Example #1
0
            public Instance(AnimStateController controller, PlayableGraph graph, AnimGraphStand settings)
            {
                m_Settings       = settings;
                m_AnimState      = controller.GetComponent <AnimStateData>();
                m_PredictedState = controller.GetComponent <LogicStateData>();

                m_Mask = 1 << LayerMask.NameToLayer("Default") | 1 << LayerMask.NameToLayer("Platform");

                m_LocomotionMixer = AnimationMixerPlayable.Create(graph, (int)LocoMixerPort.Count);

                m_AnimIdle = AnimationClipPlayable.Create(graph, settings.animIdle);
                graph.Connect(m_AnimIdle, 0, m_LocomotionMixer, (int)LocoMixerPort.Idle);
                m_LocomotionMixer.SetInputWeight((int)LocoMixerPort.Idle, 1.0f);

                m_AnimTurnL = CreateTurnPlayable(graph, settings.animTurnL, m_LocomotionMixer, LocoMixerPort.TurnL);
                m_AnimTurnR = CreateTurnPlayable(graph, settings.animTurnR, m_LocomotionMixer, LocoMixerPort.TurnR);

                var ports = new int[] { (int)LocoMixerPort.Idle, (int)LocoMixerPort.TurnL, (int)LocoMixerPort.TurnR };

                m_Transition = new SimpleTranstion <AnimationMixerPlayable>(m_LocomotionMixer, ports);

                if (settings.animTurnL.events.Length != 0)
                {
                    m_LeftTurnFootFalls  = ExtractFootFalls(settings.animTurnL);
                    m_RightTurnFootFalls = ExtractFootFalls(settings.animTurnR);
                }

                var animator  = controller.GetComponent <Animator>();
                var skeleton  = controller.GetComponent <Skeleton>();
                var leftToes  = skeleton.bones[skeleton.GetBoneIndex(settings.leftToeBone.GetHashCode())];
                var rightToes = skeleton.bones[skeleton.GetBoneIndex(settings.rightToeBone.GetHashCode())];

                var ikJob = new FootIkJob
                {
                    settings = settings.footIK,
                    leftToe  = animator.BindStreamTransform(leftToes),
                    rightToe = animator.BindStreamTransform(rightToes)
                };

                m_FootIk = AnimationScriptPlayable.Create(graph, ikJob, 1);
                graph.Connect(m_LocomotionMixer, 0, m_FootIk, 0);
                m_FootIk.SetInputWeight(0, 1f);

                m_AimMixer = AnimationMixerPlayable.Create(graph, (int)AimMixerPort.Count, true);

                m_AnimAimLeft  = CreateAimPlayable(graph, settings.animAimLeft, m_AimMixer, AimMixerPort.AimLeft);
                m_AnimAimMid   = CreateAimPlayable(graph, settings.animAimMid, m_AimMixer, AimMixerPort.AimMid);
                m_AnimAimRight = CreateAimPlayable(graph, settings.animAimRight, m_AimMixer, AimMixerPort.AimRight);

                m_AdditiveMixer = AnimationLayerMixerPlayable.Create(graph);

                var locoMixerPort = m_AdditiveMixer.AddInput(m_FootIk, 0);

                m_AdditiveMixer.SetInputWeight(locoMixerPort, 1);

                var aimMixerPort = m_AdditiveMixer.AddInput(m_AimMixer, 0);

                m_AdditiveMixer.SetInputWeight(aimMixerPort, 1);
                m_AdditiveMixer.SetLayerAdditive((uint)aimMixerPort, true);
            }
Example #2
0
            static FootFalls ExtractFootFalls(AnimationClip animation)
            {
                var footFalls = new FootFalls();

                foreach (var e in animation.events)
                {
                    if (e.functionName != "OnCharEvent")
                    {
                        continue;
                    }

                    switch (e.stringParameter)
                    {
                    case nameof(FootFallType.LeftFootDown):
                        footFalls.leftFootDown = e.time;
                        break;

                    case nameof(FootFallType.LeftFootUp):
                        footFalls.leftFootUp = e.time;
                        break;

                    case nameof(FootFallType.RightFootDown):
                        footFalls.rightFootDown = e.time;
                        break;

                    case nameof(FootFallType.RightFootUp):
                        footFalls.rightFootUp = e.time;
                        break;
                    }
                }

                return(footFalls);
            }