public MTLTexture(ref TextureDescription description, MTLGraphicsDevice _gd) { Width = description.Width; Height = description.Height; Depth = description.Depth; ArrayLayers = description.ArrayLayers; MipLevels = description.MipLevels; Format = description.Format; Usage = description.Usage; Type = description.Type; SampleCount = description.SampleCount; bool isDepth = (Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil; MTLPixelFormat = MTLFormats.VdToMTLPixelFormat(Format, isDepth); MTLTextureType = MTLFormats.VdToMTLTextureType( Type, ArrayLayers, SampleCount != TextureSampleCount.Count1, (Usage & TextureUsage.Cubemap) != 0); if (Usage != TextureUsage.Staging) { MTLTextureDescriptor texDescriptor = MTLTextureDescriptor.New(); texDescriptor.width = (UIntPtr)Width; texDescriptor.height = (UIntPtr)Height; texDescriptor.depth = (UIntPtr)Depth; texDescriptor.mipmapLevelCount = (UIntPtr)MipLevels; texDescriptor.arrayLength = (UIntPtr)ArrayLayers; texDescriptor.sampleCount = (UIntPtr)FormatHelpers.GetSampleCountUInt32(SampleCount); texDescriptor.textureType = MTLTextureType; texDescriptor.pixelFormat = MTLPixelFormat; texDescriptor.textureUsage = MTLFormats.VdToMTLTextureUsage(Usage); texDescriptor.storageMode = MTLStorageMode.Private; DeviceTexture = _gd.Device.newTextureWithDescriptor(texDescriptor); ObjectiveCRuntime.release(texDescriptor.NativePtr); } else { uint blockSize = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u; uint totalStorageSize = 0; for (uint level = 0; level < MipLevels; level++) { Util.GetMipDimensions(this, level, out uint levelWidth, out uint levelHeight, out uint levelDepth); uint storageWidth = Math.Max(levelWidth, blockSize); uint storageHeight = Math.Max(levelHeight, blockSize); totalStorageSize += levelDepth * FormatHelpers.GetDepthPitch( FormatHelpers.GetRowPitch(levelWidth, Format), levelHeight, Format); } totalStorageSize *= ArrayLayers; StagingBuffer = _gd.Device.newBufferWithLengthOptions( (UIntPtr)totalStorageSize, MTLResourceOptions.StorageModeShared); } }
internal void GetSubresourceLayout(uint mipLevel, uint arrayLayer, out uint rowPitch, out uint depthPitch) { uint blockSize = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u; Util.GetMipDimensions(this, mipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth); uint storageWidth = Math.Max(blockSize, mipWidth); uint storageHeight = Math.Max(blockSize, mipHeight); rowPitch = FormatHelpers.GetRowPitch(storageWidth, Format); depthPitch = FormatHelpers.GetDepthPitch(rowPitch, storageHeight, Format); }
internal uint GetSubresourceSize(uint mipLevel, uint arrayLayer) { uint blockSize = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u; Util.GetMipDimensions(this, mipLevel, out uint width, out uint height, out uint depth); uint storageWidth = Math.Max(blockSize, width); uint storageHeight = Math.Max(blockSize, height); return(depth * FormatHelpers.GetDepthPitch( FormatHelpers.GetRowPitch(storageWidth, Format), storageHeight, Format)); }
