Example #1
0
        /// <summary>
        /// A wrapper around calling the playerGuidAssigned event from child classes
        /// </summary>
        /// <param name="player">The player which the guid was assigned to</param>
        /// <param name="rejected">Returns whether the player was rejected during the handling of the event</param>
        protected void OnPlayerGuidAssigned(NetworkingPlayer player, out bool rejected)
        {
            OnPlayerGuidAssigned(player);

            // Return if the player was rejected during the handling of the event.
            rejected = (player.IsDisconnecting || DisconnectingPlayers.Contains(player) ||
                        ForcedDisconnectingPlayers.Contains(player));
        }
Example #2
0
        /// <summary>
        /// A wrapper around calling the playerGuidAssigned event from child classes
        /// </summary>
        /// <param name="player">The player which the guid was assigned to</param>
        protected bool TryPlayerGuidAssignment(NetworkingPlayer player)
        {
            OnPlayerGuidAssigned(player);

            // Return if the player was rejected during the handling of the event.
            return(!player.IsDisconnecting &&
                   !DisconnectingPlayers.Contains(player) &&
                   !ForcedDisconnectingPlayers.Contains(player));
        }
Example #3
0
        /// <summary>
        /// Disconnects a client
        /// </summary>
        /// <param name="client">The target client to be disconnected</param>
        public void Disconnect(NetworkingPlayer player, bool forced)
        {
            if (player.IsDisconnecting || DisconnectingPlayers.Contains(player) || ForcedDisconnectingPlayers.Contains(player))
            {
                return;
            }

            if (!forced)
            {
                DisconnectingPlayers.Add(player);
            }
            else
            {
                ForcedDisconnectingPlayers.Add(player);
            }
        }
 /// <summary>
 /// Disconnects a client from this listener
 /// </summary>
 /// <param name="client">The target client to be disconnected</param>
 public void Disconnect(NetworkingPlayer player, bool forced)
 {
     if (!forced)
     {
         if (!DisconnectingPlayers.Contains(player))
         {
             DisconnectingPlayers.Add(player);
         }
     }
     else
     {
         if (!ForcedDisconnectingPlayers.Contains(player))
         {
             ForcedDisconnectingPlayers.Add(player);
         }
     }
 }