public int Inflate(FlushType flush) { if (this.istate == null) throw new ZlibException("No Inflate State!"); else return this.istate.Inflate(flush); }
private static byte[] ZlibCodecDecompress(byte[] data) { int buffer_size = 0x800; byte[] buffer = new byte[buffer_size]; bool flag = false; using (MemoryStream stream = new MemoryStream()) { ZlibCodec codec = new ZlibCodec(); codec.InitializeInflate(flag); codec.InputBuffer = data; codec.AvailableBytesIn = data.Length; codec.NextIn = 0; codec.OutputBuffer = buffer; FlushType[] typeArray1 = new FlushType[2]; typeArray1[1] = FlushType.Finish; foreach (FlushType type in typeArray1) { int count = 0; do { codec.AvailableBytesOut = buffer_size; codec.NextOut = 0; codec.Inflate(type); count = buffer_size - codec.AvailableBytesOut; if (count > 0) { stream.Write(buffer, 0, count); } }while (((type == FlushType.None) && ((codec.AvailableBytesIn != 0) || (codec.AvailableBytesOut == 0))) || ((type == FlushType.Finish) && (count != 0))); } codec.EndInflate(); return(stream.ToArray()); } }
private static void addHeaders(string fileName, long fileLength, object response, FlushType flushType) { var addHeader = response.GetType().GetMethod("AddHeader"); addHeader.Invoke(response, new object[] { "Content-Length", fileLength.ToString(CultureInfo.InvariantCulture) }); var contentDisposition = flushType == FlushType.Inline ? "inline;filename=" : "attachment;filename="; addHeader.Invoke(response, new object[] { "content-disposition", contentDisposition + fileName }); }
protected ZLibStatus inflate(FlushType f) { if (istate == null) { return(ZLibStatus.Z_STREAM_ERROR); } return(istate.inflate(this, f)); }
public ZLibStatus deflate(FlushType flush) { if (dstate == null) { return(ZLibStatus.Z_STREAM_ERROR); } return(dstate.deflate(this, flush)); }
public ZLibStatus deflate(FlushType flush) { if (dstate == null) { return ZLibStatus.Z_STREAM_ERROR; } return dstate.deflate(this, flush); }
public ZOutputStream(Stream output, CompressionLevel level, bool nowrap) : base() { this.FlushMode = FlushType.Z_PARTIAL_FLUSH; this._output = output; this.deflateInit(level, nowrap); this.compress = true; }
public ZOutputStream(Stream output) : base() { this.FlushMode = FlushType.Z_PARTIAL_FLUSH; this._output = output; this.inflateInit(); this.compress = false; }
internal BlockState method_24(FlushType A_0) { int num = 0xffff; if (0xffff > (this.byte_0.Length - 5)) { num = this.byte_0.Length - 5; } while (true) { if (this.int_44 <= 1) { this.method_27(); if ((this.int_44 == 0) && (A_0 == FlushType.None)) { return(BlockState.NeedMore); } if (this.int_44 == 0) { this.method_23(A_0 == FlushType.Finish); if (this.class1068_0.int_3 == 0) { if (A_0 != FlushType.Finish) { return(BlockState.NeedMore); } return(BlockState.FinishStarted); } if (A_0 != FlushType.Finish) { return(BlockState.BlockDone); } return(BlockState.FinishDone); } } this.int_56 += this.int_44; this.int_44 = 0; int num2 = this.int_31 + num; if ((this.int_56 == 0) || (this.int_56 >= num2)) { this.int_44 = this.int_56 - num2; this.int_56 = num2; this.method_23(false); if (this.class1068_0.int_3 == 0) { return(BlockState.NeedMore); } } if ((this.int_56 - this.int_31) >= (this.int_59 - int_25)) { this.method_23(false); if (this.class1068_0.int_3 == 0) { return(BlockState.NeedMore); } } } }
/// <summary>Deflate one batch of data.</summary> /// <remarks>You must have set InputBuffer and OutputBuffer before calling this method.</remarks> /// <example> /// <code> /// private void DeflateBuffer(CompressionLevel level) { int bufferSize = 1024; byte[] buffer = new /// byte[bufferSize]; ZlibCodec compressor = new ZlibCodec(); /// /// Console.WriteLine("\n============================================"); Console.WriteLine("Size of Buffer /// to Deflate: {0} bytes.", UncompressedBytes.Length); MemoryStream ms = new MemoryStream(); /// /// int rc = compressor.InitializeDeflate(level); /// /// compressor.InputBuffer = UncompressedBytes; compressor.NextIn = 0; compressor.AvailableBytesIn = /// UncompressedBytes.Length; /// /// compressor.OutputBuffer = buffer; /// /// // pass 1: deflate do { compressor.NextOut = 0; compressor.AvailableBytesOut = buffer.Length; rc = /// compressor.Deflate(FlushType.None); /// /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) throw new /// Exception("deflating: " + compressor.Message); /// /// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut); } while /// (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); /// /// // pass 2: finish and flush do { compressor.NextOut = 0; compressor.AvailableBytesOut = buffer.Length; /// rc = compressor.Deflate(FlushType.Finish); /// /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) throw new /// Exception("deflating: " + compressor.Message); /// /// if (buffer.Length - compressor.AvailableBytesOut > 0) ms.Write(buffer, 0, buffer.Length - /// compressor.AvailableBytesOut); } while (compressor.AvailableBytesIn > 0 || /// compressor.AvailableBytesOut == 0); /// /// compressor.EndDeflate(); /// /// ms.Seek(0, SeekOrigin.Begin); CompressedBytes = new byte[compressor.TotalBytesOut]; /// ms.Read(CompressedBytes, 0, CompressedBytes.Length); } /// </code> /// </example> /// <param name="flush">whether to flush all data as you deflate. Generally you will want to use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to flush everything.</param> /// <returns>Z_OK if all goes well.</returns> internal int Deflate(FlushType flush) { if (this.Dstate == null) { throw new ZlibException("No Deflate State!"); } return(this.Dstate.Deflate(flush)); }
public virtual void vmethod_1(FlushType A_0) { int num = 0x12; if (this.bool_0) { throw new ObjectDisposedException(BookmarkStart.b("户嘹唻尽ጿ㙁㙃⍅⥇❉", num)); } this.stream9_0.flushType_0 = A_0; }
public virtual void vmethod_1(FlushType A_0) { int num = 1; if (this.bool_0) { throw new ObjectDisposedException(BookmarkStart.b("挦䰨䴪䄬丮䔰嘲昴䌶䬸帺尼刾", num)); } this.stream9_0.flushType_0 = A_0; }
public int method_5(FlushType A_0) { int num = 15; if (this.class609_0 == null) { throw new Exception0(BookmarkStart.b("笴堶ᤸ爺匼夾ⵀ≂ㅄ≆楈ᡊ㥌⹎═㙒瑔", num)); } return(this.class609_0.method_5(A_0)); }
public int method_14(FlushType A_0) { int num = 5; if (this.class935_0 == null) { throw new Exception0(BookmarkStart.b("攪䈬༮田嘲匴嬶堸伺堼Ἶቀ㝂⑄㍆ⱈ橊", num)); } return(this.class935_0.method_39(A_0)); }
internal FileLogConfig() { this.Extension = "log"; this.LogMode = FileLogMode.SingleFile; this.LogNameFormat = "yyyy-MM-dd hh-mm-ss"; this.Path = "SeeSharpLog.log"; this.MaxLogSize = 100000000L; this.Encode = Encoding.Unicode; this.Flush = FlushType.SyncFlush; }
public ZlibBaseStream(Stream stream, ZlibStreamFlavor flavor, bool leaveOpen) { this._flushMode = FlushType.None; this._stream = stream; this._leaveOpen = leaveOpen; this._flavor = flavor; if (flavor != ZlibStreamFlavor.GZIP) return; this.crc = new Crc32(); }
public ZlibBaseStream( Stream stream, CompressionMode compressionMode, CompressionLevel level, bool leaveOpen) : base() { this.flushMode = FlushType.None; this.stream = stream; this.leaveOpen = leaveOpen; this.compressionMode = compressionMode; this.level = level; }
