void LoadFonts() { // load Ascii fonts using (var r = new BinaryReader(new FileStream(UltimaFileManager.GetFilePath("fonts.mul"), FileMode.Open, FileAccess.Read))) for (var i = 0; i < AsciiFontCount; i++) { _asciiFonts[i] = new FontAscii(); _asciiFonts[i].Initialize(r); _asciiFonts[i].HasBuiltInOutline = true; } // load Unicode fonts var maxHeight = 0; // because all unifonts are designed to be used together, they must all share a single maxheight value. for (var i = 0; i < UniFontCount; i++) { var path = UltimaFileManager.GetFilePath($"unifont{(i == 0 ? string.Empty : i.ToString())}.mul"); if (path != null) { _unicodeFonts[i] = new FontUnicode(); _unicodeFonts[i].Initialize(new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read))); if (_unicodeFonts[i].Height > maxHeight) { maxHeight = _unicodeFonts[i].Height; } } } for (var i = 0; i < UniFontCount; i++) { if (_unicodeFonts[i] == null) { continue; } _unicodeFonts[i].Height = maxHeight; } }
void loadFonts() { // ============================================================================================================== // load Ascii fonts // ============================================================================================================== using (BinaryReader reader = new BinaryReader(new FileStream(FileManager.GetFilePath("fonts.mul"), FileMode.Open, FileAccess.Read))) { for (int iFont = 0; iFont < AsciiFontCount; iFont++) { m_AsciiFonts[iFont] = new FontAscii(); m_AsciiFonts[iFont].Initialize(reader); } } // ============================================================================================================== // load Unicode fonts // ============================================================================================================== int maxHeight = 0; // because all unifonts are designed to be used together, they must all share a maxheight. for (int iFont = 0; iFont < UniFontCount; iFont++) { string path = FileManager.GetFilePath("unifont" + (iFont == 0 ? "" : iFont.ToString()) + ".mul"); if (path != null) { m_UnicodeFonts[iFont] = new FontUnicode(); m_UnicodeFonts[iFont].Initialize(new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read))); if (m_UnicodeFonts[iFont].Height > maxHeight) { maxHeight = m_UnicodeFonts[iFont].Height; } } } for (int iFont = 0; iFont < UniFontCount; iFont++) { if (m_UnicodeFonts[iFont] == null) { continue; } m_UnicodeFonts[iFont].Height = maxHeight; } }
void LoadFonts() { // load Ascii fonts using (BinaryReader reader = new BinaryReader(new FileStream(FileManager.GetFilePath("fonts.mul"), FileMode.Open, FileAccess.Read))) { for (int i = 0; i < AsciiFontCount; i++) { m_AsciiFonts[i] = new FontAscii(); m_AsciiFonts[i].Initialize(reader); m_AsciiFonts[i].HasBuiltInOutline = true; } } // load Unicode fonts int maxHeight = 0; // because all unifonts are designed to be used together, they must all share a single maxheight value. for (int i = 0; i < UniFontCount; i++) { string path = FileManager.GetFilePath("unifont" + (i == 0 ? "" : i.ToString()) + ".mul"); if (path != null) { m_UnicodeFonts[i] = new FontUnicode(); m_UnicodeFonts[i].Initialize(new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read))); if (m_UnicodeFonts[i].Height > maxHeight) { maxHeight = m_UnicodeFonts[i].Height; } } } for (int i = 0; i < UniFontCount; i++) { if (m_UnicodeFonts[i] == null) { continue; } m_UnicodeFonts[i].Height = maxHeight; } }