public void releaseSphereWithObject(GameObject obj) { ForceDirTrackedObject fdto = obj.GetComponent <ForceDirTrackedObject>(); if (fdto == null) { return; } if (grabObject1 == fdto) { grabObject1 = null; activeScale = false; if (grabObject2 == null) { activeMove = false; } } else if (grabObject2 == fdto) { grabObject2 = null; activeScale = false; if (grabObject1 == null) { activeMove = false; } } }
// Use this for initialization void Start() { vrSystem = OpenVR.System; menuManager = menuObject.GetComponent <MenuManager>(); menuSliderMask = 1 << LayerMask.NameToLayer("MenuSlider"); nodeLayerMask = 1 << LayerMask.NameToLayer("NodeLayer"); beam.SetActive(false); otherTrackedObjScript = otherController.GetComponent <ForceDirTrackedObject>(); fDirScript = forceDirLayoutObj.GetComponent <ForceDirLayout>(); }
public void grabSphereWithObject(GameObject obj) { ForceDirTrackedObject fdto = obj.GetComponent <ForceDirTrackedObject>(); if (grabObject1 == fdto || grabObject2 == fdto) { return; } if (grabObject1 == null) { grabObject1 = fdto; activeGrabObject = grabObject1; } else if (grabObject2 == null) { grabObject2 = fdto; activeGrabObject = grabObject2; } if (grabObject1 != null && grabObject2 != null) { initialScale = gameObject.transform.localScale; Vector3 tVec = grabObject1.transform.position - grabObject2.transform.position; initialDist = tVec.magnitude; activeScale = true; activeMove = false; } else { //initialRotation = Quaternion.Inverse(gameObject.transform.rotation) * activeGrabObject.currRotation; initialRotation = Quaternion.Inverse(activeGrabObject.transform.rotation) * gameObject.transform.rotation; Vector3 tmpVec = gameObject.transform.position - activeGrabObject.transform.position; Transform t = activeGrabObject.transform; inititalOffset.Set( Vector3.Dot(t.up, tmpVec), Vector3.Dot(t.right, tmpVec), Vector3.Dot(t.forward, tmpVec) ); activeMove = true; activeScale = false; } }
// Use this for initialization void Start() { sphereCenter = gameObject.transform.position; NodeLinkDataLoader dataLoader = new NodeLinkDataLoader(); dataLoader.srcType = DataSourceType.MOVIES; //dataLoader.LoadNodeLinkData(); dataLoader.LoadRawData(); populateMaps(dataLoader); generate3DPoints(); generateNodesAndLinks(); if (leftController != null) { leftContManager = leftController.GetComponent <ForceDirTrackedObject>(); } if (rightController != null) { rightContManager = rightController.GetComponent <ForceDirTrackedObject>(); } }