/// <summary> /// 使用指定的流, CompressionLevel 值和 CompressionMode 值以及一个指定是否将流保留为打开状态的值,初始化 <see cref="Py.Zip.Zlib.ZipBaseStream"/> 的新实例。 /// </summary> /// <param name="stream">要解压或压缩缩的流。</param> /// <param name="compressionMode">指示当前操作是解压或压缩。</param> /// <param name="leaveOpen">true 将流保留为打开状态,否则为 false。</param> /// <param name="level">使用的解压等级。</param> /// <exception cref="ArgumentNullException"><paramref name="stream"/> 为 null。</exception> /// <exception cref="InvalidOperationException"><paramref name="stream"/> 访问权限为 ReadOnly,mode 值为 Compress。</exception> public ZipBaseStream(Stream stream, CompressionMode compressionMode, CompressionLevel level, bool leaveOpen) : base() { Thrower.ThrowArgumentNullExceptionIf(stream, "stream"); Thrower.ThrowInvalidOperationExceptionIf(!stream.CanWrite && compressionMode == CompressionMode.Compress, "当前流不可写"); _flushMode = FlushType.None; //_workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT]; _stream = stream; _leaveOpen = leaveOpen; _compressionMode = compressionMode; _level = level; _isGZip = this is GZipStream; }
public Stream0(Stream stream, System.IO.Compression.Zlib.CompressionMode compressionMode, CompressionLevel level, Enum4 flavor, bool leaveOpen) { this.flushType_0 = FlushType.None; this.stream_0 = stream; this.bool_0 = leaveOpen; this.compressionMode_0 = compressionMode; this.enum4_0 = flavor; this.compressionLevel_0 = level; if (flavor == Enum4.const_2) { this.CRC32 = new CRC32(); } }
internal BlockState DeflateNone(FlushType flush) { int num = 0xffff; if (num > (this.pending.Length - 5)) { num = this.pending.Length - 5; } Label_0021: if (this.lookahead <= 1) { this._fillWindow(); if ((this.lookahead == 0) && (flush == FlushType.None)) { return(BlockState.NeedMore); } if (this.lookahead == 0) { this.flush_block_only(flush == FlushType.Finish); if (this._codec.AvailableBytesOut == 0) { return((flush != FlushType.Finish) ? BlockState.NeedMore : BlockState.FinishStarted); } return((flush != FlushType.Finish) ? BlockState.BlockDone : BlockState.FinishDone); } } this.strstart += this.lookahead; this.lookahead = 0; int num2 = this.block_start + num; if ((this.strstart == 0) || (this.strstart >= num2)) { this.lookahead = this.strstart - num2; this.strstart = num2; this.flush_block_only(false); if (this._codec.AvailableBytesOut == 0) { return(BlockState.NeedMore); } } if ((this.strstart - this.block_start) < (this.w_size - MIN_LOOKAHEAD)) { goto Label_0021; } this.flush_block_only(false); if (this._codec.AvailableBytesOut != 0) { goto Label_0021; } return(BlockState.NeedMore); }
public ZlibBaseStream(System.IO.Stream stream, ZlibStreamFlavor flavor, bool leaveOpen) : base() { this._flushMode = FlushType.None; //this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT]; this._stream = stream; this._leaveOpen = leaveOpen; this._flavor = flavor; // workitem 7159 if (flavor == ZlibStreamFlavor.GZIP) { crc = new CRC32(); } }
public ZlibBaseStream(Stream stream, CompressionMode compressionMode, CompressionLevel level, ZlibStreamFlavor flavor, bool leaveOpen) { this._flushMode = FlushType.None; this._stream = stream; this._leaveOpen = leaveOpen; this._compressionMode = compressionMode; this._flavor = flavor; this._level = level; if (flavor != ZlibStreamFlavor.GZIP) { return; } this.crc = new CRC32(); }
/// <summary> /// Flushes the fileData into the user's browser. /// It's designed for the ASP.NET Applications. /// </summary> /// <param name="fileName">name of the file</param> /// <param name="fileData">byte array containing the file's data</param> /// <param name="flushType">How to flush an in memory PDF file</param> public static void FlushInBrowser(string fileName, byte[] fileData, FlushType flushType = FlushType.Attachment) { var fileLength = fileData.Length; var context = getCurrentHttpContext(); var response = getCurrentResponse(context); setNoCache(response); setContentType(response); addHeaders(fileName, fileLength, response, flushType); setBufferTrue(response); clearResponse(response); writeToOutputStream(fileData, fileLength, response); responseEnd(response); }
public ZlibBaseStream(System.IO.Stream stream, CompressionMode compressionMode, CompressionLevel level, bool leaveOpen) : base() { this._flushMode = FlushType.None; //this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT]; this._stream = stream; this._leaveOpen = leaveOpen; this._compressionMode = compressionMode; this._level = level; // workitem 7159 }
public ZlibBaseStream(Stream stream, CompressionMode compressionMode, CompressionLevel level, ZlibStreamFlavor flavor, bool leaveOpen) { _flushMode = FlushType.None; //this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT]; _stream = stream; _leaveOpen = leaveOpen; _compressionMode = compressionMode; _flavor = flavor; _level = level; // workitem 7159 if (flavor == ZlibStreamFlavor.GZIP) { crc = new Crc.CRC32(); } }
public ZlibBaseStream(Stream stream, CompressionMode compressionMode, CompressionLevel level, ZlibStreamFlavor flavor, bool leaveOpen) { this._flushMode = FlushType.None; //this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT]; this._stream = stream; this._leaveOpen = leaveOpen; this._compressionMode = compressionMode; this._flavor = flavor; this._level = level; // workitem 7159 if (flavor == ZlibStreamFlavor.GZIP) { this.crc = new CRC32(); } }
public ZlibBaseStream(System.IO.Stream stream, CompressionMode compressionMode, CompressionLevel level, ZlibStreamFlavor flavor, bool leaveOpen, int windowBits) : base() { this._flushMode = FlushType.None; //this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT]; this._stream = stream; this._leaveOpen = leaveOpen; this._compressionMode = compressionMode; this._flavor = flavor; this._level = level; this.windowBitsMax = windowBits; // workitem 7159 if (flavor == ZlibStreamFlavor.GZIP) { this.crc = new BestHTTP.Decompression.Crc.CRC32(); } }
public ZLibStatus inflate(FlushType ff) { ZLibStatus r; int b; if (base.next_in == null) return ZLibStatus.Z_STREAM_ERROR; var f = ff == FlushType.Z_FINISH ? ZLibStatus.Z_BUF_ERROR : ZLibStatus.Z_OK; r = ZLibStatus.Z_BUF_ERROR; while (true) { //System.out.println("mode: "+this.mode); switch (this._mode) { case InflateMode.METHOD: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; if (((this.method = base.next_in[base.next_in_index++]) & 0xf) != Z_DEFLATED) { this._mode = InflateMode.BAD; base.msg = "unknown compression method"; this._marker = 5; // can't try inflateSync break; } if ((this.method >> 4) + 8 > this._wbits) { this._mode = InflateMode.BAD; base.msg = "invalid window size"; this._marker = 5; // can't try inflateSync break; } this._mode = InflateMode.FLAG; goto case InflateMode.FLAG; case InflateMode.FLAG: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; b = (base.next_in[base.next_in_index++]) & 0xff; if ((((this.method << 8) + b) % 31) != 0) { this._mode = InflateMode.BAD; base.msg = "incorrect header check"; this._marker = 5; // can't try inflateSync break; } if ((b & PRESET_DICT) == 0) { this._mode = InflateMode.BLOCKS; break; } this._mode = InflateMode.DICT4; goto case InflateMode.DICT4; case InflateMode.DICT4: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need = ((base.next_in[base.next_in_index++] & 0xff) << 24) & 0xff000000L; this._mode = InflateMode.DICT3; goto case InflateMode.DICT3; case InflateMode.DICT3: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need += ((base.next_in[base.next_in_index++] & 0xff) << 16) & 0xff0000L; this._mode = InflateMode.DICT2; goto case InflateMode.DICT2; case InflateMode.DICT2: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need += ((base.next_in[base.next_in_index++] & 0xff) << 8) & 0xff00L; this._mode = InflateMode.DICT1; goto case InflateMode.DICT1; case InflateMode.DICT1: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need += (base.next_in[base.next_in_index++] & 0xffL); base.adler = this._need; this._mode = InflateMode.DICT0; return ZLibStatus.Z_NEED_DICT; case InflateMode.DICT0: this._mode = InflateMode.BAD; base.msg = "need dictionary"; this._marker = 0; // can