public void FadeGameOver() { OpenDay.gameObject.SetActive(true); FadeOut.gameObject.SetActive(true); if (gameMain.Money() <= 0) { OpenDay.text = "お金がなくなった"; } else if (foodManager.Deathbool() == true) { OpenDay.text = "死 ん だ"; } }
public void Pageselect(int page) { //Image1ならファーストクリックをtrueに if (Imagenumber == 0) { firstClick = true; } else { firstClick = false; } switch (page) { case 1: if (lastClick && fade.Gamestates() == Fade.Gamestate.GamePlay) { foodManager.SelectByouki(); foodManager.ByoukiText(); foodManager.SpecialDeath(); eventManager.Calcu(); gameMain.MoneyTairyokuCalcu(); fade.FadeIn(true); Debug.Log(gameMain.Money()); if (gameMain.ReturnForDays() >= 100 || dialy.FamilyClear()) { gameMain.Clear(); fade.currentstate = Fade.Gamestate.Clear; fade.FadeIn(true); } else if (foodManager.Deathbool() == true || gameMain.Money() <= 0) { //foodManager.ByoukiText(); gameMain.GameOver(); //fade.FadeIn(true); } else { //foodManager.Heal(); gameMain.Opning(); button4.gameObject.SetActive(true); Imagesposition.SetActive(false); //日記を非表示に //fade.FadeIn(true); } lastClick = false; changetime = true; } else { novelspeed = -1; } /*Debug.Log("Burton1終了");*/ break; case 2: if (firstClick) { firstImages = true; Imagesspeed = 2; } else { Imagenumber--; } novelspeed = 1; break; } }