/// <summary> /// Update /// </summary> protected override void Update(GameTime gameTime) { // Update game engine base.Update(gameTime); var controller = XboxController.RetrieveController(0); controller.UpdateState(); if (controller.IsBackPressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } var elapsedGameTime = (float)gameTime.ElapsedGameTime.TotalSeconds; var input = new PlayerInput(); HandleInput(ref input, controller); game.Input(input); game.Update(elapsedGameTime); frame = game.getPosition(); CameraPos = new Vector3(frame.Position.X, -frame.Position.Y, CameraPos.Z); ViewMatrix = Matrix.CreateLookAt(CameraPos, new Vector3(CameraPos.X, CameraPos.Y, 0), Vector3.Up); Window.Title = "GTA2.NET - " + WindowTitle + Fps.ToString(CultureInfo.InvariantCulture) + " fps X: " + CameraPos.X.ToString() + "Y: " + CameraPos.Y.ToString() + "Z: " + CameraPos.Z; }
protected override void OnRender() { Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); Device.BeginScene(); Device.SetTransform(TransformState.View, Freelook.View); foreach (RigidBody body in PhysicsContext.World.CollisionObjectArray) { Device.SetTransform(TransformState.World, body.WorldTransform); RenderWithMaterial(body); if (Physics.HasDistanceResult) { Device.Material = ActiveMaterial; Device.SetTransform(TransformState.World, Matrix.Identity); PositionColored[] vertices = new PositionColored[2]; vertices[0] = new PositionColored(Physics.distanceFrom, -1); vertices[1] = new PositionColored(Physics.distanceTo, -1); Device.DrawUserPrimitives(PrimitiveType.LineList, 1, vertices); } } DebugDrawWorld(); Fps.Text = string.Format( "Move using mouse and WASD+shift\n" + "F3 - Toggle debug\n" + "F11 - Toggle fullscreen\n" + "Distance: {0}", Physics.distance.ToString("0.00")); Fps.OnRender(FramesPerSecond); Device.EndScene(); Device.Present(); }
protected override void OnRender() { Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); Device.BeginScene(); Device.SetTransform(TransformState.View, Freelook.View); foreach (CollisionObject colObj in PhysicsContext.World.CollisionObjectArray) { if (colObj.CollisionShape.ShapeType == BroadphaseNativeType.SoftBodyShape) { if (IsDebugDrawEnabled) { continue; } Device.Material = softBodyMaterial; Device.SetTransform(TransformState.World, Matrix.Identity); MeshFactory.RenderSoftBody(colObj as SoftBody); } else { RigidBody body = colObj as RigidBody; Device.SetTransform(TransformState.World, body.MotionState.WorldTransform); RenderWithMaterial(body); } } DebugDrawWorld(); Fps.OnRender(FramesPerSecond); Device.EndScene(); Device.Present(); }
protected override void OnRender(DrawingContext context) { base.OnRender(context); context.DrawLine(baselinePen, angleLeftLeft, angleLeftRight); //context.DrawText(warningFormattedText, new Point(ActualWidth/2, ActualHeight/2)); context.DrawLine(baselinePen, angleRightLeft, angleRightRight); context.DrawLine(baselinePen, directionLineLeftBoundTop, directionLineLeftBoundBottom); context.DrawLine(baselinePen, directionLineRightBoundTop, directionLineRightBoundBottom); context.DrawLine(baselinePen, directionTop, directionBottom); RenderGauge(context, Humidity.ToString("0.00"), 2, humidityFormattedText); RenderGauge(context, Temperature.ToString("0.00"), 6, temperatureFormattedText); RenderGauge(context, Fps.ToString("0.0"), 18, fpsFormattedText); RenderGauge(context, Voltage.ToString("0.00"), 4, voltageFormattedText); RenderGauge(context, Current.ToString("0.00"), 16, currentFormattedText); RenderGauge(context, Thrust.ToString("0"), 10, thrustFormattedText); RenderGauge(context, Salinity.ToString("0.00"), 8, salinityFormattedText); RenderGauge(context, Depth.ToString("0.00"), 12, depthFormattedText); RenderGauge(context, ExtTemp.ToString("0.00"), 14, extTempFormattedText); RenderDepthGauge(context); RenderBatteryBar(context); if (ScreenshotAck == true) { RenderCTDValues(context, "Captured!", 2, screenshotFormattedText); } RenderCompass(context); RenderFalseHorizon(context); //RenderMap(context); //RenderLocation(context); }
//----------------------------------------------------------------------------------------------- // //----------------------------------------------------------------------------------------------- protected override void Draw(GameTime gameTime) { UpdateFrame(); _visualTree.AdvanceAnimations(gameTime); base.Draw(gameTime); //Debug.WriteLine("AAA---------------------- BEGIN ------------------------"); //Debug.WriteLine("AAA_spriteBatch.Begin();"); _spriteBatch.Begin(); GraphicsDevice.Clear(GlobalBackgroundColor); BeginClipping(DrawOffset, ScreenSize); _visualTree.Prepare(_widgetSpace.StyleLibrary); _visualTree.RenderMe(gameTime); if (ShowFps) { DrawText("Fps: " + Fps.ToString(".0"), null, .05f, DrawOffset + new Vector2(0.01f, 0.01f), Color.Black); } EndClipping(0, Vector2.Zero, new Vector2(1), false, false); if (_drawBuffers.Count > 0) { throw new ApplicationException("There was an unmatch BeginClipping call."); } //Debug.WriteLine("AAA_spriteBatch.End();"); _spriteBatch.End(); //Debug.WriteLine("AAA---------------------- END ------------------------"); }