try inflateSync return ZLibStatus.Z_STREAM_ERROR; case InflateMode.BLOCKS: r = this._blocks.proc(this, r); if (r == ZLibStatus.Z_DATA_ERROR) { this._mode = InflateMode.BAD; this._marker = 0; // can try inflateSync break; } if (r == ZLibStatus.Z_OK) { r = f; } if (r != ZLibStatus.Z_STREAM_END) { return r; } r = f; this._blocks.reset(this, this._was); if (this._nowrap != 0) { this._mode = InflateMode.DONE; break; } this._mode = InflateMode.CHECK4; goto case InflateMode.CHECK4; case InflateMode.CHECK4: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need = ((base.next_in[base.next_in_index++] & 0xff) << 24) & 0xff000000L; this._mode = InflateMode.CHECK3; goto case InflateMode.CHECK3; case InflateMode.CHECK3: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need += ((base.next_in[base.next_in_index++] & 0xff) << 16) & 0xff0000L; this._mode = InflateMode.CHECK2; goto case InflateMode.CHECK2; case InflateMode.CHECK2: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need += ((base.next_in[base.next_in_index++] & 0xff) << 8) & 0xff00L; this._mode = InflateMode.CHECK1; goto case InflateMode.CHECK1; case InflateMode.CHECK1: if (base.avail_in == 0) return r; r = f; base.avail_in--; base.total_in++; this._need += (base.next_in[base.next_in_index++] & 0xffL); if (((int)(this._was[0])) != ((int)(this._need))) { this._mode = InflateMode.BAD; base.msg = "incorrect data check"; this._marker = 5; // can't try inflateSync break; } this._mode = InflateMode.DONE; goto case InflateMode.DONE; case InflateMode.DONE: return ZLibStatus.Z_STREAM_END; case InflateMode.BAD: return ZLibStatus.Z_DATA_ERROR; default: return ZLibStatus.Z_STREAM_ERROR; } } }
public ZLibStatus inflate(byte[] inputBufer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset, int outputCount, FlushType flushType) { this.next_in = inputBufer; this.next_in_index = inputOffset; this.avail_in = inputCount; this.next_out = outputBuffer; this.next_out_index = outputOffset; this.avail_out = outputCount; return this.inflate(flushType); }
public ZInputStream() { this.FlushMode = FlushType.Z_PARTIAL_FLUSH; }
public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count) { // According to MS documentation, any implementation of the IO.Stream.Read function must: // (a) throw an exception if offset & count reference an invalid part of the buffer, // or if count < 0, or if buffer is null // (b) return 0 only upon EOF, or if count = 0 // (c) if not EOF, then return at least 1 byte, up to <count> bytes if (_streamMode == StreamMode.Undefined) { if (!this._stream.CanRead) throw new ZlibException("The stream is not readable."); // for the first read, set up some controls. _streamMode = StreamMode.Reader; // (The first reference to _z goes through the private accessor which // may initialize it.) z.AvailableBytesIn = 0; if (_flavor == ZlibStreamFlavor.GZIP) { _gzipHeaderByteCount = _ReadAndValidateGzipHeader(); // workitem 8501: handle edge case (decompress empty stream) if (_gzipHeaderByteCount == 0) return 0; } } if (_streamMode != StreamMode.Reader) throw new ZlibException("Cannot Read after Writing."); if (count == 0) return 0; // workitem 10562 // this quits too early if the input buffer has been consumed but // there's still output which hasn't been created yet (e.g. block // data for tables / tree, or the trailing adler32 data). we // need to wait for a Z_STREAM_END from Deflate instead. //if (nomoreinput && _wantCompress) return 0; // workitem 8557 if (buffer == null) throw new ArgumentNullException("buffer"); if (count < 0) throw new ArgumentOutOfRangeException("count"); if (offset < buffer.GetLowerBound(0)) throw new ArgumentOutOfRangeException("offset"); if ((offset + count) > buffer.GetLength(0)) throw new ArgumentOutOfRangeException("count"); int rc = 0; // set up the output of the deflate/inflate codec: _z.OutputBuffer = buffer; _z.NextOut = offset; _z.AvailableBytesOut = count; // This is necessary in case _workingBuffer has been resized. (new byte[]) // (The first reference to _workingBuffer goes through the private accessor which // may initialize it.) _z.InputBuffer = workingBuffer; do { // need data in _workingBuffer in order to deflate/inflate. Here, we check if we have any. if ((_z.AvailableBytesIn == 0) && (!nomoreinput)) { // No data available, so try to Read data from the captive stream. _z.NextIn = 0; _z.AvailableBytesIn = _stream.Read(_workingBuffer, 0, _workingBuffer.Length); if (_z.AvailableBytesIn == 0) nomoreinput = true; } // workitem 10562 // if we've consumed all the input then we need to generate any // remaining block data and checksums and put them in the pending array if (nomoreinput) _flushMode = FlushType.Finish; // we have data in InputBuffer; now compress or decompress as appropriate rc = (_wantCompress) ? _z.Deflate(_flushMode) : _z.Inflate(_flushMode); if (nomoreinput && (rc == ZlibConstants.Z_BUF_ERROR)) return 0; if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) throw new ZlibException(String.Format("{0}flating: rc={1} msg={2}", (_wantCompress ? "de" : "in"), rc, _z.Message)); if ((nomoreinput || rc == ZlibConstants.Z_STREAM_END) && (_z.AvailableBytesOut == count)) { // workitem 10562 // we've genuinely reached the end of the output stream now, // including any block data and adler32 which appears after // the compressed input data. we don't have any more bytes // to return so we can stop processing return 0; // nothing more to read }; } //while (_z.AvailableBytesOut == count && rc == ZlibConstants.Z_OK); //while (_z.AvailableBytesOut > 0 && !nomoreinput && rc == ZlibConstants.Z_OK); while (_z.AvailableBytesOut > 0 && rc == ZlibConstants.Z_OK); // workitem 10562 // the following is no longer required as we now call _z.Deflate // in the main loop above instead //// workitem 8557 //// is there more room in output? //if (_z.AvailableBytesOut > 0) //{ // if (rc == ZlibConstants.Z_OK && _z.AvailableBytesIn == 0) // { // // deferred // } // // // are we completely done reading? // if (nomoreinput) // { // // and in compression? // if (_wantCompress) // { // // no more input data available; therefore we flush to // // try to complete the read // rc = _z.Deflate(FlushType.Finish); // // if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) // throw new ZlibException(String.Format("Deflating: rc={0} msg={1}", rc, _z.Message)); // } // } //} rc = (count - _z.AvailableBytesOut); // calculate CRC after reading if (crc != null) crc.SlurpBlock(buffer, offset, rc); return rc; }
public ZLibStatus deflate(byte[] bufer, int offset, int count, byte[] p1, int p2, int p3, FlushType flushType) { throw new NotImplementedException(); }
