private void MoveHandler() { bool isRun = false; bool isLeft = hand.FaceLeft; if (Input.GetKey(KeyCode.A)) { isRun = true; transform.Translate(Vector2.left * Time.deltaTime); //往左 } if (Input.GetKey(KeyCode.D)) { isRun = true; isLeft = !isLeft; transform.Translate(Vector2.right * Time.deltaTime); //往右 } foot.SetAnimStatus(isRun, isLeft); }