public void buildActorsForOgmo1()
        {
            List <Dictionary <string, string> > bgString = FlxXMLReader.readNodesFromOel1File("Lemonade/levels/slf/level" + FlxG.level + ".oel", "level/characters");

            foreach (Dictionary <string, string> nodes in bgString)
            {
                if (nodes["Name"] == "player")
                {
                    buildActor("andre", Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                }
                if (nodes["Name"] == "liselot")
                {
                    buildActor("liselot", Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                }
                if (nodes["Name"] == "worker")
                {
                    buildActor("worker", Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                }
                if (nodes["Name"] == "army")
                {
                    buildActor("army", Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                }
                if (nodes["Name"] == "inspector")
                {
                    buildActor("inspector", Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                }
                if (nodes["Name"] == "chef")
                {
                    buildActor("chef", Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                }
            }

            List <Dictionary <string, string> > objects = FlxXMLReader.readNodesFromOel1File("Lemonade/levels/slf/level" + FlxG.level + ".oel", "level/objects");
        }
        public void buildTilesetForOgmo1() //string LevelFile, string Tiles
        {
            //push width / height to flxg.levelheight;

            Dictionary <string, string> w = FlxXMLReader.readAttributesFromOelFile("Lemonade/levels/slf/level1.oel", "level/width");

            FlxG.levelWidth = Convert.ToInt32(w["width"]);
            Dictionary <string, string> h = FlxXMLReader.readAttributesFromOelFile("Lemonade/levels/slf/level1.oel", "level/height");

            FlxG.levelHeight = Convert.ToInt32(h["height"]);

            Console.WriteLine("FlxG.lw = {0} {1}", FlxG.levelWidth, FlxG.levelHeight);


            // ------------------------------------------

            List <Dictionary <string, string> > bgString = FlxXMLReader.readNodesFromOel1File("Lemonade/levels/slf/level" + FlxG.level + ".oel", "level/solids");

            foreach (Dictionary <string, string> nodes in bgString)
            {
                FlxTileblock ta = new FlxTileblock(Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]), Convert.ToInt32(nodes["w"]), Convert.ToInt32(nodes["h"]));
                ta.loadTiles(FlxG.Content.Load <Texture2D>("Lemonade/slf1/level1/level1_tiles"), 10, 10, 0);
                ta.auto = FlxTileblock.AUTO;
                collidableTileblocks.add(ta);
            }
        }
        public void buildBoxes()
        {
            List <Dictionary <string, string> > levelString = FlxXMLReader.readObjectsFromTmxFile("Lemonade/levels/slf2/" + Lemonade_Globals.location + "/" + Lemonade_Globals.location + "_level" + FlxG.level.ToString() + ".tmx",
                                                                                                  "map",
                                                                                                  "boxes",
                                                                                                  FlxXMLReader.NONE);

            foreach (Dictionary <string, string> nodes in levelString)
            {
                foreach (KeyValuePair <string, string> kvp in nodes)
                {
                    //Console.Write("Level String -- Key = {0}, Value = {1}, ", kvp.Key, kvp.Value);
                }
                //Console.Write("\r\n");
            }

            foreach (var item in levelString)
            {
                if (item.ContainsKey("pointsX"))
                {
                    MovingPlatform movingPlatform = new MovingPlatform(Int32.Parse(item["x"]), Int32.Parse(item["y"]));
                    movingPlatform.solid  = true;
                    movingPlatform.@fixed = true;

                    movingPlatforms.add(movingPlatform);

                    FlxPath xpath = new FlxPath(null);
                    //xpath.add(Int32.Parse(item["x"]), Int32.Parse(item["y"]));
                    xpath.addPointsUsingStrings(item["pointsX"], item["pointsY"]);
                    movingPlatform.followPath(xpath, 150, FlxSprite.PATH_YOYO, false);
                    movingPlatform.pathCornering = 0.0f;
                }
            }
        }
        public void buildTileset() //string LevelFile, string Tiles
        {
            transitionPause = 0.0f;