private protected override void UpdateTextureCore( Texture texture, IntPtr source, uint sizeInBytes, uint x, uint y, uint z, uint width, uint height, uint depth, uint mipLevel, uint arrayLayer) { MTLTexture mtlTex = Util.AssertSubtype <Texture, MTLTexture>(texture); if (mtlTex.StagingBuffer.IsNull) { Texture stagingTex = ResourceFactory.CreateTexture(new TextureDescription( width, height, depth, 1, 1, texture.Format, TextureUsage.Staging, texture.Type)); UpdateTexture(stagingTex, source, sizeInBytes, 0, 0, 0, width, height, depth, 0, 0); CommandList cl = ResourceFactory.CreateCommandList(); cl.Begin(); cl.CopyTexture( stagingTex, 0, 0, 0, 0, 0, texture, x, y, z, mipLevel, arrayLayer, width, height, depth, 1); cl.End(); SubmitCommands(cl); cl.Dispose(); stagingTex.Dispose(); } else { mtlTex.GetSubresourceLayout(mipLevel, arrayLayer, out uint dstRowPitch, out uint dstDepthPitch); ulong dstOffset = Util.ComputeSubresourceOffset(mtlTex, mipLevel, arrayLayer); uint srcRowPitch = FormatHelpers.GetRowPitch(width, texture.Format); uint srcDepthPitch = FormatHelpers.GetDepthPitch(srcRowPitch, height, texture.Format); Util.CopyTextureRegion( source.ToPointer(), 0, 0, 0, srcRowPitch, srcDepthPitch, (byte *)mtlTex.StagingBuffer.contents() + dstOffset, x, y, z, dstRowPitch, dstDepthPitch, width, height, depth, texture.Format); } }
internal VkSubresourceLayout GetSubresourceLayout(uint subresource) { bool staging = _stagingBuffer.Handle != 0; Util.GetMipLevelAndArrayLayer(this, subresource, out uint mipLevel, out uint arrayLayer); if (!staging) { VkImageAspectFlags aspect = (Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil ? (VkImageAspectFlags.Depth | VkImageAspectFlags.Stencil) : VkImageAspectFlags.Color; VkImageSubresource imageSubresource = new VkImageSubresource { arrayLayer = arrayLayer, mipLevel = mipLevel, aspectMask = aspect, }; vkGetImageSubresourceLayout(_gd.Device, _optimalImage, ref imageSubresource, out VkSubresourceLayout layout); return(layout); } else { uint blockSize = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u; Util.GetMipDimensions(this, mipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth); uint rowPitch = FormatHelpers.GetRowPitch(mipWidth, Format); uint depthPitch = FormatHelpers.GetDepthPitch(rowPitch, mipHeight, Format); VkSubresourceLayout layout = new VkSubresourceLayout() { rowPitch = rowPitch, depthPitch = depthPitch, arrayPitch = depthPitch, size = depthPitch, }; layout.offset = Util.ComputeSubresourceOffset(this, mipLevel, arrayLayer); return(layout); } }
internal VkTexture(VkGraphicsDevice gd, ref TextureDescription description) { _gd = gd; _width = description.Width; _height = description.Height; _depth = description.Depth; MipLevels = description.MipLevels; ArrayLayers = description.ArrayLayers; bool isCubemap = ((description.Usage) & TextureUsage.Cubemap) == TextureUsage.Cubemap; _actualImageArrayLayers = isCubemap ? 6 * ArrayLayers : ArrayLayers; _format = description.Format; Usage = description.Usage; Type = description.Type; SampleCount = description.SampleCount; VkSampleCount = VkFormats.VdToVkSampleCount(SampleCount); VkFormat = VkFormats.VdToVkPixelFormat(Format, (description.Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil); bool isStaging = (Usage & TextureUsage.Staging) == TextureUsage.Staging; if (!isStaging) { VkImageCreateInfo imageCI = VkImageCreateInfo.New(); imageCI.mipLevels = MipLevels; imageCI.arrayLayers = _actualImageArrayLayers; imageCI.imageType = VkFormats.VdToVkTextureType(Type); imageCI.extent.width = Width; imageCI.extent.height = Height; imageCI.extent.depth = Depth; imageCI.initialLayout = VkImageLayout.Preinitialized; imageCI.usage = VkFormats.VdToVkTextureUsage(Usage); imageCI.tiling = isStaging ? VkImageTiling.Linear : VkImageTiling.Optimal; imageCI.format = VkFormat; imageCI.samples = VkSampleCount; if (isCubemap) { imageCI.flags = VkImageCreateFlags.CubeCompatible; } uint subresourceCount = MipLevels * _actualImageArrayLayers * Depth; VkResult result = vkCreateImage(gd.Device, ref imageCI, null, out _optimalImage); CheckResult(result); vkGetImageMemoryRequirements(gd.Device, _optimalImage, out VkMemoryRequirements memoryRequirements); VkMemoryBlock memoryToken = gd.MemoryManager.Allocate( gd.PhysicalDeviceMemProperties, memoryRequirements.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal, false, memoryRequirements.size, memoryRequirements.alignment); _memoryBlock = memoryToken; result = vkBindImageMemory(gd.Device, _optimalImage, _memoryBlock.DeviceMemory, _memoryBlock.Offset); CheckResult(result); _imageLayouts = new VkImageLayout[subresourceCount]; for (int i = 0; i < _imageLayouts.Length; i++) { _imageLayouts[i] = VkImageLayout.Preinitialized; } } else // isStaging { uint depthPitch = FormatHelpers.GetDepthPitch( FormatHelpers.GetRowPitch(Width, Format), Height, Format); uint stagingSize = depthPitch * Depth; for (uint level = 1; level < MipLevels; level++) { Util.GetMipDimensions(this, level, out uint mipWidth, out uint mipHeight, out uint mipDepth); depthPitch = FormatHelpers.GetDepthPitch( FormatHelpers.GetRowPitch(mipWidth, Format), mipHeight, Format); stagingSize += depthPitch * mipDepth; } stagingSize *= ArrayLayers; VkBufferCreateInfo bufferCI = VkBufferCreateInfo.New(); bufferCI.usage = VkBufferUsageFlags.TransferSrc | VkBufferUsageFlags.TransferDst; bufferCI.size = stagingSize; VkResult result = vkCreateBuffer(_gd.Device, ref bufferCI, null, out _stagingBuffer); CheckResult(result); vkGetBufferMemoryRequirements(_gd.Device, _stagingBuffer, out VkMemoryRequirements bufferMemReqs); _memoryBlock = _gd.MemoryManager.Allocate( _gd.PhysicalDeviceMemProperties, bufferMemReqs.memoryTypeBits, VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent, true, bufferMemReqs.size, bufferMemReqs.alignment); result = vkBindBufferMemory(_gd.Device, _stagingBuffer, _memoryBlock.DeviceMemory, _memoryBlock.Offset); CheckResult(result); } ClearIfRenderTarget(); }
protected unsafe override void UpdateTextureCore( Texture texture, IntPtr source, uint sizeInBytes, uint x, uint y, uint z, uint width, uint height, uint depth, uint mipLevel, uint arrayLayer) { D3D11Texture d3dTex = Util.AssertSubtype <Texture, D3D11Texture>(texture); bool useMap = (texture.Usage & TextureUsage.Staging) == TextureUsage.Staging; if (useMap) { uint subresource = texture.CalculateSubresource(mipLevel, arrayLayer); MappedResourceCacheKey key = new MappedResourceCacheKey(texture, subresource); MappedResource map = MapCore(texture, MapMode.Write, subresource); uint denseRowSize = FormatHelpers.GetRowPitch(width, texture.Format); uint denseSliceSize = FormatHelpers.GetDepthPitch(denseRowSize, height, texture.Format); Util.CopyTextureRegion( source.ToPointer(), 