// Use this for initialization void Start() { _toPosition = _positions[_posNumber]; _foodUIMove = this.transform.parent.GetComponent <FoodUIMove>(); _myRect = this.GetComponent <RectTransform>(); if (_foodUIMove.SelectFood() != this.gameObject) { _myRect.GetComponent <Image>().color = new Color(_blackColor, _blackColor, _blackColor, 1.0f); _myRect.localScale = new Vector2(_smallScale, _smallScale); } }
// Use this for initialization void Start() { m_Animator = GetComponent <Animator>(); m_NavMeshPlayer = transform.parent.GetComponent <NavMeshPlayer>(); _onTrapFlag = false; _trapMax = GameManager.gameManager.TrapNumber(); _foodMax = GameManager.gameManager.FoodNumber(); _foodUIMove = _foodUI.GetComponent <FoodUIMove>(); //今選んでいる餌を調べる _foodNumber = _foodUIMove.SelectFoodNumber(); if (_trap != null) { _trap = _bigTrap.GetComponent <BigTrap>(); } }