private void generateTerrainToolStripMenuItem_Click(object sender, EventArgs e) { if (ActiveMdiChild != null) { if ((ActiveMdiChild as frmMap).Map != null) { dlgTerrainGen terragen = new dlgTerrainGen((ActiveMdiChild as frmMap).Map); if(terragen.ShowDialog() == DialogResult.Cancel) { ResetStatus(); return; } DialogResult dr = MessageBox.Show("This could DELETE EVERYTHING. ARE YOU SURE?", "ARE YOU NUTS", MessageBoxButtons.YesNo); if (dr == DialogResult.No) { ResetStatus(); return; } IMapGenerator mg = (IMapGenerator)terragen.pgMapGen.SelectedObject; (ActiveMdiChild as frmMap).Map.Generator = mg; dlgLongTask dlt = new dlgLongTask(); dlt.Start(delegate() { // ACTIVATE AUTOREPAIR (ActiveMdiChild as frmMap).Map.Autorepair = true; ///////////////////////////////////////////////////////////////// // UI Stuff ///////////////////////////////////////////////////////////////// dlt.SetMarquees(true, true); dlt.VocabSubtask = "chunk"; dlt.VocabSubtasks = "chunks"; dlt.Title = "Generating chunks."; dlt.Subtitle = "This will take a while. Go take a break."; dlt.SetMarquees(false, false); dlt.CurrentTask = "Replacing stuff in chunks..."; dlt.TasksComplete = 0; dlt.TasksTotal = 1; dlt.SubtasksTotal = 1; int numchunks = 0; // Generate terrain // Drop soil // Add pbarriers // Add dungeons // Add trees // Fix fluids // Fix lava int stage = 0; int numstages = 1; ForEachProgressHandler feph = new ForEachProgressHandler(delegate(int Total, int Progress) { numchunks = Total; dlt.TasksTotal = numchunks * numstages; dlt.TasksComplete = Progress + (stage * numchunks); dlt.SubtasksComplete = Progress; dlt.SubtasksTotal = Total; }); ForEachProgressHandler fl_feph = new ForEachProgressHandler(delegate(int Total, int Progress) { numchunks = Total; dlt.TasksTotal = numchunks * numstages; dlt.TasksComplete = Progress + (stage * numchunks); dlt.SubtasksComplete = Progress; dlt.SubtasksTotal = Total; dlt.perfChart.AddValue((ActiveMdiChild as frmMap).Map.ChunksLoaded); }); Vector3i Max = new Vector3i(0,0,0); Vector3i Min = new Vector3i(int.MaxValue, int.MaxValue, int.MaxValue); dlt.CurrentTask = "Determining map scale..."; (ActiveMdiChild as frmMap).Map.ForEachProgress += feph; dlt.ShowPerfChart(true); dlt.perfChart.Clear(); dlt.perfChart.ScaleMode = SpPerfChart.ScaleMode.Relative; (ActiveMdiChild as frmMap).Map.ForEachChunk(delegate(IMapHandler _mh, long X, long Z) { if (Min.X > X) Min.X = X; if (Max.X < X) Max.X = X; if (Min.Z > Z) Min.Z = Z; if (Max.Z < Z) Max.Z = Z; dlt.CurrentSubtask = string.Format("Map Scale: ({0},{1})", Max.X - Min.X, Max.Z - Min.Z); _mh.SaveAll(); }); (ActiveMdiChild as frmMap).Map.Cache.Enabled = false; int total = (int)((Max.X - Min.X) * (Max.Z - Min.Z)); int completed = 0; (ActiveMdiChild as frmMap).Map.ForEachKnownChunk(0,delegate(IMapHandler _mh, long X, long Z) { if (dlt.STOP) return; dlt.CurrentSubtask = string.Format("Generating chunk ({0},{1})", X, Z); double min, max; (ActiveMdiChild as frmMap).Map.Generate(X, Z, out min, out max); dlt.grpPerformance.Text = string.Format("Terrain Profile [{0},{1}]m", (int)(min * 100), (int)(max * 100)); dlt.perfChart.AddValue((decimal)max); feph(total, completed++); }); if ((ActiveMdiChild as frmMap).Map.Generator.GenerateCaves) { dlt.CurrentTask = "Generating caves..."; dlt.grpPerformance.Text = "Generation time (ms)"; Random rand = new Random((int)(ActiveMdiChild as frmMap).Map.RandomSeed); Profiler profCaves = new Profiler("Cave"); (ActiveMdiChild as frmMap).Map.ForEachKnownChunk(0, delegate(IMapHandler _mh, long X, long Z) { if (dlt.STOP) return; dlt.CurrentSubtask = string.Format("Generating caves in chunk ({0},{1})", X, Z); if (rand.Next(3) != 0) { int xo = (int)(X * _mh.ChunkScale.X); int zo = (int)(Z * _mh.ChunkScale.Z); int x = rand.Next((int)_mh.ChunkScale.X - 1); int z = rand.Next((int)_mh.ChunkScale.Z - 1); int y = rand.Next((int)(_mh.GetHeightAt(x, z) * 127) + 5); profCaves.Start(); new Cave(ref rand, ref _mh, new Vector3i(x + xo, y, z + zo)); Console.WriteLine("LOLDONE"); dlt.perfChart.AddValue(profCaves.Stop()); feph(total, completed++); } }); } completed = 0; /* Profiler profTrees = new Profiler("Trees"); for (int X = (int)Min.X; X < Max.X + 1; X++) { for (int Z = (int)Min.Z; Z < Max.Z + 1; Z++) { profTrees.Start(); if (dlt.STOP) return; dlt.CurrentSubtask = string.Format("Adding trees to chunk ({0},{1})", X, Z); (ActiveMdiChild as frmMap).Map.Populate(X, Z); dlt.grpPerformance.Text = "Performance"; profTrees.Stop(); dlt.perfChart.AddValue(profTrees.Stop()); feph(total, completed++); } } */ /* stage++; dlt.CurrentTask = "Eroding chunk surfaces..."; (ActiveMdiChild as frmMap).Map.ForEachProgress += feph; (ActiveMdiChild as frmMap).Map.ForEachChunk(delegate(IMapHandler _mh, long X, long Y) { dlt.CurrentSubtask = string.Format("Eroding chunk ({0},{1}, thermal)", X, Y); //(ActiveMdiChild as frmMap).Map.ErodeThermal(5, 10, (int)X, (int)Y); dlt.CurrentSubtask = string.Format("Eroding chunk ({0},{1}, hydraulic)", X, Y); //(ActiveMdiChild as frmMap).Map.Erode(5, 10, (int)X, (int)Y); dlt.CurrentSubtask = string.Format("Eroding chunk ({0},{1}, silt)", X, Y); //(ActiveMdiChild as frmMap).Map.Silt(63,true, (int)X, (int)Y); dlt.grpPerformance.Text = string.Format("Chunks in-memory ({0})", _mh.ChunksLoaded); dlt.perfChart.AddValue(_mh.ChunksLoaded); }); */ dlt.CurrentSubtask = "SAVING CHUNKS"; (ActiveMdiChild as frmMap).Map.SaveAll(); dlt.SetMarquees(false,false); dlt.Done(); ClearReport(); (ActiveMdiChild as frmMap).Map.Time = 0; //Utils.FixPlayerPlacement(ref (ActiveMdiChild as frmMap).Map); (ActiveMdiChild as frmMap).Map.Save(); (ActiveMdiChild as frmMap).Map.Cache.Enabled = true; MessageBox.Show("Done. Keep in mind that loading may initially be slow."); // DEACTIVATE AUTOREPAIR (ActiveMdiChild as frmMap).Map.Autorepair = false; }); dlt.ShowDialog(); } } }
private void recalcLightingToolStripMenuItem_Click(object sender, EventArgs e) { if (ActiveMdiChild != null) { if ((ActiveMdiChild as frmMap).Map != null) { tsbStatus.Text = "Waiting for user response lol"; DialogResult dr = MessageBox.Show("MineEdit will try and recalculate lighting GLOBALLY using quartz-lightgen.\n\nThis will inevitably take a long time. ARE YOU SURE?", "DO YOU HAVE THE PATIENCE", MessageBoxButtons.YesNo); if (dr == DialogResult.No) { ResetStatus(); return; } dlgLongTask dlt = new dlgLongTask(); dlt.Start(delegate() { ShittyLighter lighter = new ShittyLighter(); dlt.VocabSubtask = "chunk"; dlt.VocabSubtasks = "chunks"; dlt.Title = "Relighting Map"; dlt.Subtitle = "This will take a while. Go take a break."; dlt.SetMarquees(false, false); dlt.CurrentTask = "Relighting..."; dlt.TasksComplete = 0; dlt.TasksTotal = 1; dlt.SubtasksTotal = 1; IMapHandler mh = (ActiveMdiChild as frmMap).Map; ForEachProgressHandler FEPH = new ForEachProgressHandler(delegate(int Total, int Progress) { dlt.TasksTotal = Total; dlt.TasksComplete = Progress; dlt.CurrentSubtask = "Processes"; dlt.SubtasksComplete = mh.ChunksLoaded; dlt.SubtasksTotal = 200; if (mh.ChunksLoaded>200) { string ot = dlt.CurrentTask; Console.WriteLine("****SAVING****"); dlt.CurrentTask = "[Saving to avoid