void Start() { animateShader = GetComponent <AnimateShaderProperty>(); target = GameObject.FindGameObjectWithTag("Dome").transform; followOrbit = GetComponent <FollowOrbit>(); followOrbit.SetSpeed(orbitSpeed); rb = GetComponent <Rigidbody>(); StartMovingCloser(); }
private void Start() { turnUpTheLight = GetComponent <TurnUpTheLight>(); rotateRandomly = GetComponent <RotateRandomly>(); flickerLightIntensity = GetComponent <PerlinFlickerLightIntensity>(); orbiter = GetComponent <FollowOrbit>(); animateIntensity = GetComponent <AnimateShaderColorPropertyIntensity>(); shootAtEnemyPeriodically = GetComponent <ShootAtEnemyPeriodically>(); orbiter.SetSpeed(originalOrbitSpeed); mouseDrag3D = GetComponent <MouseDrag3D>(); }