Example #1
0
 public SimpleApplication()
 {
     guiNode      = new Node();
     camera       = new Camera();
     flyByCamera  = new FlyByCamera();
     assetManager = new AssetManager();
     viewPort     = new ViewPort();
     stateManager = new StateManager();
     rootNode     = new Node();
     inputManager = new InputManager();
 }
Example #2
0
        public void NextCinematicCamera()
        {
            // Sanity check for active camera set
            if (m_activeCinematic == null || m_activeCinematicCameraIndex >= m_activeCinematic.Camera.Length)
            {
                return;
            }

            uint cinematicCameraId = m_activeCinematic.Camera[++m_activeCinematicCameraIndex];

            if (cinematicCameraId == 0)
            {
                return;
            }

            var flyByCameras = M2Storage.GetFlyByCameras(cinematicCameraId);

            if (!flyByCameras.Empty())
            {
                // Initialize diff, and set camera
                m_cinematicDiff   = 0;
                m_cinematicCamera = flyByCameras;

                if (!m_cinematicCamera.Empty())
                {
                    FlyByCamera firstCamera = m_cinematicCamera.FirstOrDefault();
                    Position    pos         = new(firstCamera.locations.X, firstCamera.locations.Y, firstCamera.locations.Z, firstCamera.locations.W);
                    if (!pos.IsPositionValid())
                    {
                        return;
                    }

                    player.GetMap().LoadGrid(firstCamera.locations.X, firstCamera.locations.Y);
                    m_CinematicObject = player.SummonCreature(1, pos.posX, pos.posY, pos.posZ, 0.0f, TempSummonType.TimedDespawn, 5 * Time.Minute * Time.InMilliseconds);
                    if (m_CinematicObject)
                    {
                        m_CinematicObject.SetActive(true);
                        player.SetViewpoint(m_CinematicObject, true);
                    }

                    // Get cinematic length
                    m_cinematicLength = m_cinematicCamera.LastOrDefault().timeStamp;
                }
            }
        }