public override int GetHashCode() { int hash = 1; if (CpuLoad != 0) { hash ^= CpuLoad.GetHashCode(); } if (GpuLoad != 0) { hash ^= GpuLoad.GetHashCode(); } if (Fps != 0) { hash ^= Fps.GetHashCode(); } if (CpuTemp != 0) { hash ^= CpuTemp.GetHashCode(); } if (GpuTemp != 0) { hash ^= GpuTemp.GetHashCode(); } if (CpuFreq != 0) { hash ^= CpuFreq.GetHashCode(); } if (GpuFreq != 0) { hash ^= GpuFreq.GetHashCode(); } return(hash); }
public static Fps operator +(Fps obj1, Fps obj2) { Fps temp = new Fps(); temp.feet = obj1.feet + obj2.feet; temp.inch = obj1.inch + obj2.inch; return(temp); }
/// <summary> /// The constructor of the class that initializes the fields of the class. /// </summary> private StreamingServer(IEnumerable <Image> images, Fps fps) { _thread = null; _images = images; Clients = new List <Socket>(); Delay = (int)fps; }
private void attachFps() { Fps fps = gameObject.GetComponent <Fps>(); if (fps == null) { gameObject.AddComponent <Fps>(); } }
/// <summary> /// Provides an object for a window stream of a specific application. /// </summary> /// <param name="applicationName">The title of the main application window.</param> /// <param name="fps">FPS.</param> /// <param name="isDisplayCursor">Whether to display the cursor in screenshots.</param> /// <returns>The object of the StreamingServer class.</returns> public static StreamingServer GetInstance(string applicationName, Fps fps, bool isDisplayCursor) { lock (s_syncRoot) { s_serverInstance ??= new StreamingServer(applicationName, fps, isDisplayCursor); } return(s_serverInstance); }
void Awake() { Assert.IsNotNull(vrMovieSkybox); Assert.IsNotNull(vrVideoPlayer); Assert.IsNotNull(informationText); Assert.IsNotNull(videoClipFps60); Assert.IsNotNull(videoClipFps30); currentFps = Fps.Fps30; vrMovieSkybox.ChangeMode(targetImageType, targetLayout); }
/// <inheritdoc/> public override int GetHashCode() { unchecked { var hashCode = (int)ImagePixelFormat; hashCode = (hashCode * 397) ^ Resolution.GetHashCode(); hashCode = (hashCode * 397) ^ Fps.GetHashCode(); return(hashCode); } }
public Window1() { InitializeComponent(); MapControl.ErrorMessageChanged += MapErrorMessageChanged; MapControl.FeatureInfo += MapControlFeatureInfo; Fps.SetBinding(TextBlock.TextProperty, new Binding("Fps")); Fps.DataContext = MapControl.FpsCounter; OsmClick(this, null); }
public override int GetHashCode() { var hashCode = -2035125405; hashCode = hashCode * -1521134295 + EqualityComparer <List <string> > .Default.GetHashCode(_images); hashCode = hashCode * -1521134295 + Fps.GetHashCode(); hashCode = hashCode * -1521134295 + Loop.GetHashCode(); return(hashCode); }
/// <summary> /// Provides a server object for a screen stream. /// </summary> /// <param name="resolutions">Stream Resolution.</param> /// <param name="fps">FPS.</param> /// <param name="isDisplayCursor">Whether to display the cursor in screenshots.</param> /// <returns>The object of the StreamingServer class.</returns> public static StreamingServer GetInstance(Resolution.Resolutions resolutions, Fps fps, bool isDisplayCursor) { lock (s_syncRoot) { s_serverInstance ??= new StreamingServer(resolutions, fps, isDisplayCursor); } return(s_serverInstance); }
void NextFps() { currentFps++; if ((int)currentFps >= Enum.GetValues(typeof(Fps)).Length) { currentFps = (Fps)Enum.ToObject(typeof(Fps), 0); } UpdateVrMovie(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { grade = new Grade(this); grade.DrawOrder = 1; Components.Add(grade); Fps fps = new Fps(this); fps.DrawOrder = 100000; Components.Add(fps); base.Initialize(); }
protected virtual void OnResetDevice() { Fps.OnResetDevice(); Matrix projection = Matrix.PerspectiveFovLH(FieldOfView, AspectRatio, NearPlane, FarPlane); Device.SetTransform(TransformState.Projection, projection); Device.SetTransform(TransformState.View, Freelook.View); Device.SetRenderState(RenderState.Ambient, Ambient); MeshFactory.OnResetDevice(); }