            List <Dictionary <string, string> > bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/" + Lemonade_Globals.location + "/bg" + Lemonade_Globals.location + ".tmx", "map", "bg", FlxXMLReader.TILES);

            FlxTilemap bgMap = new FlxTilemap();

            bgMap.auto        = FlxTilemap.STRING;
            bgMap.indexOffset = -1;
            bgMap.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_" + Lemonade_Globals.location), 20, 20);
            bgMap.boundingBoxOverride = false;
            bgMap.setScrollFactors(0, 0);
            add(bgMap);

            levelAttrs = new Dictionary <string, string>();
            levelAttrs = FlxXMLReader.readAttributesFromTmxFile("Lemonade/levels/slf2/" + Lemonade_Globals.location + "/" + Lemonade_Globals.location + "_level" + FlxG.level.ToString() + ".tmx", "map");

            foreach (KeyValuePair <string, string> kvp in levelAttrs)
            {
                //Console.WriteLine("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
            }

            FlxG.levelWidth  = Convert.ToInt32(levelAttrs["width"]) * Convert.ToInt32(levelAttrs["tilewidth"]);
            FlxG.levelHeight = Convert.ToInt32(levelAttrs["height"]) * Convert.ToInt32(levelAttrs["tileheight"]);


            levelString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/" + Lemonade_Globals.location + "/" + Lemonade_Globals.location + "_level" + FlxG.level.ToString() + ".tmx", "map", "bg", FlxXMLReader.TILES);
            //foreach (Dictionary<string, string> nodes in levelString)
            //{
            //    foreach (KeyValuePair<string, string> kvp in nodes)
            //    {
            //        //Console.Write("Key = {0}, Value = {1}, ", kvp.Key, kvp.Value);
            //    }
            //    //Console.Write("\r\n");
            //}

            bgElementsTilemap               = new FlxTilemap();
            bgElementsTilemap.auto          = FlxTilemap.STRING;
            bgElementsTilemap.indexOffset   = -1;
            bgElementsTilemap.stringTileMin = 200;
            bgElementsTilemap.stringTileMax = 354;
            bgElementsTilemap.loadMap(levelString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/tiles_" + Lemonade_Globals.location), 20, 20);
            bgElementsTilemap.boundingBoxOverride = false;
            add(bgElementsTilemap);


            collidableTilemap      = new FlxTilemap();
            collidableTilemap.auto = FlxTilemap.STRING;

            // TMX maps have indexOffset of -1;
            collidableTilemap.indexOffset   = -1;
            collidableTilemap.stringTileMax = 200;
            collidableTilemap.loadMap(levelString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/tiles_" + Lemonade_Globals.location), 20, 20);
            collidableTilemap.boundingBoxOverride = false;
            add(collidableTilemap);
        }
        public static int calculateTotalCoins()
        {
            string[] locs      = { "management", "military", "sydney", "newyork", "warehouse", "factory" };
            int      coinCount = 0;

            foreach (var loc in locs)
            {
                List <Dictionary <string, string> > actorsString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/" + loc + "/" + loc + "_level1" + ".tmx", "map", "bg", FlxXMLReader.ACTORS);
                string[] actorsSpl = actorsString[0]["csvData"].Split(',');
                foreach (string item in actorsSpl)
                {
                    if (item == "390")
                    {
                        coinCount++;
                    }
                }
            }

            return(coinCount);
        }
        override public void create()
        {
            FlxG.backColor = FlxColor.ToColor("dedbc3");
            base.create();

            _world = new World(new Vector2(0, 98.0f));

            charactersGrp   = new FlxGroup();
            blocksGrp       = new FlxGroup();
            movingBlocksGrp = new FlxGroup();
            doors           = new FlxGroup();
            crates          = new FlxGroup();


