public void Start() { try { _terrainProperties = FindObjectOfType <TerrainProperties>(); _noColorOffset = new Vector3(0f, 0f, 0f); _defaultGrassFertilityColorOffset = Shader.GetGlobalVector("_GrassFertilityColorOffset"); _defaultGrassFieldColorOffset = Shader.GetGlobalVector("_GrassFieldColorOffset"); _defaultGrassForestColorOffset = Shader.GetGlobalVector("_GrassForestColorOffset"); _defaultGrassPollutionColorOffset = Shader.GetGlobalVector("_GrassPollutionColorOffset"); _defaultWaterColorClean = Shader.GetGlobalColor("_WaterColorClean"); _defaultWaterColorDirty = Shader.GetGlobalColor("_WaterColorDirty"); _fogProperties = FindObjectOfType <FogProperties>(); if (_fogProperties != null) { _defaultPollutionAmount = _fogProperties.m_PollutionAmount; _defaultFogDensity = _fogProperties.m_FogDensity; _defaultColorDecay = _fogProperties.m_ColorDecay; } } catch (Exception e) { Debug.Log("[Hide It!] ModManager:Start -> Exception: " + e.Message); } }
public static void Deploy() { if (_redirects != null) { return; } _redirects = RedirectionUtil.RedirectType(typeof(WindSpeedExtension)); fogProperties = Object.FindObjectOfType <FogProperties>(); windSpeedBase = fogProperties.m_WindSpeed; dynamicCloudsProperties = Object.FindObjectOfType <DayNightDynamicCloudsProperties>(); windForceBase = dynamicCloudsProperties.m_WindForce; targetCalm = 0; currentCalm = 0; noCalmCounter = 0; initialized = true; }
/* * private ScreenSpaceAmbientOcclusion sSAOC; * private ScreenSpaceAmbientObscurance sSAOB; * private EdgeDetection edgeDetection; * private CreaseShading creaseShading; */ /* Fog */ /* * private float m_3DFogAmount = 0f; * private float m_3DFogAmountMax = 1f; * * private float m_3DFogStart = 0f; * private float m_3DFogStartMax = 1f; * * private float m_3DFogDistance = 0; * private float m_3DFogDistanceMax = 100000f; * * private float m_3DNoiseStepSize = 0f; * private float m_3DNoiseStepSizeMax = 120f; * * private float m_3DNoiseScale = 0; * private float m_3DNoiseScaleMax = 1f; */ //Game //private bool useButtons; //private bool useCollision; // Use this for initialization void Start() { //Resolution fullScreen = Screen.fullScreen; /* * //Rendering * antiAliasing = QualitySettings.antiAliasing; * anisotropicFilt = QualitySettings.anisotropicFiltering; * textureQuality = QualitySettings.masterTextureLimit; * pixelLightCount = QualitySettings.pixelLightCount; * //Shadow * shadowProjection = QualitySettings.shadowProjection; * shadowDistance = QualitySettings.shadowDistance; * shadowCascade = QualitySettings.shadowCascades; * //Other * vSync = QualitySettings.vSyncCount; * particleRaycastBudget = QualitySettings.particleRaycastBudget; * frameRate = Application.targetFrameRate; * * LoDLevel = QualitySettings.maximumLODLevel; * LoDBias = QualitySettings.lodBias;*/ //FPS frameUpdateTimer = new Timer(refreshRateMS); frameUpdateTimer.Elapsed += new ElapsedEventHandler(frameUpdateTimer_Elapsed); frameUpdateTimer.AutoReset = true; frameUpdateTimer.Start(); optionWindowRect = new Rect((Screen.width / 2) - (optionWindowRect.width / 2), (Screen.height / 2) - (optionWindowRect.height / 2), optionWindowRect.width, optionWindowRect.height); cameraBehaviours = Camera.main.GetComponents <MonoBehaviour>() as MonoBehaviour[]; //Get MonoBehaviours here. foreach (var t in FindObjectsOfType <MonoBehaviour>()) { var properties = t as RenderProperties; if (properties != null) { this.renderProperties = properties; } var properties1 = t as DayNightProperties; if (properties1 != null) { this.dayNightProperties = properties1; } var properties2 = t as DayNightCloudsProperties; if (properties2 != null) { this.dayNightCloudsProperties = properties2; } var properties3 = t as FogProperties; if (properties3 != null) { this.fogProperties = properties3; } } //m_fogHeight = (float)EUtils.GetFieldValue(renderProperties,"m_fogHeight"); /* * m_fogHeight = (float)EUtils.GetFieldValue(renderProperties,"m_fogHeight"); * EUtils.SetFieldValue(renderProperties,"m_fogHeight",m_fogHeight); * * m_edgeFogDistance = (float)EUtils.GetFieldValue(renderProperties,"m_edgeFogDistance"); * EUtils.SetFieldValue(renderProperties,"m_edgeFogDistance",m_edgeFogDistance); * * m_useVolumeFog = (bool)EUtils.GetFieldValue(renderProperties,"m_useVolumeFog"); * EUtils.SetFieldValue(renderProperties,"m_useVolumeFog",m_useVolumeFog); * * m_volumeFogDensity = (float)EUtils.GetFieldValue(renderProperties,"m_volumeFogDensity"); * EUtils.SetFieldValue(renderProperties,"m_volumeFogDensity",m_volumeFogDensity); * * m_volumeFogStart = (float)EUtils.GetFieldValue(renderProperties,"m_volumeFogStart"); * EUtils.SetFieldValue(renderProperties,"m_volumeFogStart",m_volumeFogStart); * * m_volumeFogDistance = (float)EUtils.GetFieldValue(renderProperties,"m_volumeFogDistance"); * EUtils.SetFieldValue(renderProperties,"m_volumeFogDistance",m_volumeFogDistance); * * m_pollutionFogIntensity = (float)EUtils.GetFieldValue(renderProperties,"m_pollutionFogIntensity"); * EUtils.SetFieldValue(renderProperties,"m_pollutionFogIntensity",m_pollutionFogIntensity); */ /* Fog */ /* * m_3DFogAmount = (float)EUtils.GetFieldValue(GetCameraBehaviour("FogEffect"),"m_3DFogAmount"); * m_3DFogStart = (float)EUtils.GetFieldValue(GetCameraBehaviour("FogEffect"),"m_3DFogStart"); * m_3DFogDistance = (float)EUtils.GetFieldValue(GetCameraBehaviour("FogEffect"),"m_3DFogDistance"); * m_3DNoiseStepSize = (float)EUtils.GetFieldValue(GetCameraBehaviour("FogEffect"),"m_3DNoiseStepSize"); * m_3DNoiseScale = (float)EUtils.GetFieldValue(GetCameraBehaviour("FogEffect"),"m_3DNoiseScale"); */ //Added Effects /* * sSAOC = Camera.main.gameObject.AddComponent<ScreenSpaceAmbientOcclusion>(); * sSAOB = Camera.main.gameObject.AddComponent<ScreenSpaceAmbientObscurance>(); * edgeDetection = Camera.main.gameObject.AddComponent<EdgeDetection>(); * creaseShading = Camera.main.gameObject.AddComponent<CreaseShading>(); * * sSAOC.enabled = false; * sSAOB.enabled = false; * edgeDetection.enabled = false; * creaseShading.enabled = false;*/ //QugetFileLoader Alpha. filePath = Application.persistentDataPath + "\\qMoreOptionsConfig.qgt"; QLoader qLoader = new QLoader(filePath); qData = qLoader.qData; if (qData == null) { qData = new QData(); } if (qData.GetValueByKey("DONT_REMOVE_THIS") == null) { //OVERRIDE qData.AddToValues("DONT_REMOVE_THIS", "ELSE_IT_RESETS!"); ResetToDefault(); } else { //Default antiAliasing = Load(saveTag + GetName(new { antiAliasing })); //anisotropicFilt = Load(saveTag + GetName (new { anisotropicFilt })); float anisoFloat = Load(saveTag + GetName(new { anisotropicFilt })); if (anisoFloat == 0) { anisotropicFilt = AnisotropicFiltering.Disable; } if (anisoFloat == 1) { anisotropicFilt = AnisotropicFiltering.Enable; } if (anisoFloat == 2) { anisotropicFilt = AnisotropicFiltering.ForceEnable; } textureQuality = Load(saveTag + GetName(new { textureQuality })); pixelLightCount = Load(saveTag + GetName(new { pixelLightCount })); //Shadow float shadowProjFloat = Load(saveTag + GetName(new { shadowProjection })); if (shadowProjFloat == 0) { shadowProjection = ShadowProjection.CloseFit; } if (shadowProjFloat == 1) { shadowProjection = ShadowProjection.StableFit; } maxShadowDistance = Load(saveTag + GetName(new { shadowDistance = maxShadowDistance })); shadowCascade = Load(saveTag + GetName(new { shadowCascade })); //Other vSync = Load(saveTag + GetName(new { vSync })); particleRaycastBudget = Load(saveTag + GetName(new { particleRaycastBudget })); frameRate = Load(saveTag + GetName(new { frameRate })); LoDLevel = Load(saveTag + GetName(new { LoDLevel })); LoDBias = Load(saveTag + GetName(new { LoDBias })); //Update QualitySettings.antiAliasing = (int)antiAliasing; QualitySettings.anisotropicFiltering = anisotropicFilt; QualitySettings.masterTextureLimit = (int)textureQuality; QualitySettings.pixelLightCount = (int)pixelLightCount; //Shadow QualitySettings.shadowProjection = shadowProjection; QualitySettings.shadowDistance = maxShadowDistance; QualitySettings.shadowCascades = (int)shadowCascade; //Other QualitySettings.vSyncCount = (int)vSync; QualitySettings.particleRaycastBudget = (int)particleRaycastBudget; Application.targetFrameRate = (int)frameRate; QualitySettings.maximumLODLevel = (int)LoDLevel; QualitySettings.lodBias = LoDBias; //Fog BackupFogClassicOptions(); Configuration.instance.fogClassic = Configuration.defaults.fogClassic; SetFogClassicOptions(); } }