public void Write(GamePacketWriter writer) { writer.Write(SplineId); writer.Write(Speed); writer.Write(Position); FormationData.Write(writer); writer.Write(Mode, 4u); writer.Write(Offset); writer.Write(Blend); writer.Write(IsContinuing); writer.Write(AdjustSpeedToLength); }
public void Write(GamePacketWriter writer) { writer.Write(SplineIds.Count, 10u); foreach (var splineId in SplineIds) { writer.Write(splineId); } writer.Write(Speed); writer.Write(Position); writer.Write(TakeoffLocationHeight); writer.Write(LandingLocationHeight); FormationData.Write(writer); writer.Write(Mode, 4); writer.Write(Offset); writer.Write(MultiSplineFlags); writer.Write(Blend); writer.Write(IsContinuing); }