            //Dictionary<string,string> levelAttrs = FlxXMLReader.readAttributesFromOelFile("ogmo/level1.oel", "level/grid");
            //FlxTilemap tiles = new FlxTilemap();
            //tiles.useExtraMiddleTiles = false;
            //tiles.auto = FlxTilemap.AUTO;
            //tiles.indexOffset = -1;
            //tiles.loadMap(levelAttrs["grid"], FlxG.Content.Load<Texture2D>("level1_tiles"), 10, 10);
            //tiles.setScrollFactors(0, 0);
            //tiles.boundingBoxOverride = true;

            //blocksGrp.add(tiles);

            List <Dictionary <string, string> > lblocks = FlxXMLReader.readNodesFromOelFile("ogmo/level1.oel", "level/grid");

            foreach (Dictionary <string, string> nodes in lblocks)
            {
                FarTileblock t = new FarTileblock(Convert.ToInt32(nodes["x"]) + (Convert.ToInt32(nodes["w"]) / 2), Convert.ToInt32(nodes["y"]) + (Convert.ToInt32(nodes["h"]) / 2), Convert.ToInt32(nodes["w"]), Convert.ToInt32(nodes["h"]), _world);
                t.auto = FlxTilemap.AUTO;
                t.loadTiles("level1_tiles", 10, 10, 0);
                blocksGrp.add(t);
                t._body.BodyType = BodyType.Static;


                FlxTileblock t2 = new FlxTileblock(Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]), Convert.ToInt32(nodes["w"]), Convert.ToInt32(nodes["h"]));
                t2.auto = FlxTilemap.AUTO;
                t2.loadTiles("level1_tiles", 10, 10, 0);
                blocksGrp.add(t2);
            }

            List <Dictionary <string, string> > blocks = FlxXMLReader.readNodesFromOelFile("ogmo/level1.oel", "level/tileblocks");

            foreach (Dictionary <string, string> nodes in blocks)
            {
                if (nodes["Name"] == "elevator")
                {
                    MovingBlock block = new MovingBlock(Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                    block.loadGraphic("level1_specialBlock", false, true, 40, 20);
                    movingBlocksGrp.add(block);

                    FlxPath xpath = new FlxPath(null);
                    xpath.add(Convert.ToInt32(nodes["x"]) + 20, Convert.ToInt32(nodes["y"]) + 10);
                    xpath.addPointsUsingStrings(nodes["pathNodesX"], nodes["pathNodesY"], 20, 10);
                    block.followPath(xpath, 80, FlxObject.PATH_FORWARD, false);
                }
                if (nodes["Name"] == "door")
                {
                    Door door = new Door(Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]) - 100);
                    doors.add(door);
                }
                //foreach (var item in nodes)
                //{
                //    Console.WriteLine("{0} {1}", item.Key, item.Value);
                //}
            }
            //bat = new Bat(x, y);
            //actors.add(bat);
            //Console.WriteLine("Building a bat {0} {1} {2} {3}", x, y, PathNodesX, PathNodesY);

            //if (PathNodesX != "" && PathNodesY != "")
            //{
            //    Console.WriteLine("Building a path {0} {1} {2}", PathNodesX, PathNodesY, PathCornering);

            //    FlxPath xpath = new FlxPath(null);
            //    xpath.add(x, y);
            //    xpath.addPointsUsingStrings(PathNodesX, PathNodesY);
            //    bat.followPath(xpath, PathSpeed, PathType, false);
            //    bat.pathCornering = PathCornering;


            //}



            Andre andre = new Andre(0, 0);

            charactersGrp.add(andre);

            Liselot liselot = new Liselot(40, 40);

            charactersGrp.add(liselot);

            Army army = new Army(30, 20);

            charactersGrp.add(army);

            Inspector inspector = new Inspector(50, 50);

            charactersGrp.add(inspector);

            Worker worker = new Worker(60, 60);

            charactersGrp.add(worker);

