private void Exec(IEntity p, FollowPacketHandler h, short target) { var b = new Blob(16); b.Write16(target); h.HandleAll(p, o => PacketMessage.Success((byte)o, b)); }
private (MockServer, IEntity, FollowPacketHandler) Data() { var s = Mock.Server(); var p = Mock.Player(s).Get(); var h = new FollowPacketHandler(s.Services); p.Components.Add(new TileMovementComponent(p)); return(s, p, h); }