// Implement this method in a buddy class to set properties that are specific to 'ForagingToolSkin' (if any)
 	partial void Merge(ForagingToolSkin entity, SkinDTO dto, object state);
	    /// <inheritdoc />
        public GatheringToolSkin Convert(SkinDTO value, object state)
        {
    		var entity = new ForagingToolSkin();
            this.Merge(entity, value, state);
    		return entity;
        }