            Chef chef = new Chef(100, 30);

            charactersGrp.add(chef);


            FlxTileblock bg = new FlxTileblock(0, 0, 240, 800);

            bg.auto = FlxTileblock.RANDOM;
            bg.loadTiles("level1_shelfTile", 80, 80, 0);
            add(bg);

            bg      = new FlxTileblock(640, 0, 240, 800);
            bg.auto = FlxTileblock.RANDOM;
            bg.loadTiles("level1_shelfTile", 80, 80, 0);
            add(bg);

            for (int i = 0; i < 5; i++)
            {
                SmallCrate c = new SmallCrate((int)FlxU.random(0, FlxG.width), (int)FlxU.random(0, FlxG.height - 100));
                crates.add(c);
            }

            for (int i = 0; i < 5; i++)
            {
                Bottle b = new Bottle((int)FlxU.random(0, FlxG.width), (int)FlxU.random(0, FlxG.height - 100));
                crates.add(b);
            }
            for (int i = 0; i < 55; i++)
            {
                Fruit f = new Fruit((int)FlxU.random(0, FlxG.width), (int)FlxU.random(0, FlxG.height - 100), _world);
                f._body.ApplyLinearImpulse(new Vector2(20, 2120));


                crates.add(f);
            }


            add(doors);
            add(charactersGrp);
            add(blocksGrp);
            add(movingBlocksGrp);
            add(crates);

            FlxG.showHud();
            FlxG.setHudTextPosition(1, FlxG.width / 2, 10);
            FlxG.setHudTextScale(1, 3);
        }
        public void buildActors()
        {
            actorsString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/" + Lemonade_Globals.location + "/" + Lemonade_Globals.location + "_level" + FlxG.level.ToString() + ".tmx", "map", "bg", FlxXMLReader.ACTORS);
            foreach (Dictionary <string, string> nodes in actorsString)
            {
                foreach (KeyValuePair <string, string> kvp in nodes)
                {
                    //Console.Write("Actors Key = {0}, Value = {1}, ", kvp.Key, kvp.Value);
                }
                //Console.Write("\r\n");
            }

            //string actorsStr = actorsString[0]["csvData"].Replace(",\n", ",");

            string[] actorsSpl = actorsString[0]["csvData"].Split(',');
            int      count     = 0;

            foreach (string item in actorsSpl)
            {
                int xPos = ((count) % ((Convert.ToInt32(levelAttrs["width"]))));
                int yPos = ((count) / ((Convert.ToInt32(levelAttrs["width"]))));

                xPos *= Convert.ToInt32(levelAttrs["tilewidth"]);
                yPos *= Convert.ToInt32(levelAttrs["tilewidth"]);

                if (item == "357")
                {
                    buildActor("largeCrate", xPos, yPos);
                }
                if (item == "381")
                {
                    buildActor("andre", xPos, yPos);
                }
                if (item == "382")
                {
                    buildActor("liselot", xPos, yPos);
                }
                if (item == "383")
                {
                    buildActor("army", xPos, yPos);
                }
                if (item == "384")
                {
                    buildActor("worker", xPos, yPos);
                }
                if (item == "385")
                {
                    buildActor("inspector", xPos, yPos);
                }
                if (item == "386")
                {
                    buildActor("chef", xPos, yPos);
                }
                if (item == "387")
                {
                    buildActor("exit", xPos, yPos);
                }
                if (item == "388")
                {
                    buildActor("trampoline", xPos, yPos);
                }
                if (item == "389")
                {
                    buildActor("smallCrate", xPos, yPos);
                }
                if (item == "390")
                {
                    buildActor("coin", xPos, yPos);
                }
                if (item == "391")
                {
                    buildActor("spike_up", xPos, yPos + 10);
                }
                if (item == "392")
                {
                    buildActor("spike_right", xPos, yPos);
                }
                if (item == "393")
                {
                    buildActor("spike_down", xPos, yPos);
                }
                if (item == "394")
                {
                    buildActor("spike_left", xPos + 10, yPos);
                }
                if (item == "341")
                {
                    buildActor("rampLeft", xPos, yPos);
                }
                if (item == "342")
                {
                    buildActor("rampRight", xPos, yPos);
                }
                if (item == "363")
                {
                    buildActor("plant1", xPos, yPos);
                }
                if (item == "364")
                {
                    buildActor("plant2", xPos, yPos);
                }
                if (item == "365")
                {
                    buildActor("filing1", xPos, yPos);
                }
                if (item == "366")
                {
                    buildActor("filing1", xPos, yPos);
                }
                count++;
            }
        }
Example #8
0
        public void loadOgmo()
        {
            Console.WriteLine("Ogmo Loading level {0}", Globals.hole);

