Example #1
0
        public bool getFlashpointContractColour(string contractId, bool HmColour, out Color color)
        {
            color = new Color(0.521569f, 0.858824f, 0.964706f, 0.062745f);
            if (HmColour)
            {
                color = new Color(0.368627f, 0.792157f, 0.635294f, 0.250980f);
            }
            FpMarker marker = findMarkerForContract(contractId);

            if (marker != null)
            {
                if (marker.swapColour)
                {
                    color = marker.GetColor(FpMarker.ContractFillerName, 1.0f);
                    return(true);
                }
            }
            return(true);
        }
        static void Postfix(SGNavigationScreen __instance, Flashpoint flashpoint, ref StarmapSystemRenderer __result)
        {
            if (flashpoint.CurStatus == Flashpoint.Status.AVAILABLE || flashpoint.CurStatus == Flashpoint.Status.SELECTED_ENROUTE)
            {
                GameObject prefab = null;
                if (flashpoint.Def.isHeavyMetalCampaign)
                {
                    if (__result.flashpointMiniCampaignLocal != null)
                    {
                        prefab = __result.flashpointMiniCampaignLocal;
                    }
                }
                else
                {
                    if (__result.flashpointAvailableLocal != null)
                    {
                        prefab = __result.flashpointAvailableLocal;
                    }
                }

                if (prefab != null)
                {
                    FpMarker marker = FlashPointController.Instance.findMarker(flashpoint.Def.Description.Id);
                    if (marker != null && marker.swapColour)
                    {
                        foreach (ParticleSystem componentsInChild in prefab.GetComponentsInChildren <ParticleSystem>())
                        {
                            //Main.modLog.LogMessage(" " + componentsInChild.name + ": pr");
                            var   main      = componentsInChild.main;
                            var   colorGrad = main.startColor;
                            Color color     = marker.GetColor(componentsInChild.name, colorGrad.colorMax.a);
                            colorGrad.colorMax = color;
                            main.startColor    = colorGrad;
                        }
                    }
                }
            }
        }