private void Update()
 {
     if (chessModel != null && chessModel.isInitiated && input.GetKeyDown(KeyCode.R))
     {
         Restart();
     }
     if (chessModel != null && chessModel.isInitiated && input.GetKeyDown(KeyCode.Q) && mode != Mode.Client)
     {
         ChessMain.instance.Reconfigure();
     }
     if (HasFreeControl())
     {
         bool nextObserveMode = input.GetKey(KeyCode.Space);
         if (nextObserveMode != observeMode)
         {
             observeMode = nextObserveMode;
             if (IsMyTurn() && opponent != null)
             {
                 opponent.Send(new ObserveModeRequest(observeMode));
             }
         }
     }
     if (IsMyTurn() && opponent != null)
     {
         cameraRequestTimer -= Time.deltaTime;
         if (cameraRequestTimer <= 0 && (mainCamera.targetDistance != lastCameraDistance || mainCamera.targetRotation != lastCameraRotation))
         {
             lastCameraDistance = mainCamera.targetDistance;
             lastCameraRotation = mainCamera.targetRotation;
             opponent.Send(new ObserveCameraControlRequest(lastCameraDistance, lastCameraRotation));
             cameraRequestTimer = 0.1f;
         }
     }
 }
Example #2
0
        private void Update()
        {
            bool changed = false;

            if (input.GetKeyDown(KeyCode.W))
            {
                size++;
                changed = true;
            }
            if (input.GetKeyDown(KeyCode.S))
            {
                size--;
                changed = true;
            }
            if (input.GetKeyDown(KeyCode.A))
            {
                minePercentage -= 0.02f;
                minePercentage  = Mathf.Max(0, minePercentage);
                changed         = true;
            }
            if (input.GetKeyDown(KeyCode.D))
            {
                minePercentage += 0.02f;
                minePercentage  = Mathf.Min(1, minePercentage);
                changed         = true;
            }
            for (int i = 1; i <= 9; i++)
            {
                if (input.GetKeyDown(KeyCode.Alpha0 + i))
                {
                    if (lastNumber == 0)
                    {
                        lastNumber = i;
                    }
                    else
                    {
                        levelCode  = $"{lastNumber}-{i}";
                        lastNumber = 0;
                        changed    = true;
                    }
                }
            }

            if (changed)
            {
                SetUpLevel(levelCode, size, minePercentage);
            }
        }
Example #3
0
 private void Update()
 {
     if (defaultInput.GetKeyDown(KeyCode.Return))
     {
         input.gameObject.SetActive(true);
         input.Select();
         input.ActivateInputField();
         FocusManager.currentFocus = "Chat";
     }
     else if (chatInput.GetKeyDown(KeyCode.Return))
     {
         string message = input.text;
         if (message != "")
         {
             ChatManager.instance.SendGlobalMessage(message);
         }
         input.text = "";
         input.gameObject.SetActive(false);
         FocusManager.currentFocus = "Default";
     }
 }
        private void Update()
        {
            if (mineField == null)
            {
                return;
            }

            if (input.GetKeyDown(KeyCode.R))
            {
                ResetField();
                return;
            }
            TileControl currentTileUnderMouse = GetTileUnderMouse();

            if (!mineField.hasWon && !mineField.hasLost)
            {
                if (mouseState == MouseState.NoAction)
                {
                    UpdateDuringNoAction(currentTileUnderMouse);
                }
                if (mouseState == MouseState.Pressing)
                {
                    UpdateDuringPressing(currentTileUnderMouse);
                }
                if (mouseState == MouseState.DoublePressing)
                {
                    UpdateDuringDoublePressing(currentTileUnderMouse);
                }
            }
            if (input.GetMouseButtonDown(0) && currentTileUnderMouse != null && currentTileUnderMouse.tile.state == MineFieldModel.TileState.Exploded && currentTileUnderMouse.isExploding)
            {
                currentTileUnderMouse.ToggleExplodeCountDownPaused();
            }
            previousTileUnderMouse = currentTileUnderMouse;

            UpdateMouseRotationFactor();
            UpdateUI();
        }