internal int Inflate(FlushType flush) { int r; int b; int f = (int)flush; if (_codec.InputBuffer == null) throw new ZlibException("InputBuffer is null. "); f = (f == (int)FlushType.Finish) ? ZlibConstants.Z_BUF_ERROR : ZlibConstants.Z_OK; r = ZlibConstants.Z_BUF_ERROR; while (true) { switch (mode) { case METHOD: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; if (((method = _codec.InputBuffer[_codec.NextIn++]) & 0xf) != Z_DEFLATED) { mode = BAD; _codec.Message = String.Format("unknown compression method (0x{0:X2})", method); marker = 5; // can't try inflateSync break; } if ((method >> 4) + 8 > wbits) { mode = BAD; _codec.Message = String.Format("invalid window size ({0})", (method >> 4) + 8); marker = 5; // can't try inflateSync break; } mode = FLAG; goto case FLAG; case FLAG: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; b = (_codec.InputBuffer[_codec.NextIn++]) & 0xff; if ((((method << 8) + b) % 31) != 0) { mode = BAD; _codec.Message = "incorrect header check"; marker = 5; // can't try inflateSync break; } if ((b & PRESET_DICT) == 0) { mode = BLOCKS; break; } mode = DICT4; goto case DICT4; case DICT4: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need = ((_codec.InputBuffer[_codec.NextIn++] & 0xff) << 24) & unchecked((int)0xff000000L); mode = DICT3; goto case DICT3; case DICT3: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need += (((_codec.InputBuffer[_codec.NextIn++] & 0xff) << 16) & 0xff0000L); mode = DICT2; goto case DICT2; case DICT2: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need += (((_codec.InputBuffer[_codec.NextIn++] & 0xff) << 8) & 0xff00L); mode = DICT1; goto case DICT1; case DICT1: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need += (_codec.InputBuffer[_codec.NextIn++] & 0xffL); _codec._Adler32 = need; mode = DICT0; return ZlibConstants.Z_NEED_DICT; case DICT0: mode = BAD; _codec.Message = "need dictionary"; marker = 0; // can try inflateSync return ZlibConstants.Z_STREAM_ERROR; case BLOCKS: r = blocks.Process(r); if (r == ZlibConstants.Z_DATA_ERROR) { mode = BAD; marker = 0; // can try inflateSync break; } if (r == ZlibConstants.Z_OK) r = f; if (r != ZlibConstants.Z_STREAM_END) return r; r = f; blocks.Reset(was); if (!HandleRfc1950HeaderBytes) { mode = DONE; break; } mode = CHECK4; goto case CHECK4; case CHECK4: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need = ((_codec.InputBuffer[_codec.NextIn++] & 0xff) << 24) & unchecked((int)0xff000000L); mode = CHECK3; goto case CHECK3; case CHECK3: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need += (((_codec.InputBuffer[_codec.NextIn++] & 0xff) << 16) & 0xff0000L); mode = CHECK2; goto case CHECK2; case CHECK2: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need += (((_codec.InputBuffer[_codec.NextIn++] & 0xff) << 8) & 0xff00L); mode = CHECK1; goto case CHECK1; case CHECK1: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; need += (_codec.InputBuffer[_codec.NextIn++] & 0xffL); unchecked { if (((int)(was[0])) != ((int)(need))) { mode = BAD; _codec.Message = "incorrect data check"; marker = 5; // can't try inflateSync break; } } mode = DONE; goto case DONE; case DONE: return ZlibConstants.Z_STREAM_END; case BAD: throw new ZlibException(String.Format("Bad state ({0})", _codec.Message)); //return ZlibConstants.Z_DATA_ERROR; default: throw new ZlibException("Stream error."); //return ZlibConstants.Z_STREAM_ERROR; } } }
private ZLibStatus deflateReset() { base.total_in = base.total_out = 0; base.msg = null; // base.data_type = BlockType.Z_UNKNOWN; pending = 0; pending_out = 0; if (noheader < 0) { noheader = 0; // was set to -1 by deflate(..., FlushType.Z_FINISH); } _status = (noheader != 0) ? BUSY_STATE : INIT_STATE; base.adler = Adler32.adler32(0, null, 0, 0); last_flush = FlushType.Z_NO_FLUSH; tr_init(); lm_init(); return ZLibStatus.Z_OK; }
/// <summary> /// Inflate the data in the InputBuffer, placing the result in the OutputBuffer. /// </summary> /// <remarks> /// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and /// AvailableBytesOut before calling this method. /// </remarks> /// <example> /// <code> /// private void InflateBuffer() /// { /// int bufferSize = 1024; /// byte[] buffer = new byte[bufferSize]; /// ZlibCodec decompressor = new ZlibCodec(); /// /// Console.WriteLine("\n============================================"); /// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length); /// MemoryStream ms = new MemoryStream(DecompressedBytes); /// /// int rc = decompressor.InitializeInflate(); /// /// decompressor.InputBuffer = CompressedBytes; /// decompressor.NextIn = 0; /// decompressor.AvailableBytesIn = CompressedBytes.Length; /// /// decompressor.OutputBuffer = buffer; /// /// // pass 1: inflate /// do /// { /// decompressor.NextOut = 0; /// decompressor.AvailableBytesOut = buffer.Length; /// rc = decompressor.Inflate(FlushType.None); /// /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) /// throw new Exception("inflating: " + decompressor.Message); /// /// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut); /// } /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); /// /// // pass 2: finish and flush /// do /// { /// decompressor.NextOut = 0; /// decompressor.AvailableBytesOut = buffer.Length; /// rc = decompressor.Inflate(FlushType.Finish); /// /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) /// throw new Exception("inflating: " + decompressor.Message); /// /// if (buffer.Length - decompressor.AvailableBytesOut > 0) /// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut); /// } /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); /// /// decompressor.EndInflate(); /// } /// /// </code> /// </example> /// <param name="flush">The flush to use when inflating.</param> /// <returns>Z_OK if everything goes well.</returns> internal int Inflate(FlushType flush) { if (istate == null) throw new ZlibException("No Inflate State!"); return istate.Inflate(flush); }
///<summary> /// Inflate the data in the InputBuffer, placing the result in the OutputBuffer. ///</summary> ///<remarks> /// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and AvailableBytesOut before calling this method. ///</remarks> ///<example> /// <code>private void InflateBuffer() /// { /// int bufferSize = 1024; /// byte[] buffer = new byte[bufferSize]; /// ZlibCodec decompressor = new ZlibCodec(); /// /// Console.WriteLine("\n============================================"); /// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length); /// MemoryStream ms = new MemoryStream(DecompressedBytes); /// /// int rc = decompressor.InitializeInflate(); /// /// decompressor.InputBuffer = CompressedBytes; /// decompressor.NextIn = 0; /// decompressor.AvailableBytesIn = CompressedBytes.Length; /// /// decompressor.OutputBuffer = buffer; /// /// // pass 1: inflate /// do /// { /// decompressor.NextOut = 0; /// decompressor.AvailableBytesOut = buffer.Length; /// rc = decompressor.Inflate(FlushType.None); /// /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) /// throw new Exception("inflating: " + decompressor.Message); /// /// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut); /// } /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); /// /// // pass 2: finish and flush /// do /// { /// decompressor.NextOut = 0; /// decompressor.AvailableBytesOut = buffer.Length; /// rc = decompressor.Inflate(FlushType.Finish); /// /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) /// throw new Exception("inflating: " + decompressor.Message); /// /// if (buffer.Length - decompressor.AvailableBytesOut > 0) /// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut); /// } /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0); /// /// decompressor.EndInflate(); /// }</code> ///</example> ///<param name="flush"> The flush to use when inflating. </param> ///<returns> Z_OK if everything goes well. </returns> public int Inflate(FlushType flush) { if (istate == null) { throw new ZlibException("No Inflate State!"); } return istate.Inflate(flush); }