            Dictionary <string, string> ogmo = FlxXMLReader.readAttributesFromOelFile("putt/ogmo/hole" + Globals.hole.ToString() + ".oel", "level/roll");

            rollTiles = new FlxTilemap();
            rollTiles.loadMap(ogmo["roll"], FlxG.Content.Load <Texture2D>("putt/rollIndicators"), 8, 8);
            rollTiles.color = new Color(1, 1, 1, 0.8f);
            //add(rollTiles);



            // ------------------------------------
            string[] cols;
            string[] rows          = ogmo["roll"].Split('\n');
            int      heightInTiles = rows.Length;
            int      r             = 0;

            //int c;

            foreach (var item in rows)
            {
                int l = 0;
                cols = rows[r].Split(',');
                foreach (var x in cols)
                {
                    if (x != "-1" && x != "-1\r")
                    {
                        //Console.WriteLine("Roll: {0}", x);

                        RollIndicator roll = new RollIndicator(l * 8, r * 8, Convert.ToInt32(x));
                        add(roll);
                    }


                    l++;
                }

                r++;
            }



            List <Dictionary <string, string> > levelNodes = FlxXMLReader.readNodesFromOelFile("putt/ogmo/hole" + Globals.hole.ToString() + ".oel", "level/bg");

            foreach (Dictionary <string, string> nodes in levelNodes)
            {
                //foreach (KeyValuePair<string, string> kvp in nodes)
                //{
                //    Console.Write("Key = {0}, Value = {1}, ",
                //        kvp.Key, kvp.Value);
                //}
                //Console.Write("\r\n");

                if (nodes["Name"] == "hole")
                {
                    hole.reset(Convert.ToInt32(nodes["x"]), Convert.ToInt32(nodes["y"]));
                }
            }
        }
        override public void create()
        {
            base.create();

            // play some music



            FlxG.playMp3("Lemonade/music/music_menu_1", 0.75f);

            // load some tile maps

            List <Dictionary <string, string> > bgString = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/newyork/bgnewyork.tmx", "map", "bg", FlxXMLReader.TILES);

            ny             = new FlxTilemap();
            ny.auto        = FlxTilemap.STRING;
            ny.indexOffset = -1;
            ny.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_newyork"), 20, 20);
            ny.boundingBoxOverride = true;
            ny.setScrollFactors(0, 0);
            ny.visible = false;
            add(ny);

            bgString           = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/sydney/bgsydney.tmx", "map", "bg", FlxXMLReader.TILES);
            sydney             = new FlxTilemap();
            sydney.auto        = FlxTilemap.STRING;
            sydney.indexOffset = -1;
            sydney.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_sydney"), 20, 20);
            sydney.boundingBoxOverride = true;
            sydney.setScrollFactors(0, 0);
            sydney.visible = false;
            add(sydney);

            bgString            = FlxXMLReader.readNodesFromTmxFile("Lemonade/levels/slf2/military/bgmilitary.tmx", "map", "bg", FlxXMLReader.TILES);
            miltary             = new FlxTilemap();
            miltary.auto        = FlxTilemap.STRING;
            miltary.indexOffset = -1;
            miltary.loadMap(bgString[0]["csvData"], FlxG.Content.Load <Texture2D>("Lemonade/bgtiles_military"), 20, 20);
            miltary.boundingBoxOverride = true;
            miltary.setScrollFactors(0, 0);
            miltary.visible = false;
            add(miltary);

