Example #1
0
    public void FirstTurn()
    {
        FoV.GetPlayerFoV(player.position);
        UpdateVisibility();

        isPlayerTurn = true;
    }
Example #2
0
    public void FinishPlayersTurn()
    {
        isPlayerTurn = false;

        FoV.GetPlayerFoV(player.position);
        UpdateVisibility();

        //dungeonGenerator.DrawMap(true);

        EnemyTurn();
    }