static int StartCheckFps(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Fps obj = (Fps)ToLua.CheckObject <Fps>(L, 1); obj.StartCheckFps(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Disposes of object resources. /// </summary> /// <param name="disposeManagedResources">If true, managed resources should be /// disposed of in addition to unmanaged resources.</param> protected virtual void Dispose(bool disposeManagedResources) { if (disposeManagedResources) { apiContext.Dispose(); if (Form.IsDisposed == false) { Form.Dispose(); } Fps.Dispose(); MeshFactory.Dispose(); PhysicsContext.Dispose(); } }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { //Update fps measurer Fps.Update(gameTime); GraphicsDevice.Clear(BackgroundColor); _spriteBatch.Begin(SpriteSortMode.Deferred, null); if (ScriptExecuter.IsInPlayingMovie)//Movie { ScriptExecuter.DrawVideo(_spriteBatch); } else { switch (GameState.State) { case GameState.StateType.Start: break; case GameState.StateType.Title: break; case GameState.StateType.Playing: DrawGamePlay(gameTime); if (Globals.ShowMapPos || Globals.ScriptShowMapPos) { DrawMapPos(_spriteBatch); } break; case GameState.StateType.EndAds: DrawAds(gameTime); break; default: throw new ArgumentOutOfRangeException(); } //GUI GuiManager.Draw(_spriteBatch); } if (IsInEditMode) { DrawGameInfo(_spriteBatch); } _spriteBatch.End(); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { if (!this.Visible || Font == null) { return; } spriteBatch.Begin(); spriteBatch.DrawString(Font, Fps.ToString(), Vector2.Zero, Color.Blue); spriteBatch.End(); base.Draw(gameTime); }
static int TickToMilliSec(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 1); long o = Fps.TickToMilliSec(arg0); LuaDLL.tolua_pushint64(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <inheritdoc/> public bool Equals(RawVideoStreamFormat other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return((ImagePixelFormat == other.ImagePixelFormat) && Resolution.Equals(other.Resolution) && Fps.Equals(other.Fps)); }
static int set_checkFps(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Fps obj = (Fps)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.checkFps = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index checkFps on a nil value")); } }
protected override void OnRender() { Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.LightGray, 1.0f, 0); Device.BeginScene(); foreach (RigidBody body in PhysicsContext.World.CollisionObjectArray) { Device.SetTransform(TransformState.World, body.MotionState.WorldTransform); RenderWithMaterial(body); } DebugDrawWorld(); Fps.OnRender(FramesPerSecond); Device.EndScene(); Device.Present(); }
static int get_checkFps(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Fps obj = (Fps)o; bool ret = obj.checkFps; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index checkFps on a nil value")); } }
public void Start() { Console.WriteLine("[PikMod] Started."); if (self != null) { return; } self = new GameObject(); self.AddComponent <SavedAvatarList>(); //self.AddComponent<FlyMode>(); // this.self.AddComponent<BoneEsp>(); CommandHandler commandHandler = PikMod.self.AddComponent <CommandHandler>(); PikUIMods pikui = PikMod.self.AddComponent <PikUIMods>(); commandHandler.AddBase <SelectedPlayerCommands>(); commandHandler.AddBase <GlobalCommands>(); Fps fpss = PikMod.self.AddComponent <Fps>(); AvatarUtils.LoadAvatars(); }
public void Page_Loaded(object o, EventArgs e) { // Required to initialize variables _splash = new Splash(); canvas.Children.Add(_splash); _splash.SetValue(Canvas.ZIndexProperty, 20000); KeyHandler = new KeyHandler(); KeyHandler.Attach(this); Focus(); gameLoop = new GameLoop(); gameLoop.Attach(parentCanvas); gameLoop.Update += gameLoop_Update; Fps fps = new Fps(); canvas.Children.Add(fps); fps.SetValue(Canvas.ZIndexProperty, 1000); _mainMenu = new MainMenu(); canvas.Children.Add(_mainMenu); _mainMenu.MenuItemSelected += mainMenu_MenuItemSelected; Page_SizeChanged(null, null); }
/// <summary> /// Starts the streaming server. /// </summary> /// <param name="ipAddress">IP address of the server.</param> /// <param name="port">Server port.</param> /// <param name="fps">FPS stream.</param> private void StartStreamingServer(IPAddress ipAddress, int port, Fps fps) { if (RbFullScreen.IsChecked == true) { var resolution = GetResolutionFromComboBox(CbScreenResolution.Text); bool isDisplayCursor = ChBFullScreenShowCursor.IsChecked != null && (bool)ChBFullScreenShowCursor.IsChecked; _streamingServer = StreamingServer.GetInstance(resolution, fps, isDisplayCursor); _streamingServer.Start(ipAddress, port); } else if (RbAppWindow.IsChecked == true) { string applicationName = CbAppWindow.Text; bool isDisplayCursor = ChBAppWindowShowCursor.IsChecked != null && (bool)ChBAppWindowShowCursor.IsChecked; _streamingServer = StreamingServer.GetInstance(applicationName, fps, isDisplayCursor); _streamingServer.Start(ipAddress, port); } }