            //FlxG.mouse.show(FlxG.Content.Load<Texture2D>("Mode/cursor"));

            FlxButton b = new FlxButton((FlxG.width / 2) - 100, 150, startGame);

            b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny")));
            b.loadText(new FlxText(-20, 10, 100, "Sydney"), new FlxText(-20, 10, 100, "Sydney!"));
            buttons.add(b);

            b = new FlxButton(FlxG.width / 2, 150, startGame);
            b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny")));
            b.loadText(new FlxText(-20, 10, 100, "New York"), new FlxText(-20, 10, 100, "New York!"));
            buttons.add(b);

            b = new FlxButton((FlxG.width / 2) + 100, 150, startGame);
            b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny")));
            b.loadText(new FlxText(-20, 10, 100, "Military"), new FlxText(-20, 10, 100, "Military!"));
            buttons.add(b);


            for (int i = 1; i < 13; i++)
            {
                FlxButton a = new FlxButton(175 + (i * 45), 225, startGame);
                a.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny")));
                a.loadText(new FlxText(-40, 10, 100, i.ToString()), new FlxText(-40, 10, 100, i.ToString() + "!"));

                buttons.add(a);
            }

            b = new FlxButton((FlxG.width / 2) - 100, 275, startMultiplayerGame);
            b.loadGraphic(new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/button_ny")), new FlxSprite().loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/buttonPressed_ny")));
            b.loadText(new FlxText(-20, 10, 100, "Multiplayer"), new FlxText(-20, 10, 100, "Multiplayer!"));
            buttons.add(b);


            location = new FlxText(0, 50, FlxG.width);
            location.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 3, Color.White, FlxJustification.Center, Color.Black);
            location.text = "";
            add(location);


            addButtons();

            FlxText badges = new FlxText(0, 330, 0, "Badges");

            badges.setFormat(FlxG.Content.Load <SpriteFont>("Lemonade/SMALL_PIXEL"), 3, Color.White, FlxJustification.Left, Color.Black);
            add(badges);

            Color notDone = new Color(0.1f, 0.1f, 0.1f);


            badge1 = new FlxSprite((FlxG.width / 2) - 150, 330);
            badge1.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12);
            badge1.frame = 2;
            badge1.color = notDone;
            add(badge1);

            badge2 = new FlxSprite((FlxG.width / 2) - 50, 330);
            badge2.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12);
            badge2.frame = 3;
            badge2.color = notDone;
            add(badge2);

            badge3 = new FlxSprite((FlxG.width / 2) + 50, 330);
            badge3.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12);
            badge3.frame = 4;
            badge3.color = notDone;
            add(badge3);

            badge4 = new FlxSprite((FlxG.width / 2) + 150, 330);
            badge4.loadGraphic(FlxG.Content.Load <Texture2D>("Lemonade/offscreenIcons"), true, false, 12, 12);
            badge4.frame = 5;
            badge4.color = notDone;
            add(badge4);

            tweenBounce          = new Tweener(5.0f, 8.0f, TimeSpan.FromSeconds(1.12f), Elastic.EaseOut);
            tweenBounce.PingPong = true;


            try
            {
                FlxG.username = LoadFromDevice();
            }
            catch
            {
                Console.WriteLine("Cannot load name from file");
            }

            if (FlxG.username != "")
            {
                //_nameEntry.text = FlxG.username;
                FlxG.setHudText(3, "Username:\n" + FlxG.username);
                FlxG.setHudTextPosition(3, 50, FlxG.height - 30);
                FlxG.setHudTextScale(3, 2);
            }
        }