internal int Deflate(FlushType flush) { int old_flush; if (_codec.OutputBuffer == null || (_codec.InputBuffer == null && _codec.AvailableBytesIn != 0) || (status == FINISH_STATE && flush != FlushType.Finish)) { _codec.Message = _ErrorMessage[ZlibConstants.Z_NEED_DICT - (ZlibConstants.Z_STREAM_ERROR)]; throw new ZlibException(String.Format("Something is fishy. [{0}]", _codec.Message)); } if (_codec.AvailableBytesOut == 0) { _codec.Message = _ErrorMessage[ZlibConstants.Z_NEED_DICT - (ZlibConstants.Z_BUF_ERROR)]; throw new ZlibException("OutputBuffer is full (AvailableBytesOut == 0)"); } old_flush = last_flush; last_flush = (int)flush; // Write the zlib (rfc1950) header bytes if (status == INIT_STATE) { int header = (Z_DEFLATED + ((w_bits - 8) << 4)) << 8; int level_flags = (((int)compressionLevel - 1) & 0xff) >> 1; if (level_flags > 3) level_flags = 3; header |= (level_flags << 6); if (strstart != 0) header |= PRESET_DICT; header += 31 - (header % 31); status = BUSY_STATE; //putShortMSB(header); unchecked { pending[pendingCount++] = (byte)(header >> 8); pending[pendingCount++] = (byte)header; } // Save the adler32 of the preset dictionary: if (strstart != 0) { pending[pendingCount++] = (byte)((_codec._Adler32 & 0xFF000000) >> 24); pending[pendingCount++] = (byte)((_codec._Adler32 & 0x00FF0000) >> 16); pending[pendingCount++] = (byte)((_codec._Adler32 & 0x0000FF00) >> 8); pending[pendingCount++] = (byte)(_codec._Adler32 & 0x000000FF); } _codec._Adler32 = Adler.Adler32(0, null, 0, 0); } // Flush as much pending output as possible if (pendingCount != 0) { _codec.flush_pending(); if (_codec.AvailableBytesOut == 0) { //System.out.println(" avail_out==0"); // Since avail_out is 0, deflate will be called again with // more output space, but possibly with both pending and // avail_in equal to zero. There won't be anything to do, // but this is not an error situation so make sure we // return OK instead of BUF_ERROR at next call of deflate: last_flush = -1; return ZlibConstants.Z_OK; } // Make sure there is something to do and avoid duplicate consecutive // flushes. For repeated and useless calls with Z_FINISH, we keep // returning Z_STREAM_END instead of Z_BUFF_ERROR. } else if (_codec.AvailableBytesIn == 0 && (int)flush <= old_flush && flush != FlushType.Finish) { // workitem 8557 // // Not sure why this needs to be an error. pendingCount == 0, which // means there's nothing to deflate. And the caller has not asked // for a FlushType.Finish, but... that seems very non-fatal. We // can just say "OK" and do nothing. // _codec.Message = z_errmsg[ZlibConstants.Z_NEED_DICT - (ZlibConstants.Z_BUF_ERROR)]; // throw new ZlibException("AvailableBytesIn == 0 && flush<=old_flush && flush != FlushType.Finish"); return ZlibConstants.Z_OK; } // User must not provide more input after the first FINISH: if (status == FINISH_STATE && _codec.AvailableBytesIn != 0) { _codec.Message = _ErrorMessage[ZlibConstants.Z_NEED_DICT - (ZlibConstants.Z_BUF_ERROR)]; throw new ZlibException("status == FINISH_STATE && _codec.AvailableBytesIn != 0"); } // Start a new block or continue the current one. if (_codec.AvailableBytesIn != 0 || lookahead != 0 || (flush != FlushType.None && status != FINISH_STATE)) { BlockState bstate = DeflateFunction(flush); if (bstate == BlockState.FinishStarted || bstate == BlockState.FinishDone) { status = FINISH_STATE; } if (bstate == BlockState.NeedMore || bstate == BlockState.FinishStarted) { if (_codec.AvailableBytesOut == 0) { last_flush = -1; // avoid BUF_ERROR next call, see above } return ZlibConstants.Z_OK; // If flush != Z_NO_FLUSH && avail_out == 0, the next call // of deflate should use the same flush parameter to make sure // that the flush is complete. So we don't have to output an // empty block here, this will be done at next call. This also // ensures that for a very small output buffer, we emit at most // one empty block. } if (bstate == BlockState.BlockDone) { if (flush == FlushType.Partial) { _tr_align(); } else { // FlushType.Full or FlushType.Sync _tr_stored_block(0, 0, false); // For a full flush, this empty block will be recognized // as a special marker by inflate_sync(). if (flush == FlushType.Full) { // clear hash (forget the history) for (int i = 0; i < hash_size; i++) head[i] = 0; } } _codec.flush_pending(); if (_codec.AvailableBytesOut == 0) { last_flush = -1; // avoid BUF_ERROR at next call, see above return ZlibConstants.Z_OK; } } } if (flush != FlushType.Finish) return ZlibConstants.Z_OK; if (!WantRfc1950HeaderBytes || Rfc1950BytesEmitted) return ZlibConstants.Z_STREAM_END; // Write the zlib trailer (adler32) pending[pendingCount++] = (byte)((_codec._Adler32 & 0xFF000000) >> 24); pending[pendingCount++] = (byte)((_codec._Adler32 & 0x00FF0000) >> 16); pending[pendingCount++] = (byte)((_codec._Adler32 & 0x0000FF00) >> 8); pending[pendingCount++] = (byte)(_codec._Adler32 & 0x000000FF); //putShortMSB((int)(SharedUtils.URShift(_codec._Adler32, 16))); //putShortMSB((int)(_codec._Adler32 & 0xffff)); _codec.flush_pending(); // If avail_out is zero, the application will call deflate again // to flush the rest. Rfc1950BytesEmitted = true; // write the trailer only once! return pendingCount != 0 ? ZlibConstants.Z_OK : ZlibConstants.Z_STREAM_END; }
// Compress as much as possible from the input stream, return the current // block state. // This function does not perform lazy evaluation of matches and inserts // new strings in the dictionary only for unmatched strings or for short // matches. It is used only for the fast compression options. internal BlockState DeflateFast(FlushType flush) { // short hash_head = 0; // head of the hash chain int hash_head = 0; // head of the hash chain bool bflush; // set if current block must be flushed while (true) { // Make sure that we always have enough lookahead, except // at the end of the input file. We need MAX_MATCH bytes // for the next match, plus MIN_MATCH bytes to insert the // string following the next match. if (lookahead < MIN_LOOKAHEAD) { _fillWindow(); if (lookahead < MIN_LOOKAHEAD && flush == FlushType.None) { return BlockState.NeedMore; } if (lookahead == 0) break; // flush the current block } // Insert the string window[strstart .. strstart+2] in the // dictionary, and set hash_head to the head of the hash chain: if (lookahead >= MIN_MATCH) { ins_h = (((ins_h) << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask; // prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (head[ins_h] & 0xffff); prev[strstart & w_mask] = head[ins_h]; head[ins_h] = unchecked((short)strstart); } // Find the longest match, discarding those <= prev_length. // At this point we have always match_length < MIN_MATCH if (hash_head != 0L && ((strstart - hash_head) & 0xffff) <= w_size - MIN_LOOKAHEAD) { // To simplify the code, we prevent matches with the string // of window index 0 (in particular we have to avoid a match // of the string with itself at the start of the input file). if (compressionStrategy != CompressionStrategy.HuffmanOnly) { match_length = longest_match(hash_head); } // longest_match() sets match_start } if (match_length >= MIN_MATCH) { // check_match(strstart, match_start, match_length); bflush = _tr_tally(strstart - match_start, match_length - MIN_MATCH); lookahead -= match_length; // Insert new strings in the hash table only if the match length // is not too large. This saves time but degrades compression. if (match_length <= config.MaxLazy && lookahead >= MIN_MATCH) { match_length--; // string at strstart already in hash table do { strstart++; ins_h = ((ins_h << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask; // prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (head[ins_h] & 0xffff); prev[strstart & w_mask] = head[ins_h]; head[ins_h] = unchecked((short)strstart); // strstart never exceeds WSIZE-MAX_MATCH, so there are // always MIN_MATCH bytes ahead. } while (--match_length != 0); strstart++; } else { strstart += match_length; match_length = 0; ins_h = window[strstart] & 0xff; ins_h = (((ins_h) << hash_shift) ^ (window[strstart + 1] & 0xff)) & hash_mask; // If lookahead < MIN_MATCH, ins_h is garbage, but it does not // matter since it will be recomputed at next deflate call. } } else { // No match, output a literal byte bflush = _tr_tally(0, window[strstart] & 0xff); lookahead--; strstart++; } if (bflush) { flush_block_only(false); if (_codec.AvailableBytesOut == 0) return BlockState.NeedMore; } } flush_block_only(flush == FlushType.Finish); if (_codec.AvailableBytesOut == 0) { if (flush == FlushType.Finish) return BlockState.FinishStarted; else return BlockState.NeedMore; } return flush == FlushType.Finish ? BlockState.FinishDone : BlockState.BlockDone; }