0, 0, 0, denseRowSize, denseSliceSize, map.Data.ToPointer(), x, y, z, map.RowPitch, map.DepthPitch, width, height, depth, texture.Format); UnmapCore(texture, subresource); } else { int subresource = D3D11Util.ComputeSubresource(mipLevel, texture.MipLevels, arrayLayer); ResourceRegion resourceRegion = new ResourceRegion( left: (int)x, right: (int)(x + width), top: (int)y, front: (int)z, bottom: (int)(y + height), back: (int)(z + depth)); uint srcRowPitch = FormatHelpers.GetSizeInBytes(texture.Format) * width; uint srcDepthPitch = srcRowPitch * depth; lock (_immediateContextLock) { _immediateContext.UpdateSubresource( d3dTex.DeviceTexture, subresource, resourceRegion, source, (int)srcRowPitch, (int)srcDepthPitch); } } }
internal static void CopyTextureCore_VkCommandBuffer( VkCommandBuffer cb, Texture source, uint srcX, uint srcY, uint srcZ, uint srcMipLevel, uint srcBaseArrayLayer, Texture destination, uint dstX, uint dstY, uint dstZ, uint dstMipLevel, uint dstBaseArrayLayer, uint width, uint height, uint depth, uint layerCount) { VkTexture srcVkTexture = Util.AssertSubtype <Texture, VkTexture>(source); VkTexture dstVkTexture = Util.AssertSubtype <Texture, VkTexture>(destination); bool sourceIsStaging = (source.Usage & TextureUsage.Staging) == TextureUsage.Staging; bool destIsStaging = (destination.Usage & TextureUsage.Staging) == TextureUsage.Staging; if (!sourceIsStaging && !destIsStaging) { VkImageSubresourceLayers srcSubresource = new VkImageSubresourceLayers { aspectMask = VkImageAspectFlags.Color, layerCount = layerCount, mipLevel = srcMipLevel, baseArrayLayer = srcBaseArrayLayer }; VkImageSubresourceLayers dstSubresource = new VkImageSubresourceLayers { aspectMask = VkImageAspectFlags.Color, layerCount = layerCount, mipLevel = dstMipLevel, baseArrayLayer = dstBaseArrayLayer }; VkImageCopy region = new VkImageCopy { srcOffset = new VkOffset3D { x = (int)srcX, y = (int)srcY, z = (int)srcZ }, dstOffset = new VkOffset3D { x = (int)dstX, y = (int)dstY, z = (int)dstZ }, srcSubresource = srcSubresource, dstSubresource = dstSubresource, extent = new VkExtent3D { width = width, height = height, depth = depth } }; srcVkTexture.TransitionImageLayout( cb, srcMipLevel, 1, srcBaseArrayLayer, layerCount, VkImageLayout.TransferSrcOptimal); dstVkTexture.TransitionImageLayout( cb, dstMipLevel, 1, dstBaseArrayLayer, layerCount, VkImageLayout.TransferDstOptimal); vkCmdCopyImage( cb, srcVkTexture.OptimalDeviceImage, VkImageLayout.TransferSrcOptimal, dstVkTexture.OptimalDeviceImage, VkImageLayout.TransferDstOptimal, 1, ref region); } else if (sourceIsStaging && !destIsStaging) { Vulkan.VkBuffer srcBuffer = srcVkTexture.StagingBuffer; VkSubresourceLayout srcLayout = srcVkTexture.GetSubresourceLayout( srcVkTexture.CalculateSubresource(srcMipLevel, srcBaseArrayLayer)); VkImage dstImage = dstVkTexture.OptimalDeviceImage; dstVkTexture.TransitionImageLayout( cb, dstMipLevel, 1, dstBaseArrayLayer, layerCount, VkImageLayout.TransferDstOptimal); VkImageSubresourceLayers dstSubresource = new VkImageSubresourceLayers { aspectMask = VkImageAspectFlags.Color, layerCount = layerCount, mipLevel = dstMipLevel, baseArrayLayer = dstBaseArrayLayer }; Util.GetMipDimensions(srcVkTexture, srcMipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth); uint blockSize = FormatHelpers.IsCompressedFormat(srcVkTexture.Format) ? 