public void UnSet(int itemid) { FootItem Item = ItemManager.returnFootItem(itemid); Item.UnEquip(); DataManager.Save(); }
public Item QuickSetEquipment(Item item) { if (item is HeadItem) { HeadItem head = item as HeadItem; HeadItem old = _headSlot.ChangeItem(head); return(old); } else if (item is FootItem) { FootItem foot = item as FootItem; FootItem old = _footSlot.ChangeItem(foot); return(old); } else if (item is BodyItem) { BodyItem body = item as BodyItem; BodyItem old = _bodySlot.ChangeItem(body); return(old); } else if (item is SwordItem) { SwordItem sword = item as SwordItem; return(_swordSlot.ChangeItem(sword)); } return(item); }
public void Set(int itemid) { ItemId = itemid; if (itemid != 9999) { FootItem Item = ItemManager.returnFootItem(itemid); Item.Equip(); } DataManager.Save(); }