Example #1
0
 public void WriteToROM()
 {
     if (NewGame != null && NewGame.Visible)
     {
         NewGame.WriteToROM();
     }
     if (Animations != null && Animations.Visible)
     {
         Animations.WriteToROM();
     }
     if (Attacks != null && Attacks.Visible)
     {
         Attacks.WriteToROM();
     }
     if (Battlefields != null && Battlefields.Visible)
     {
         Battlefields.WriteToROM();
     }
     if (Dialogues != null && Dialogues.Visible)
     {
         Dialogues.WriteToROM();
     }
     if (EventScripts != null && EventScripts.Visible)
     {
         EventScripts.WriteToROM();
     }
     if (Fonts != null && Fonts.Visible)
     {
         Fonts.WriteToROM();
     }
     if (Formations != null && Formations.Visible)
     {
         Formations.WriteToROM();
     }
     if (Items != null && Items.Visible)
     {
         Items.WriteToROM();
     }
     if (Areas != null && Areas.Visible)
     {
         Areas.WriteToROM();
     }
     if (Monsters != null && Monsters.Visible)
     {
         Monsters.WriteToROM();
     }
     if (Sprites != null && Sprites.Visible)
     {
         Sprites.WriteToROM();
     }
     if (Intro != null && Intro.Visible)
     {
         Intro.WriteToROM();
     }
     if (WorldMaps != null && WorldMaps.Visible)
     {
         WorldMaps.WriteToROM();
     }
 }