new EventArgs());

                if (timeToWait > 0)
                {
                    Thread.Sleep(timeToWait);
                }
                else
                {
                    Thread.Yield();
                }
            }

            OnClose?.BeginInvoke(this, new EventArgs(), null, null);
        }
Example #2
0
      private void ProcessUpdate()
      {
          Stopwatch frameStopwatch = Stopwatch.StartNew();

          while (!disposedValue)
          {
              try {
                  int timeToWait;
                  lock (_mStreamProcess)
                  {
                      frameStopwatch.Restart();
                      if ((!IsEnabled || !IsRunning) && !_lastUpdateBeforePausing)
                      {
                          goto FrameLimitStreamUpdate;
                      }

                      _lastUpdateBeforePausing = false;

                      if (!RefreshRam())
                      {
                          goto FrameLimitStreamUpdate;
                      }

                      OnUpdate?.Invoke(this, new EventArgs());

FrameLimitStreamUpdate:

                      // Calculate delay to match correct FPS
                      frameStopwatch.Stop();
                      timeToWait = (int)RefreshRateConfig.RefreshRateInterval - (int)frameStopwatch.ElapsedMilliseconds;
                      timeToWait = Math.Max(timeToWait, 0);

                      // Calculate Fps
                      if (_fpsTimes.Count() >= 10)
                      {
                          double garbage;
                          _fpsTimes.TryDequeue(out garbage);
                      }
                      _fpsTimes.Enqueue(frameStopwatch.ElapsedMilliseconds + timeToWait);
                      FpsUpdated?.Invoke(this, new EventArgs());
                  }

                  if (timeToWait > 0)
                  {
                      Thread.Sleep(timeToWait);
                  }
                  else
                  {
                      Thread.Yield();
                  }
              }
              catch (Exception)
              {
                  Monitor.Exit(_mStreamProcess);
                  Debugger.Break();
              }
          }
      }
Example #3
0
        private void ProcessUpdate()
        {
            Stopwatch frameStopwatch = Stopwatch.StartNew();

            while (!disposedValue)
            {
                frameStopwatch.Restart();
                Application.DoEvents();
                //try
                //{
                double timeToWait;
                lock (_mStreamProcess)
                {
                    if ((!IsEnabled || !IsRunning) && !_lastUpdateBeforePausing)
                    {
                        goto FrameLimitStreamUpdate;
                    }

                    _lastUpdateBeforePausing = false;

                    if (!RefreshRam())
                    {
                        goto FrameLimitStreamUpdate;
                    }

                    OnUpdate?.Invoke(this, new EventArgs());

FrameLimitStreamUpdate:

                    // Calculate delay to match correct FPS
                    frameStopwatch.Stop();
                    double timePassed = (frameStopwatch.ElapsedTicks / (double)Stopwatch.Frequency);
                    timeToWait = RefreshRateConfig.RefreshRateInterval - timePassed;
                    timeToWait = Math.Max(timeToWait, 0);

                    // Calculate Fps
                    if (_fpsTimes.Count() >= 10)
                    {
                        double garbage;
                        _fpsTimes.TryDequeue(out garbage);
                    }
                    _fpsTimes.Enqueue(timePassed + timeToWait);
                    FpsUpdated?.Invoke(this, new EventArgs());
                }

                if (timeToWait > 0)
                {
                    Thread.Sleep(new TimeSpan((long)(timeToWait * 10000000)));
                }
                else
                {
                    Thread.Yield();
                }
                //}
                //catch (Exception exception)
                //{
                //    Debugger.Break();
                //    MessageBox.Show($"An exception occured in {nameof(ProcessUpdate)}:\n{exception.ToString()}");
                //}
            }
        }