Example #1
0
        private void CreateFood(bool good, Vector2 newPos)
        {
            Food f;

            f = foodList.Find(x => x._CurrentState == Sprite.SpriteState.kStateInActive);
            //Vector2 newPos = new Vector2(ran.Next(20, 780), ran.Next(20, 460));

            if (f != null)
            {
                f.Activate(newPos);
                f.goodFood = good;
            }
            else
            {
                f = new Food();
                f.LoadContent(@"Art/Food", Content);
                f.Activate(newPos);
                f.goodFood = good;
                foodList.Add(f);
            }


            if (good == true)
            {
                f.LoadContent(@"Art/Blueberry", Content);
            }
            else
            {
                f.LoadContent(@"Art/Strawberry", Content);
            }
        }
Example #2
0
    void Update()
    {
        // If I CLICK, feed fish.
        if (Input.GetMouseButtonDown(0) && readyFoods.Count > 0)
        {
            Food newFood = readyFoods[0];
            newFood.Activate(cam.ScreenToWorldPoint(Input.mousePosition));
            if (fish.state == FishState.Hungry)
            {
                FindNearestFood(fish.transform.position);
            }
        }

        // If I press SPACEBAR, tell all fish to randomly swim somewhere else.
        if (Input.GetKeyDown(KeyCode.Space) || fish.needsDest)
        {
            ScrambleFish();
        }
    }