overusing RAM]"; (ActiveMdiChild as frmMap).Map.SaveAll(); dlt.CurrentTask = ot; } (ActiveMdiChild as frmMap).Map.CullUnchanged(); }); dlt.CurrentTask = "Gathering chunks needing light..."; mh.ForEachProgress += FEPH; List<string> chunks = new List<string>(); string tf = Path.GetTempFileName(); mh.ForEachChunk(delegate(IMapHandler _map,long X, long Y) { chunks.Add(string.Format("{0},{1}",X,Y)); //_map.RegenerateLighting(X, Y); }); File.WriteAllLines(tf, chunks.ToArray()); string args = "'" + Path.GetDirectoryName(mh.Filename) + Path.DirectorySeparatorChar + "' '"+tf+"'"; Process child = Process.Start("lightgen.exe", args); //child.WaitForInputIdle(); /* // Skylight dlt.CurrentTask = "Skylight..."; mh.ForEachProgress += FEPH; lighter.SkylightGlobal(ref mh); mh.SaveAll(); // Blocklight dlt.CurrentTask = "Relighting (BlockLight)..."; mh.ForEachProgress += FEPH; lighter.BlocklightGlobal(ref mh); mh.SaveAll(); */ (ActiveMdiChild as frmMap).Map = mh; dlt.Done(); }); (ActiveMdiChild as frmMap).Map.Autorepair = true; dlt.ShowDialog(); (ActiveMdiChild as frmMap).Map.Autorepair = false; MessageBox.Show("Lighting regenerated for "+dlt.TasksComplete+" chunks.", "Report"); //(ActiveMdiChild as frmMap).Enabled = true; (ActiveMdiChild as frmMap).ReloadAll(); ResetStatus(); } } }
public abstract int ExpandFluids(byte fluidID, bool CompleteRegen, ForEachProgressHandler ph);
public int ExpandFluids(byte fluidID, bool CompleteRegen, ForEachProgressHandler ph) { int bc = 0; // Whether the water map has changed. ForEachProgress += ph; UnloadChunks(); ForEachChunk(delegate(long X, long Y) { BeginTransaction(); Chunk tc = GetChunk(X, Y); if (tc == null) return; int xm = (int)tc.Size.X - 1; int ym = (int)tc.Size.Y - 1; int zm = (int)tc.Size.Z - 1; for (int _z = 0; _z < (int)tc.Size.Z; _z++) { for (int _x = 0; _x < (int)tc.Size.X; _x++) { for (int _y = 0; _y < (int)tc.Size.Y; _y++) { int x = _x + (int)(X * ChunkScale.X); int y = _y + (int)(Y * ChunkScale.Y); int z = _z; // If this block is air, and a block in any neighborly position except downwards is fluidID... if (GetBlockAt(x, y, z) == 0) { bool w = false; if (GetBlockAt(x + 1, y, z) == fluidID) w = true; else if (GetBlockAt(x - 1, y, z) == fluidID) w = true; if (GetBlockAt(x, y + 1, z) == fluidID) w = true; else if (GetBlockAt(x, y - 1, z) == fluidID) w = true; else if (z < zm && GetBlockAt(x, y, z + 1) == fluidID) w = true; if (w) { SetBlockAt(x, y, z, fluidID); ++bc; } } } } } // Go backwards to help reduce block expansion time. for (int _z = (int)tc.Size.Z - 1; _z > 0; _z--) { for (int _x = (int)tc.Size.X - 1; _x > 0; _x--) { for (int _y = (int)tc.Size.Y - 1; _y > 0; _y--) { int x = _x + (int)(X * ChunkScale.X); int y = _y + (int)(Y * ChunkScale.Y); int z = _z; // If this block is air, and a block in any neighborly position except downwards is fluidID... if (GetBlockAt(x, y, z) == 0) { bool w = false; if (GetBlockAt(x + 1, y, z) == fluidID) w = true; else if (GetBlockAt(x - 1, y, z) == fluidID) w = true; if (GetBlockAt(x, y + 1, z) == fluidID) w = true; else if (GetBlockAt(x, y - 1, z) == fluidID) w = true; else if (z < zm && GetBlockAt(x, y, z + 1) == fluidID) w = true; if (w) { SetBlockAt(x, y, z, fluidID); ++bc; } } } } } CommitTransaction(); }); return bc; }
public override int ExpandFluids(byte fluidID, bool CompleteRegen, ForEachProgressHandler ph) { int total = 0; int chunksProcessed=0; ForEachChunk(delegate(IMapHandler mh, long X, long Z) { total += ExpandFluids(X, Z, fluidID, CompleteRegen); ph(-1, ++chunksProcessed); }); return total; }