void Start() { if (!Debug.isDebugBuild) { GameObject.Find("DebugUI").SetActive(false); } Follow = GetComponent <FollowScript>(); }
//Variables that can be set by the user //Implement abstract properties /*public override float Range { * get { return 5; } * } * * public override float Cooldown { * get { return 0.5f; } * } * * public override float AnimationCooldown { * get { return 0.1f; } * } * * public override int SpawnAmount { * get { return 1; } * } * * public override float DamageAmount { * get { return 2;} * * }*/ protected override void Awake() { base.Awake(); //Get references bc = GetComponent <BoxCollider2D>(); lr = GetComponent <LineRenderer>(); fs = GetComponent <FollowScript>(); }
void Update() { if (healthBar == null && (tower.GetHealth() < tower.GetMaxHealth() || Game.GetSelectedTower() == tower)) { healthBar = Instantiate(healthBarPrefab, Game.progressCanvas.transform); healthBar.GetComponent <HealthScript>().healthable = tower; } else if (tower.GetHealth() == tower.GetMaxHealth() && Game.GetSelectedTower() != tower) { Destroy(healthBar); healthBar = null; } if (tower.GetHealth() <= 0) { if (Game.GetSelectedTower() == tower) { Game.SelectTower(null); } Destroy(healthBar); tile.Hold(null); tile.SetUsed(false); GameObject.Destroy(gameObject); } if (tower != null) { if (!run) { GameObject model; model = Instantiate(tower.GetModel(), new Vector3(transform.position.x, transform.position.y + 2.5f, transform.position.z), transform.rotation); model.transform.SetParent(transform); FollowScript fs = model.GetComponentInChildren <FollowScript>(); if (fs != null) { tower.follow = fs.transform; } run = true; } } if (selectRenderer != null) { if (Game.GetSelectedTower() == tower) { selectRenderer.enabled = true; } else { selectRenderer.enabled = false; } } }
bool hasFollowScript(GameObject givenNPC) { bool result = false; FollowScript script = givenNPC.GetComponent <FollowScript> (); if (script != null) { result = true; } return(result); }
public void Respawn() { FollowScript follow = FindObjectOfType <FollowScript> ().GetComponent <FollowScript> (); follow.ResetCamera(); transform.position = originalPos; transform.rotation = originalRot; foreach (Collider c in gameObject.GetComponents <Collider>()) { c.enabled = true; } gameObject.GetComponent <SpaceShipController> ().enabled = true; }
public Part CreateCameraPoint(List <Vector3> nodes) { Vector3 node0 = nodes[0]; Vector3 position = node0; Quaternion rotation = Quaternion.identity; GameObject cameraPoint; cameraPoint = Instantiate(cameraPointPrefab, position, rotation); FollowScript followScript = theCamera.gameObject.GetComponent <FollowScript>(); followScript.target = cameraPoint.transform; Part part = new Part(cameraPoint, nodes); return(part); }
void addCorrespondingScript(GameObject npc, NPC npcObject, int roomIndex) { AggressionState npcAggressionState = npcObject.aggressionState; if (npcAggressionState.isLook()) { npc.AddComponent <LookScript> (); } else if (npcAggressionState.isFollow()) { FollowScript follow = npc.AddComponent <FollowScript> (); follow.roomIndex = roomIndex; } else if (npcAggressionState.isAttack()) { AttackScript attack = npc.AddComponent <AttackScript> (); attack.roomIndex = roomIndex; } else { Debug.Log("NPC's current state has no script association"); } }
void clearFollowPatrol(GameObject npc) { FollowScript follow = npc.GetComponent <FollowScript> (); follow.clearData(); }
// Use this for initialization void Start() { followScript = GetComponent <FollowScript>(); }
// Use this for initialization void Start() { int resolution = length / nbrOfSegments; for (int i = 0; i < nbrOfSegments; i++) { Transform aNode = Instantiate(Node, new Vector3(0, -1f, 0), Quaternion.identity); //Node.SetParent(this.transform); aNode.parent = this.transform; } int childCount = this.transform.childCount; for (int i = 0; i < childCount; i++) { Transform node = this.transform.GetChild(i); //Connects nodes to previous nodes if (i == 0) { //connect to base node.GetComponent <AdvancedRope>().whatTheRopeIsConnectedTo = node.GetChild(0); node.GetComponent <AdvancedRope>().whatIsHangingFromTheRope = baseConnector; } else { Transform prevNode = this.transform.GetChild(i - 1); Transform anchor = node.GetChild(0); node.GetComponent <AdvancedRope>().whatTheRopeIsConnectedTo = anchor; node.GetComponent <AdvancedRope>().whatIsHangingFromTheRope = prevNode.GetChild(0); } //Connect the anchors to the following nodes if (i < 1) { baseConnector.GetComponent <SpringJoint>().connectedBody = node.GetChild(0).GetComponent <Rigidbody>(); Transform nextNode = this.transform.GetChild(i + 1); Rigidbody nextRigidbody = nextNode.GetChild(0).GetComponent <Rigidbody>(); node.GetChild(0).GetComponent <SpringJoint>().connectedBody = nextRigidbody; } else if (i == childCount - 1) { //connect last node to end hinge node.transform.position = endConnector.transform.position; Rigidbody rigidbody = node.GetChild(0).GetComponent <Rigidbody>(); rigidbody.transform.position = endConnector.transform.position; rigidbody.isKinematic = true; rigidbody = endConnector.GetComponent <Rigidbody>(); node.GetChild(0).GetComponent <SpringJoint>().connectedBody = rigidbody; rigidbody.isKinematic = true; FollowScript fs = node.GetChild(0).gameObject.AddComponent <FollowScript>(); fs.followTransform = endConnector; } else { Transform nextNode = this.transform.GetChild(i + 1); Rigidbody nextRigidbody = nextNode.GetChild(0).GetComponent <Rigidbody>(); node.GetChild(0).GetComponent <SpringJoint>().connectedBody = nextRigidbody; } if (node != null) { SpringJoint sj = node.GetChild(0).GetComponent <SpringJoint>(); sj.enableCollision = false; } } }