public void InitializeForest()
        {
            var totalSpots = (Bound * Bound);

            var initialLumberJackCount = totalSpots * .1;

            for (var i = 0; i < initialLumberJackCount; i++)
            {
                GenerateLumberJack();
            }
            var initialTreeCount = totalSpots * .5;

            for (var i = 0; i < initialTreeCount; i++)
            {
                var assigned = false;
                while (!assigned)
                {
                    var desiredX = _numberGeneratorService.GetNextRandomOfBound(Bound);
                    var desiredY = _numberGeneratorService.GetNextRandomOfBound(Bound);
                    if (IsOpenSpot(desiredX, desiredY))
                    {
                        assigned = true;
                        ForestObjects.Add(new Tree(desiredX, desiredY, new SaplingGeneratorService(), TreeAge.Tree, _numberGeneratorService));
                    }
                }
            }
            var initialBearCount = totalSpots * .02;

            for (var i = 0; i < initialBearCount; i++)
            {
                GenerateBear();
            }
        }
        public void GenerateLumberJack()
        {
            var assigned = false;

            while (!assigned)
            {
                var desiredX = _numberGeneratorService.GetNextRandomOfBound(Bound);
                var desiredY = _numberGeneratorService.GetNextRandomOfBound(Bound);
                if (IsOpenSpot(desiredX, desiredY))
                {
                    ForestObjects.Add(new LumberJack(desiredX, desiredY, _numberGeneratorService));
                    assigned = true;
                }
            }
        }
 public void AddForestObject(IForestObject forestObject)
 {
     ForestObjects.Add(forestObject);
 }