//Called to kill the enemy. A cool sound is played, //the jets are turned off, bits are exploded, and points are rewarded. public override void kill() { if (!Alive) { return; } _sfxExplode.play(true); base.kill(); flicker(0); _jets.kill(); _gibs.at(this); _gibs.start(true, 3, 0, 20); FlxG.score += 200; }