Example #1
0
        private void Menu_Engine_EditFog_Click(object sender, EventArgs e)
        {
            V3DLayer layer = null;
              if (EditorManager.Scene != null)
            layer = EditorApp.Scene.V3DLayer;
              if (layer == null || !layer.Modifiable)
            return;

              FogSetup oldSetup = layer.FogSetup.Clone() as FogSetup;

              bool bDeferred = (layer.RendererNodeClass == IRendererNodeManager.RENDERERNODECLASS_DEFERRED);
              bool bForward  = (layer.RendererNodeClass == IRendererNodeManager.RENDERERNODECLASS_FORWARD);
              bool bIR = (layer.RendererNodeClass == "VInfraredRendererNode");

              FogDlg dlg = new FogDlg(layer.FogSetup, bDeferred || bIR, bDeferred || bForward || bIR);

              if (dlg.ShowDialog() != DialogResult.OK)
              {
            // Revert changes to original state.
            layer.FogSetup = oldSetup;
            EditorManager.EngineManager.SetFogParameters(layer.FogSetup);
              }
              else
              {
            // Get changed fog setup and apply it to the layer via the appropriate action.
            EditorManager.Actions.Add(new FogSetupChangedAction(layer, (FogSetup)dlg.Setup.Clone()));
            layer.Modified = true;
              }
        }
Example #2
0
        private void Menu_Engine_EditFog_Click(object sender, EventArgs e)
        {
            V3DLayer layer = null;
              if (EditorManager.Scene != null)
            layer = EditorApp.Scene.V3DLayer;
              if (layer == null || !layer.Modifiable)
            return;

              FogSetup oldSetup = layer.FogSetup.Clone() as FogSetup;

              ShapeComponentType fogCompType = EditorManager.RendererNodeManager.ComponentTypes.FirstOrDefault(t => t.UniqueName.Equals("VGlobalFogPostprocess"));
              bool bSupportsHeightFog = fogCompType != null && EditorManager.RendererNodeManager.CanAttachPostprocessor(fogCompType.ProbeComponent);

              bool bSupportsTimeOfDay = EditorManager.RendererNodeManager.SupportsTimeOfDay();

              FogDlg dlg = new FogDlg(layer.FogSetup, bSupportsHeightFog, bSupportsTimeOfDay);

              if (dlg.ShowDialog() != DialogResult.OK)
              {
            // Revert changes to original state.
            layer.FogSetup = oldSetup;
            EditorManager.EngineManager.SetFogParameters(layer.FogSetup);
              }
              else
              {
            // Get changed fog setup and apply it to the layer via the appropriate action.
            EditorManager.Actions.Add(new FogSetupChangedAction(layer, (FogSetup)dlg.Setup.Clone()));
            layer.Modified = true;
              }
        }