public ZLibStatus deflate(FlushType flushType) { throw new NotImplementedException(); }
// Copy without compression as much as possible from the input stream, return // the current block state. // This function does not insert new strings in the dictionary since // uncompressible data is probably not useful. This function is used // only for the level=0 compression option. // NOTE: this function should be optimized to avoid extra copying from // window to pending_buf. private int deflate_stored(FlushType flush) { // Stored blocks are limited to 0xffff bytes, pending_buf is limited // to pending_buf_size, and each stored block has a 5 byte header: int max_block_size = 0xffff; int max_start; if (max_block_size > _pendingBufferSize - 5) { max_block_size = _pendingBufferSize - 5; } // Copy as much as possible from input to output: while (true) { // Fill the window as much as possible: if (_validBytesAhead <= 1) { fill_window(); if (_validBytesAhead == 0 && flush == FlushType.Z_NO_FLUSH) return NeedMore; if (_validBytesAhead == 0) break; // flush the current block } _startInsertString += _validBytesAhead; _validBytesAhead = 0; // Emit a stored block if pending_buf will be full: max_start = _blockStart + max_block_size; if (_startInsertString == 0 || _startInsertString >= max_start) { // strstart == 0 is possible when wraparound on 16-bit machine _validBytesAhead = (int)(_startInsertString - max_start); _startInsertString = (int)max_start; flush_block_only(false); if (base.avail_out == 0) return NeedMore; } // Flush if we may have to slide, otherwise block_start may become // negative and the data will be gone: if (_startInsertString - _blockStart >= _windowSize - MIN_LOOKAHEAD) { flush_block_only(false); if (base.avail_out == 0) return NeedMore; } } flush_block_only(flush == FlushType.Z_FINISH); if (base.avail_out == 0) return (flush == FlushType.Z_FINISH) ? FinishStarted : NeedMore; return flush == FlushType.Z_FINISH ? FinishDone : BlockDone; }
internal int Inflate(FlushType flush) { int b; if (_codec.InputBuffer == null) throw new ZlibException("InputBuffer is null. "); // int f = (flush == FlushType.Finish) // ? ZlibConstants.Z_BUF_ERROR // : ZlibConstants.Z_OK; // workitem 8870 int f = ZlibConstants.Z_OK; int r = ZlibConstants.Z_BUF_ERROR; while (true) { switch (mode) { case InflateManagerMode.METHOD: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; if (((method = _codec.InputBuffer[_codec.NextIn++]) & 0xf) != Z_DEFLATED) { mode = InflateManagerMode.BAD; _codec.Message = String.Format("unknown compression method (0x{0:X2})", method); marker = 5; // can't try inflateSync break; } if ((method >> 4) + 8 > wbits) { mode = InflateManagerMode.BAD; _codec.Message = String.Format("invalid window size ({0})", (method >> 4) + 8); marker = 5; // can't try inflateSync break; } mode = InflateManagerMode.FLAG; break; case InflateManagerMode.FLAG: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; b = (_codec.InputBuffer[_codec.NextIn++]) & 0xff; if ((((method << 8) + b) % 31) != 0) { mode = InflateManagerMode.BAD; _codec.Message = "incorrect header check"; marker = 5; // can't try inflateSync break; } mode = ((b & PRESET_DICT) == 0) ? InflateManagerMode.BLOCKS : InflateManagerMode.DICT4; break; case InflateManagerMode.DICT4: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck = (uint)((_codec.InputBuffer[_codec.NextIn++] << 24) & 0xff000000); mode = InflateManagerMode.DICT3; break; case InflateManagerMode.DICT3: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 16) & 0x00ff0000); mode = InflateManagerMode.DICT2; break; case InflateManagerMode.DICT2: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 8) & 0x0000ff00); mode = InflateManagerMode.DICT1; break; case InflateManagerMode.DICT1: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck += (uint)(_codec.InputBuffer[_codec.NextIn++] & 0x000000ff); _codec._Adler32 = expectedCheck; mode = InflateManagerMode.DICT0; return ZlibConstants.Z_NEED_DICT; case InflateManagerMode.DICT0: mode = InflateManagerMode.BAD; _codec.Message = "need dictionary"; marker = 0; // can try inflateSync return ZlibConstants.Z_STREAM_ERROR; case InflateManagerMode.BLOCKS: r = blocks.Process(r); if (r == ZlibConstants.Z_DATA_ERROR) { mode = InflateManagerMode.BAD; marker = 0; // can try inflateSync break; } if (r == ZlibConstants.Z_OK) r = f; if (r != ZlibConstants.Z_STREAM_END) return r; r = f; computedCheck = blocks.Reset(); if (!HandleRfc1950HeaderBytes) { mode = InflateManagerMode.DONE; return ZlibConstants.Z_STREAM_END; } mode = InflateManagerMode.CHECK4; break; case InflateManagerMode.CHECK4: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck = (uint)((_codec.InputBuffer[_codec.NextIn++] << 24) & 0xff000000); mode = InflateManagerMode.CHECK3; break; case InflateManagerMode.CHECK3: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 16) & 0x00ff0000); mode = InflateManagerMode.CHECK2; break; case InflateManagerMode.CHECK2: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 8) & 0x0000ff00); mode = InflateManagerMode.CHECK1; break; case InflateManagerMode.CHECK1: if (_codec.AvailableBytesIn == 0) return r; r = f; _codec.AvailableBytesIn--; _codec.TotalBytesIn++; expectedCheck += (uint)(_codec.InputBuffer[_codec.NextIn++] & 0x000000ff); if (computedCheck != expectedCheck) { mode = InflateManagerMode.BAD; _codec.Message = "incorrect data check"; marker = 5; // can't try inflateSync break; } mode = InflateManagerMode.DONE; return ZlibConstants.Z_STREAM_END; case InflateManagerMode.DONE: return ZlibConstants.Z_STREAM_END; case InflateManagerMode.BAD: throw new ZlibException(String.Format("Bad state ({0})", _codec.Message)); default: throw new ZlibException("Stream error."); } } }
// Compress as much as possible from the input stream, return the current // block state. // This function does not perform lazy evaluation of matches and inserts // new strings in the dictionary only for unmatched strings or for short // matches. It is used only for the fast compression options. private int deflate_fast(FlushType flush) { // short hash_head = 0; // head of the hash chain int hash_head = 0; // head of the hash chain bool bflush; // set if current block must be flushed while (true) { // Make sure that we always have enough lookahead, except // at the end of the input file. We need MAX_MATCH bytes // for the next match, plus MIN_MATCH bytes to insert the // string following the next match. if (_validBytesAhead < MIN_LOOKAHEAD) { fill_window(); if (_validBytesAhead < MIN_LOOKAHEAD && flush == FlushType.Z_NO_FLUSH) { return NeedMore; } if (_validBytesAhead == 0) break; // flush the current block } // Insert the string window[strstart .. strstart+2] in the // dictionary, and set hash_head to the head of the hash chain: if (_validBytesAhead >= MIN_MATCH) { _insertedHashIndex = (((_insertedHashIndex) << _hashShift) ^ (_window[(_startInsertString) + (MIN_MATCH - 1)] & 0xff)) & _hashMask; // prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (_head[_insertedHashIndex] & 