Example #1
0
        void Process()
        {
            //need a clean buffer
            //when drawing
            if (buffer != null)
            {
                buffer.Release();
                buffer = null;
            }

            if (processor == null || lines == null)
            {
                return;
            }

            CreateBufferIfNeeded();

            processor.Prepare(width, height, character, buffer);

            float px = 1.0f / width;
            float py = 1.0f / height;

            MVector pivot = new MVector(-1, 0);

            if (map != null && map.Count > 0 && transforms.Count > 0)
            {
                int tindex = 0;
                for (int i = 0; i < lines.Length; i++)
                {
                    string line = lines[i];
                    float  left = 0;
                    float  alignmentAdjustment = adjustments[i];

                    for (int j = 0; j < line.Length; j++)
                    {
                        if (tindex >= transforms.Count)
                        {
                            continue;
                        }

                        string ch = line.Substring(j, 1);
                        FontManager.CharData data = null;
                        if (map.TryGetValue(ch, out data))
                        {
                            if (data.texture == null)
                            {
                                tindex++;
                                continue;
                            }

                            CharacterTransform ct       = transforms[tindex];
                            MVector            finalPos = new MVector((ct.position.X + left * ct.scale.X) * width - alignmentAdjustment, (ct.position.Y + (i * data.bearing) * py * ct.scale.Y) * height);

                            left += (data.size.X + pspacing) * px;

                            character.Bind();
                            character.SetData(data.texture.Image, GLInterfaces.PixelFormat.Bgra, (int)Math.Ceiling(data.size.X), (int)Math.Ceiling(data.size.Y));
                            GLTextuer2D.Unbind();

                            processor.Translation = finalPos;
                            processor.Angle       = ct.angle;
                            processor.Pivot       = pivot;
                            processor.Scale       = ct.scale * (new MVector(data.size.X, data.size.Y) * 0.5f);
                            processor.ProcessCharacter(width, height, character, buffer);
                        }

                        tindex++;
                    }
                }
            }

            processor.Complete();

            Updated();
            Output.Data = buffer;
            Output.Changed();
        }
Example #2
0
        private void GetTransforms()
        {
            transforms.Clear();
            if (map == null || map.Count == 0)
            {
                return;
            }

            adjustments.Clear();

            for (int i = 0; i < lines.Length; i++)
            {
                string line = lines[i];
                float  alignmentAdjustment = 0;
                for (int j = 0; j < line.Length; j++)
                {
                    string ch = line.Substring(j, 1);
                    FontManager.CharData data = null;

                    MVector pPos          = position;
                    float   pcharRotation = rotation;
                    MVector pScale        = scale;

                    if (ParentGraph != null && ParentGraph.HasParameterValue(Id, "Rotation"))
                    {
                        if (ParentGraph.IsParameterValueFunction(Id, "Rotation"))
                        {
                            FunctionGraph func = ParentGraph.GetParameterRaw(Id, "Rotation").Value as FunctionGraph;
                            func.SetVar("character", j, NodeType.Float);
                            func.SetVar("maxCharacters", line.Length, NodeType.Float);
                            func.SetVar("line", i, NodeType.Float);
                            func.SetVar("maxLines", lines.Length, NodeType.Float);
                        }

                        pcharRotation = Convert.ToSingle(ParentGraph.GetParameterValue(Id, "Rotation"));
                    }

                    if (ParentGraph != null && ParentGraph.HasParameterValue(Id, "Scale"))
                    {
                        if (ParentGraph.IsParameterValueFunction(Id, "Scale"))
                        {
                            FunctionGraph func = ParentGraph.GetParameterRaw(Id, "Scale").Value as FunctionGraph;
                            func.SetVar("character", j, NodeType.Float);
                            func.SetVar("maxCharacters", line.Length, NodeType.Float);
                            func.SetVar("line", i, NodeType.Float);
                            func.SetVar("maxLines", lines.Length, NodeType.Float);
                        }

                        pScale = ParentGraph.GetParameterValue <MVector>(Id, "Position");
                    }

                    if (ParentGraph != null && ParentGraph.HasParameterValue(Id, "Position"))
                    {
                        if (ParentGraph.IsParameterValueFunction(Id, "Position"))
                        {
                            FunctionGraph func = ParentGraph.GetParameterRaw(Id, "Position").Value as FunctionGraph;
                            func.SetVar("character", j, NodeType.Float);
                            func.SetVar("maxCharacters", line.Length, NodeType.Float);
                            func.SetVar("line", i, NodeType.Float);
                            func.SetVar("maxLines", lines.Length, NodeType.Float);
                        }

                        pPos = ParentGraph.GetParameterValue <MVector>(Id, "Position");
                    }

                    CharacterTransform ct = new CharacterTransform(pcharRotation * (float)(Math.PI / 180.0f), pPos, pScale);
                    transforms.Add(ct);

                    //for these two alignments we need to calculate the
                    //actual full line width first before we do final
                    //positing and rendering
                    //to apply the proper adjustment
                    //for right alignment all we need is the total
                    //for center we need the halfway point
                    if (palignment == TextAlignment.Center || palignment == TextAlignment.Right)
                    {
                        if (map.TryGetValue(ch, out data))
                        {
                            alignmentAdjustment += data.size.X + pspacing;
                        }
                    }
                }

                if (palignment == TextAlignment.Center)
                {
                    alignmentAdjustment *= 0.5f;
                }

                adjustments.Add(alignmentAdjustment);
            }
        }