Example #1
0
    public void AddFoxFromData(FoxData foxData)
    {
        GameObject       foxToCreate = Instantiate(pfabFox, foxSpawnLocation.position, Quaternion.identity);
        Fox              fox         = foxToCreate.GetComponent <Fox>();
        string           foxType     = foxData.foxType;
        FoxCollectionLog foxLog      = FoxCollection.instance.GetFoxFromCollection(foxType);

        print(foxData);

        //assign values to the fox based on the data object created
        fox.foxName = foxData.foxName;

        fox.averageNapApart = foxData.napFrequency;
        fox.averageNapTime  = foxData.napTime;
        fox.fullnessDecay   = foxData.fullnessDecay;
        fox.fullness        = foxData.fullness;
        fox.moveSpeed       = foxData.moveSpeed;

        Transform foxModel = Instantiate(foxLog.foxMesh, foxToCreate.transform.position, foxToCreate.transform.rotation);

        foxToCreate.GetComponent <Fox>().foxModel = foxModel;
        //parent to the collision object in fox'
        foxModel.transform.SetParent(foxToCreate.GetComponent <Fox>().foxTransform);

        foxToCreate.name = foxData.foxName;
        print("Creating fox from sava data: " + fox.foxName);
        foxList.Add(foxToCreate);
        NameGenerator.instance.RemoveName(fox.foxName);
        //TODO remove fox name from the main list
    }
Example #2
0
    public GameData(List <GameObject> foxList, int pointsToAdd)
    {
        points = pointsToAdd;

        foreach (GameObject fox in foxList)
        {
            FoxData foxToAdd = new FoxData(fox);
            foxDataList.Add(foxToAdd);
        }

        //apparently I can't have things in here? I can only use the constructor?

        /*
         * foreach(GameObject fox in foxList)
         * {
         *  //ERROR IN GETTING NAMES
         *  String name = fox.GetComponent<Fox>().foxName;
         *  foxNames.Add(name);
         * }
         *
         * points = pointsToAdd;
         */
    }