0xffff); _previous[_startInsertString & _windowMask] = _head[_insertedHashIndex]; _head[_insertedHashIndex] = (short)_startInsertString; } // Find the longest match, discarding those <= prev_length. // At this point we have always match_length < MIN_MATCH if (hash_head != 0L && ((_startInsertString - hash_head) & 0xffff) <= _windowSize - MIN_LOOKAHEAD ) { // To simplify the code, we prevent matches with the string // of window index 0 (in particular we have to avoid a match // of the string with itself at the start of the input file). if (strategy != CompressionStrategy.Z_HUFFMAN_ONLY) { _matchLength = longest_match(hash_head); } // longest_match() sets match_start } if (_matchLength >= MIN_MATCH) { // check_match(strstart, match_start, match_length); bflush = _tr_tally(_startInsertString - _startMatchString, _matchLength - MIN_MATCH); _validBytesAhead -= _matchLength; // Insert new strings in the hash table only if the match length // is not too large. This saves time but degrades compression. if (_matchLength <= _maxLazyMatch && _validBytesAhead >= MIN_MATCH) { _matchLength--; // string at strstart already in hash table do { _startInsertString++; _insertedHashIndex = ((_insertedHashIndex << _hashShift) ^ (_window[(_startInsertString) + (MIN_MATCH - 1)] & 0xff)) & _hashMask; // prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (_head[_insertedHashIndex] & 0xffff); _previous[_startInsertString & _windowMask] = _head[_insertedHashIndex]; _head[_insertedHashIndex] = (short)_startInsertString; // strstart never exceeds WSIZE-MAX_MATCH, so there are // always MIN_MATCH bytes ahead. } while (--_matchLength != 0); _startInsertString++; } else { _startInsertString += _matchLength; _matchLength = 0; _insertedHashIndex = _window[_startInsertString] & 0xff; _insertedHashIndex = (((_insertedHashIndex) << _hashShift) ^ (_window[_startInsertString + 1] & 0xff)) & _hashMask; // If lookahead < MIN_MATCH, ins_h is garbage, but it does not // matter since it will be recomputed at next deflate call. } } else { // No match, output a literal byte bflush = _tr_tally(0, _window[_startInsertString] & 0xff); _validBytesAhead--; _startInsertString++; } if (bflush) { flush_block_only(false); if (base.avail_out == 0) return NeedMore; } } flush_block_only(flush == FlushType.Z_FINISH); if (base.avail_out == 0) { if (flush == FlushType.Z_FINISH) return FinishStarted; else return NeedMore; } return flush == FlushType.Z_FINISH ? FinishDone : BlockDone; }
// Same as above, but achieves better compression. We use a lazy // evaluation for matches: a match is finally adopted only if there is // no better match at the next window position. internal BlockState DeflateSlow(FlushType flush) { // short hash_head = 0; // head of hash chain int hash_head = 0; // head of hash chain bool bflush; // set if current block must be flushed // Process the input block. while (true) { // Make sure that we always have enough lookahead, except // at the end of the input file. We need MAX_MATCH bytes // for the next match, plus MIN_MATCH bytes to insert the // string following the next match. if (lookahead < MIN_LOOKAHEAD) { _fillWindow(); if (lookahead < MIN_LOOKAHEAD && flush == FlushType.None) return BlockState.NeedMore; if (lookahead == 0) break; // flush the current block } // Insert the string window[strstart .. strstart+2] in the // dictionary, and set hash_head to the head of the hash chain: if (lookahead >= MIN_MATCH) { ins_h = (((ins_h) << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask; // prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (head[ins_h] & 0xffff); prev[strstart & w_mask] = head[ins_h]; head[ins_h] = unchecked((short)strstart); } // Find the longest match, discarding those <= prev_length. prev_length = match_length; prev_match = match_start; match_length = MIN_MATCH - 1; if (hash_head != 0 && prev_length < config.MaxLazy && ((strstart - hash_head) & 0xffff) <= w_size - MIN_LOOKAHEAD) { // To simplify the code, we prevent matches with the string // of window index 0 (in particular we have to avoid a match // of the string with itself at the start of the input file). if (compressionStrategy != CompressionStrategy.HuffmanOnly) { match_length = longest_match(hash_head); } // longest_match() sets match_start if (match_length <= 5 && (compressionStrategy == CompressionStrategy.Filtered || (match_length == MIN_MATCH && strstart - match_start > 4096))) { // If prev_match is also MIN_MATCH, match_start is garbage // but we will ignore the current match anyway. match_length = MIN_MATCH - 1; } } // If there was a match at the previous step and the current // match is not better, output the previous match: if (prev_length >= MIN_MATCH && match_length <= prev_length) { int max_insert = strstart + lookahead - MIN_MATCH; // Do not insert strings in hash table beyond this. // check_match(strstart-1, prev_match, prev_length); bflush = _tr_tally(strstart - 1 - prev_match, prev_length - MIN_MATCH); // Insert in hash table all strings up to the end of the match. // strstart-1 and strstart are already inserted. If there is not // enough lookahead, the last two strings are not inserted in // the hash table. lookahead -= (prev_length - 1); prev_length -= 2; do { if (++strstart <= max_insert) { ins_h = (((ins_h) << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask; //prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (head[ins_h] & 0xffff); prev[strstart & w_mask] = head[ins_h]; head[ins_h] = unchecked((short)strstart); } } while (--prev_length != 0); match_available = 0; match_length = MIN_MATCH - 1; strstart++; if (bflush) { flush_block_only(false); if (_codec.AvailableBytesOut == 0) return BlockState.NeedMore; } } else if (match_available != 0) { // If there was no match at the previous position, output a // single literal. If there was a match but the current match // is longer, truncate the previous match to a single literal. bflush = _tr_tally(0, window[strstart - 1] & 0xff); if (bflush) { flush_block_only(false); } strstart++; lookahead--; if (_codec.AvailableBytesOut == 0) return BlockState.NeedMore; } else { // There is no previous match to compare with, wait for // the next step to decide. match_available = 1; strstart++; lookahead--; } } if (match_available != 0) { bflush = _tr_tally(0, window[strstart - 1] & 0xff); match_available = 0; } flush_block_only(flush == FlushType.Finish); if (_codec.AvailableBytesOut == 0) { if (flush == FlushType.Finish) return BlockState.FinishStarted; else return BlockState.NeedMore; } return flush == FlushType.Finish ? BlockState.FinishDone : BlockState.BlockDone; }
