// Use this for initialization void Start() { rb = GetComponentInParent <Rigidbody> (); cc = GetComponent <CapsuleCollider> (); lf = leftFoot.GetComponent <FootTargetBehaviour> (); rf = rightFoot.GetComponent <FootTargetBehaviour> (); metabolism = GetComponentInParent <Metabolism> (); }
void Start() { anim = GetComponent <Animator> (); cc = GetComponentInParent <CustomCharacterController> (); rb = GetComponentInParent <Rigidbody> (); lf = cc.leftFoot.GetComponent <FootTargetBehaviour> (); rf = cc.rightFoot.GetComponent <FootTargetBehaviour> (); lf.stepUpTolerance = cc.stepUpTolerance; lf.stepDownTolerance = cc.stepDownTolerance; rf.stepUpTolerance = cc.stepUpTolerance; rf.stepDownTolerance = cc.stepDownTolerance; }