void Start() { textMeshPro = GetComponentInChildren <TextMeshPro>(); forgePlayer = GetComponent <ForgePlayer>(); forgePlayer.OnPlayerNameChange += ChangeName; }
void Networker_playerAccepted(NetworkingPlayer pPlayer, NetWorker pSender) { MainThreadManager.Run(() => { if (_manager == null) { return; } ForgePlayer playerBehavior = _manager.InstantiateNetworkBehavior("ForgePlayer", null, transform.position, transform.rotation) as ForgePlayer; if (playerBehavior == null) { return; } playerBehavior.PlayerToken = Guid.NewGuid().ToString(); playerBehavior.Player = pPlayer; }); }
void Start() { anim = GetComponent <Animator>(); forgePlayer = GetComponent <ForgePlayer>(); }