4u : 1u; uint bufferRowLength = Math.Max(mipWidth, blockSize); uint bufferImageHeight = Math.Max(mipHeight, blockSize); uint compressedX = srcX / blockSize; uint compressedY = srcY / blockSize; uint blockSizeInBytes = blockSize == 1 ? FormatHelpers.GetSizeInBytes(srcVkTexture.Format) : FormatHelpers.GetBlockSizeInBytes(srcVkTexture.Format); uint rowPitch = FormatHelpers.GetRowPitch(bufferRowLength, srcVkTexture.Format); uint depthPitch = FormatHelpers.GetDepthPitch(rowPitch, bufferImageHeight, srcVkTexture.Format); VkBufferImageCopy regions = new VkBufferImageCopy { bufferOffset = srcLayout.offset + (srcZ * depthPitch) + (compressedY * rowPitch) + (compressedX * blockSizeInBytes), bufferRowLength = bufferRowLength, bufferImageHeight = bufferImageHeight, imageExtent = new VkExtent3D { width = width, height = height, depth = depth }, imageOffset = new VkOffset3D { x = (int)dstX, y = (int)dstY, z = (int)dstZ }, imageSubresource = dstSubresource }; vkCmdCopyBufferToImage(cb, srcBuffer, dstImage, VkImageLayout.TransferDstOptimal, 1, ref regions); } else if (!sourceIsStaging && destIsStaging) { VkImage srcImage = srcVkTexture.OptimalDeviceImage; srcVkTexture.TransitionImageLayout( cb, srcMipLevel, 1, srcBaseArrayLayer, layerCount, VkImageLayout.TransferSrcOptimal); Vulkan.VkBuffer dstBuffer = dstVkTexture.StagingBuffer; VkSubresourceLayout dstLayout = dstVkTexture.GetSubresourceLayout( dstVkTexture.CalculateSubresource(dstMipLevel, dstBaseArrayLayer)); VkImageSubresourceLayers srcSubresource = new VkImageSubresourceLayers { aspectMask = VkImageAspectFlags.Color, layerCount = layerCount, mipLevel = srcMipLevel, baseArrayLayer = srcBaseArrayLayer }; Util.GetMipDimensions(dstVkTexture, dstMipLevel, out uint mipWidth, out uint mipHeight, out uint mipDepth); VkBufferImageCopy region = new VkBufferImageCopy { bufferRowLength = mipWidth, bufferImageHeight = mipHeight, bufferOffset = dstLayout.offset + (dstX * FormatHelpers.GetSizeInBytes(dstVkTexture.Format)), imageExtent = new VkExtent3D { width = width, height = height, depth = depth }, imageOffset = new VkOffset3D { x = (int)dstX, y = (int)dstY, z = (int)dstZ }, imageSubresource = srcSubresource }; vkCmdCopyImageToBuffer(cb, srcImage, VkImageLayout.TransferSrcOptimal, dstBuffer, 1, ref region); } else { Debug.Assert(sourceIsStaging && destIsStaging); Vulkan.VkBuffer srcBuffer = srcVkTexture.StagingBuffer; VkSubresourceLayout srcLayout = srcVkTexture.GetSubresourceLayout( srcVkTexture.CalculateSubresource(srcMipLevel, srcBaseArrayLayer)); Vulkan.VkBuffer dstBuffer = dstVkTexture.StagingBuffer; VkSubresourceLayout dstLayout = dstVkTexture.GetSubresourceLayout( dstVkTexture.CalculateSubresource(dstMipLevel, dstBaseArrayLayer)); uint zLimit = Math.Max(depth, layerCount); if (!FormatHelpers.IsCompressedFormat(source.Format)) { uint pixelSize = FormatHelpers.GetSizeInBytes(srcVkTexture.Format); for (uint zz = 0; zz < zLimit; zz++) { for (uint yy = 0; yy < height; yy++) { VkBufferCopy region = new VkBufferCopy { srcOffset = srcLayout.offset + srcLayout.depthPitch * (zz + srcZ) + srcLayout.rowPitch * (yy + srcY) + pixelSize * srcX, dstOffset = dstLayout.offset + dstLayout.depthPitch * (zz + dstZ) + dstLayout.rowPitch * (yy + dstY) + pixelSize * dstX, size = width * pixelSize, }; vkCmdCopyBuffer(cb, srcBuffer, dstBuffer, 1, ref region); } } } else // IsCompressedFormat { uint denseRowSize = FormatHelpers.GetRowPitch(width, source.Format); uint numRows = FormatHelpers.GetNumRows(height, source.Format); uint compressedSrcX = srcX / 4; uint compressedSrcY = srcY / 4; uint compressedDstX = dstX / 4; uint compressedDstY = dstY / 4; uint blockSizeInBytes = FormatHelpers.GetBlockSizeInBytes(source.Format); for (uint zz = 0; zz < zLimit; zz++) { for (uint row = 0; row < numRows; row++) { VkBufferCopy region = new VkBufferCopy { srcOffset = srcLayout.offset + srcLayout.depthPitch * (zz + srcZ) + srcLayout.rowPitch * (row + compressedSrcY) + blockSizeInBytes * compressedSrcX, dstOffset = dstLayout.offset + dstLayout.depthPitch * (zz + dstZ) + dstLayout.rowPitch * (row + compressedDstY) + blockSizeInBytes * compressedDstX, size = denseRowSize, }; vkCmdCopyBuffer(cb, srcBuffer, dstBuffer, 1, ref region); } } } } }
internal VkTexture(VkGraphicsDevice gd, ref TextureDescription description) { _gd = gd; _width = description.Width; _height = description.Height; _depth = description.Depth; MipLevels = description.MipLevels; ArrayLayers = description.ArrayLayers; bool isCubemap = ((description.Usage) & TextureUsage.Cubemap) == TextureUsage.Cubemap; _actualImageArrayLayers = isCubemap ? 6 * ArrayLayers : ArrayLayers; _format = description.Format; Usage = description.Usage; Type = description.Type; SampleCount = description.SampleCount; VkSampleCount = VkFormats.VdToVkSampleCount(SampleCount); VkFormat = VkFormats.VdToVkPixelFormat(Format, (description.Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil); bool isStaging = (Usage & TextureUsage.Staging) == TextureUsage.Staging; if (!isStaging) { VkImageCreateInfo imageCI = VkImageCreateInfo.New(); imageCI.mipLevels = MipLevels; imageCI.arrayLayers = _actualImageArrayLayers; imageCI.imageType = VkFormats.VdToVkTextureType(Type); imageCI.extent.width = Width; imageCI.extent.height = Height; imageCI.extent.depth = Depth; imageCI.initialLayout = VkImageLayout.Preinitialized; imageCI.usage = VkFormats.VdToVkTextureUsage(Usage); imageCI.tiling = isStaging ? VkImageTiling.Linear : VkImageTiling.Optimal; imageCI.format = VkFormat; imageCI.flags = VkImageCreateFlags.MutableFormat; imageCI.samples = VkSampleCount; if (isCubemap) { imageCI.flags |= VkImageCreateFlags.CubeCompatible; } uint subresourceCount = MipLevels * _actualImageArrayLayers * Depth; VkResult result = vkCreateImage(gd.Device, ref imageCI, null, out _optimalImage); CheckResult(result); VkMemoryRequirements memoryRequirements; bool prefersDedicatedAllocation; if (_gd.GetImageMemoryRequirements2 != null) { VkImageMemoryRequirementsInfo2KHR memReqsInfo2 = VkImageMemoryRequirementsInfo2KHR.New(); memReqsInfo2.image = _optimalImage; VkMemoryRequirements2KHR memReqs2 = VkMemoryRequirements2KHR.New(); VkMemoryDedicatedRequirementsKHR dedicatedReqs = VkMemoryDedicatedRequirementsKHR.New(); memReqs2.pNext = &dedicatedReqs; _gd.GetImageMemoryRequirements2(_gd.Device, &memReqsInfo2, &memReqs2); memoryRequirements = memReqs2.memoryRequirements; prefersDedicatedAllocation = dedicatedReqs.prefersDedicatedAllocation || dedicatedReqs.requiresDedicatedAllocation; } else { vkGetImageMemoryRequirements(gd.Device, _optimalImage, out memoryRequirements); prefersDedicatedAllocation = false; } VkMemoryBlock memoryToken = gd.MemoryManager.Allocate( gd.PhysicalDeviceMemProperties, memoryRequirements.