Example #1
0
        //Overides parent's class method since text is render in the lower rectangle.
        //Draws text based on on the space's rotate orientation.
        public new void RotateDrawText(Graphics g, string str, Rectangle rectangle, Font font, SolidBrush brush, StringFormat format)
        {
            Matrix m = new Matrix();

            //g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
            g.SmoothingMode = SmoothingMode.HighQuality;

            m.RotateAt((int)rotateOrientation, new PointF(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height / 2));
            g.Transform = m;

            if (font == null)
            {
                font = FormatManager.GetGeneralFont();
            }

            if (rotateOrientation == RotateEnum.Rotate270 || rotateOrientation == RotateEnum.Rotate90)
            {
                Rectangle temp = new Rectangle(rectangle.X, rectangle.Y + 25, rectangle.Width, (int)(rectangle.Height * 0.75));
                g.DrawString(str, font, brush, temp, format);
            }
            else
            {
                Rectangle temp = new Rectangle(rectangle.X, rectangle.Y, rectangle.Width, (int)(rectangle.Height * 1));
                g.DrawString(str, font, brush, temp, format);
            }

            g.ResetTransform();
            m.Dispose();
        }
Example #2
0
        public Space(int spaceId, int x, int y, Size size, RotateEnum rotate) : base(x, y, size)
        {
            this.spaceId      = spaceId;
            font              = FormatManager.GetGeneralFont();
            textColor         = new SolidBrush(Color.Black);
            rotateOrientation = rotate;
            SetIsClickable(true);
            playersOnSpace = new List <Player>();

            //Default text alignment
            textFormat = new StringFormat();
            textFormat.LineAlignment = StringAlignment.Far;
            textFormat.Alignment     = StringAlignment.Center;
        }
Example #3
0
        //Rendering player for server games. Includes the client id since server games use
        //client ids and is used in this method to display the client own infomation along with
        //the current player's information
        public void Draw(Graphics g, int xOffset, int yOffset, int currentPlayer, int clientId)
        {
            base.Draw(g, xOffset, yOffset);

            if (playerId == currentPlayer)
            {
                g.DrawString("Player " + playerId + " - Total Money - " + totalMoney.ToString("C2"), FormatManager.GetPlayerFont(), new SolidBrush(GetColor()), new PointF(0, 0));
            }

            if (playerId == clientId)
            {
                float padding = FormatManager.GetGeneralFont().GetHeight() * 2;
                g.DrawString("You " + "- Total Money - " + totalMoney.ToString("C2"), FormatManager.GetPlayerFont(), new SolidBrush(GetColor()), new PointF(0, padding));
            }
        }
Example #4
0
        //Draws text based on on the space's rotate orientation.
        public void RotateDrawText(Graphics g, string str, Rectangle rectangle, Font font, SolidBrush brush, StringFormat format)
        {
            Matrix m = new Matrix();

            //g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
            g.SmoothingMode = SmoothingMode.HighQuality;

            m.RotateAt((int)rotateOrientation, new PointF(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height / 2));
            g.Transform = m;

            if (font == null)
            {
                font = FormatManager.GetGeneralFont();
            }

            //Calculates new rectangle with padding for text to be drawn
            Rectangle temp = new Rectangle(rectangle.X, rectangle.Y + (int)(rectangle.Height * 0.10), rectangle.Width, (int)(rectangle.Height * 0.80));

            g.DrawString(str, font, brush, temp, format);

            g.ResetTransform();
            m.Dispose();
        }