/// <summary> /// Loops through online players, it is quite pointless. It would be more effecent to just use Server.Players.ForEach(stuff in here); /// </summary> /// <param name="a"></param> public static void ForeachPlayer(ForeachPlayerDelegate a) { for (int i = 0; i < Players.Count; i++) { if (Players.Count > i) { a.Invoke(Players[i]); } } }
/// <summary> /// Loops through online players, it is quite pointless. It would be more effecent to just use Server.Players.ForEach(stuff in here); /// </summary> /// <param name="a"></param> public static void ForeachPlayer(ForeachPlayerDelegate a) { for (int i = 0; i < Players.Count; i++) { if (Players.Count > i) a.Invoke(Players[i]); } }