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal, false, memoryRequirements.size, memoryRequirements.alignment, prefersDedicatedAllocation, _optimalImage, Vulkan.VkBuffer.Null); _memoryBlock = memoryToken; result = vkBindImageMemory(gd.Device, _optimalImage, _memoryBlock.DeviceMemory, _memoryBlock.Offset); CheckResult(result); _imageLayouts = new VkImageLayout[subresourceCount]; for (int i = 0; i < _imageLayouts.Length; i++) { _imageLayouts[i] = VkImageLayout.Preinitialized; } } else // isStaging { uint depthPitch = FormatHelpers.GetDepthPitch( FormatHelpers.GetRowPitch(Width, Format), Height, Format); uint stagingSize = depthPitch * Depth; for (uint level = 1; level < MipLevels; level++) { Util.GetMipDimensions(this, level, out uint mipWidth, out uint mipHeight, out uint mipDepth); depthPitch = FormatHelpers.GetDepthPitch( FormatHelpers.GetRowPitch(mipWidth, Format), mipHeight, Format); stagingSize += depthPitch * mipDepth; } stagingSize *= ArrayLayers; VkBufferCreateInfo bufferCI = VkBufferCreateInfo.New(); bufferCI.usage = VkBufferUsageFlags.TransferSrc | VkBufferUsageFlags.TransferDst; bufferCI.size = stagingSize; VkResult result = vkCreateBuffer(_gd.Device, ref bufferCI, null, out _stagingBuffer); CheckResult(result); VkMemoryRequirements bufferMemReqs; bool prefersDedicatedAllocation; if (_gd.GetBufferMemoryRequirements2 != null) { VkBufferMemoryRequirementsInfo2KHR memReqInfo2 = VkBufferMemoryRequirementsInfo2KHR.New(); memReqInfo2.buffer = _stagingBuffer; VkMemoryRequirements2KHR memReqs2 = VkMemoryRequirements2KHR.New(); VkMemoryDedicatedRequirementsKHR dedicatedReqs = VkMemoryDedicatedRequirementsKHR.New(); memReqs2.pNext = &dedicatedReqs; _gd.GetBufferMemoryRequirements2(_gd.Device, &memReqInfo2, &memReqs2); bufferMemReqs = memReqs2.memoryRequirements; prefersDedicatedAllocation = dedicatedReqs.prefersDedicatedAllocation || dedicatedReqs.requiresDedicatedAllocation; } else { vkGetBufferMemoryRequirements(gd.Device, _stagingBuffer, out bufferMemReqs); prefersDedicatedAllocation = false; } // Use "host cached" memory when available, for better performance of GPU -> CPU transfers var propertyFlags = VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent | VkMemoryPropertyFlags.HostCached; if (!TryFindMemoryType(_gd.PhysicalDeviceMemProperties, bufferMemReqs.memoryTypeBits, propertyFlags, out _)) { propertyFlags ^= VkMemoryPropertyFlags.HostCached; } _memoryBlock = _gd.MemoryManager.Allocate( _gd.PhysicalDeviceMemProperties, bufferMemReqs.memoryTypeBits, propertyFlags, true, bufferMemReqs.size, bufferMemReqs.alignment, prefersDedicatedAllocation, VkImage.Null, _stagingBuffer); result = vkBindBufferMemory(_gd.Device, _stagingBuffer, _memoryBlock.DeviceMemory, _memoryBlock.Offset); CheckResult(result); } ClearIfRenderTarget(); TransitionIfSampled(); RefCount = new ResourceRefCount(RefCountedDispose); }