// Same as above, but achieves better compression. We use a lazy // evaluation for matches: a match is finally adopted only if there is // no better match at the next window position. private int deflate_slow(FlushType flush) { // short hash_head = 0; // head of hash chain int hash_head = 0; // head of hash chain bool bflush; // set if current block must be flushed // Process the input block. while (true) { // Make sure that we always have enough lookahead, except // at the end of the input file. We need MAX_MATCH bytes // for the next match, plus MIN_MATCH bytes to insert the // string following the next match. if (_validBytesAhead < MIN_LOOKAHEAD) { fill_window(); if (_validBytesAhead < MIN_LOOKAHEAD && flush == FlushType.Z_NO_FLUSH) { return NeedMore; } if (_validBytesAhead == 0) break; // flush the current block } // Insert the string window[strstart .. strstart+2] in the // dictionary, and set hash_head to the head of the hash chain: if (_validBytesAhead >= MIN_MATCH) { _insertedHashIndex = (((_insertedHashIndex) << _hashShift) ^ (_window[(_startInsertString) + (MIN_MATCH - 1)] & 0xff)) & _hashMask; // prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (_head[_insertedHashIndex] & 0xffff); _previous[_startInsertString & _windowMask] = _head[_insertedHashIndex]; _head[_insertedHashIndex] = (short)_startInsertString; } // Find the longest match, discarding those <= prev_length. _previousLength = _matchLength; _previousMatch = _startMatchString; _matchLength = MIN_MATCH - 1; if (hash_head != 0 && _previousLength < _maxLazyMatch && ((_startInsertString - hash_head) & 0xffff) <= _windowSize - MIN_LOOKAHEAD ) { // To simplify the code, we prevent matches with the string // of window index 0 (in particular we have to avoid a match // of the string with itself at the start of the input file). if (strategy != CompressionStrategy.Z_HUFFMAN_ONLY) { _matchLength = longest_match(hash_head); } // longest_match() sets match_start if (_matchLength <= 5 && (strategy == CompressionStrategy.Z_FILTERED || (_matchLength == MIN_MATCH && _startInsertString - _startMatchString > 4096))) { // If prev_match is also MIN_MATCH, match_start is garbage // but we will ignore the current match anyway. _matchLength = MIN_MATCH - 1; } } // If there was a match at the previous step and the current // match is not better, output the previous match: if (_previousLength >= MIN_MATCH && _matchLength <= _previousLength) { int max_insert = _startInsertString + _validBytesAhead - MIN_MATCH; // Do not insert strings in hash table beyond this. // check_match(strstart-1, prev_match, prev_length); bflush = _tr_tally(_startInsertString - 1 - _previousMatch, _previousLength - MIN_MATCH); // Insert in hash table all strings up to the end of the match. // strstart-1 and strstart are already inserted. If there is not // enough lookahead, the last two strings are not inserted in // the hash table. _validBytesAhead -= _previousLength - 1; _previousLength -= 2; do { if (++_startInsertString <= max_insert) { _insertedHashIndex = (((_insertedHashIndex) << _hashShift) ^ (_window[(_startInsertString) + (MIN_MATCH - 1)] & 0xff)) & _hashMask; //prev[strstart&w_mask]=hash_head=head[ins_h]; hash_head = (_head[_insertedHashIndex] & 0xffff); _previous[_startInsertString & _windowMask] = _head[_insertedHashIndex]; _head[_insertedHashIndex] = (short)_startInsertString; } } while (--_previousLength != 0); _matchAvailable = false; _matchLength = MIN_MATCH - 1; _startInsertString++; if (bflush) { flush_block_only(false); if (base.avail_out == 0) return NeedMore; } } else if (_matchAvailable != false) { // If there was no match at the previous position, output a // single literal. If there was a match but the current match // is longer, truncate the previous match to a single literal. bflush = _tr_tally(0, _window[_startInsertString - 1] & 0xff); if (bflush) { flush_block_only(false); } _startInsertString++; _validBytesAhead--; if (base.avail_out == 0) return NeedMore; } else { // There is no previous match to compare with, wait for // the next step to decide. _matchAvailable = true; _startInsertString++; _validBytesAhead--; } } if (_matchAvailable != false) { bflush = _tr_tally(0, _window[_startInsertString - 1] & 0xff); _matchAvailable = false; } flush_block_only(flush == FlushType.Z_FINISH); if (base.avail_out == 0) { if (flush == FlushType.Z_FINISH) return FinishStarted; else return NeedMore; } return flush == FlushType.Z_FINISH ? FinishDone : BlockDone; }
// Copy without compression as much as possible from the input stream, return // the current block state. // This function does not insert new strings in the dictionary since // uncompressible data is probably not useful. This function is used // only for the level=0 compression option. // NOTE: this function should be optimized to avoid extra copying from // window to pending_buf. internal BlockState DeflateNone(FlushType flush) { // Stored blocks are limited to 0xffff bytes, pending is limited // to pending_buf_size, and each stored block has a 5 byte header: int max_block_size = 0xffff; int max_start; if (max_block_size > pending.Length - 5) { max_block_size = pending.Length - 5; } // Copy as much as possible from input to output: while (true) { // Fill the window as much as possible: if (lookahead <= 1) { _fillWindow(); if (lookahead == 0 && flush == FlushType.None) return BlockState.NeedMore; if (lookahead == 0) break; // flush the current block } strstart += lookahead; lookahead = 0; // Emit a stored block if pending will be full: max_start = block_start + max_block_size; if (strstart == 0 || strstart >= max_start) { // strstart == 0 is possible when wraparound on 16-bit machine lookahead = (int)(strstart - max_start); strstart = (int)max_start; flush_block_only(false); if (_codec.AvailableBytesOut == 0) return BlockState.NeedMore; } // Flush if we may have to slide, otherwise block_start may become // negative and the data will be gone: if (strstart - block_start >= w_size - MIN_LOOKAHEAD) { flush_block_only(false); if (_codec.AvailableBytesOut == 0) return BlockState.NeedMore; } } flush_block_only(flush == FlushType.Finish); if (_codec.AvailableBytesOut == 0) return (flush == FlushType.Finish) ? BlockState.FinishStarted : BlockState.NeedMore; return flush == FlushType.Finish ? BlockState.FinishDone : BlockState.BlockDone; }
public ZLibStatus deflate(FlushType flush) { FlushType old_flush; if (flush > FlushType.Z_FINISH || flush < 0) { return ZLibStatus.Z_STREAM_ERROR; } if (base.next_out == null || (base.next_in == null && base.avail_in != 0) || (_status == FINISH_STATE && flush != FlushType.Z_FINISH)) { base.msg = z_errmsg[ZLibStatus.Z_NEED_DICT - (ZLibStatus.Z_STREAM_ERROR)]; return ZLibStatus.Z_STREAM_ERROR; } if (base.avail_out == 0) { base.msg = z_errmsg[ZLibStatus.Z_NEED_DICT - (ZLibStatus.Z_BUF_ERROR)]; return ZLibStatus.Z_BUF_ERROR; } old_flush = last_flush; last_flush = flush; // Write the zlib header if (_status == INIT_STATE) { int header = (Z_DEFLATED + ((this._windowBits - 8) << 4)) << 8; int level_flags = (((int)this.level - 1) & 0xff) >> 1; if (level_flags > 3) level_flags = 3; header |= (level_flags << 6); if (this._startInsertString != 0) header |= PRESET_DICT; header += 31 - (header % 31); _status = BUSY_STATE; putShortMSB(header); // Save the adler32 of the preset dictionary: if (this._startInsertString != 0) { putShortMSB((int)(base.adler >> 16)); putShortMSB((int)(base.adler & 0xffff)); } base.adler = Adler32.adler32(0, null, 0, 0); } // Flush as much pending output as possible if (pending != 0) { this.flush_pending(); if (base.avail_out == 0) { //System.out.println(" avail_out==0"); // Since avail_out is 0, deflate will be called again with // more output space, but possibly with both pending and // avail_in equal to zero. There won't be anything to do, // but this is not an error situation so make sure we // return OK instead of BUF_ERROR at next call of deflate: last_flush = (FlushType)(-1); return ZLibStatus.Z_OK; } // Make sure there is something to do and avoid duplicate consecutive // flushes. For repeated and useless calls with Z_FINISH, we keep // returning Z_STREAM_END instead of Z_BUFF_ERROR. } else if (base.avail_in == 0 && flush <= old_flush && flush != FlushType.Z_FINISH) { base.msg = z_errmsg[ZLibStatus.Z_NEED_DICT - (ZLibStatus.Z_BUF_ERROR)]; return ZLibStatus.Z_BUF_ERROR; } // User must not provide more input after the first FINISH: if (_status == FINISH_STATE && base.avail_in != 0) { base.msg = z_errmsg[ZLibStatus.Z_NEED_DICT - (ZLibStatus.Z_BUF_ERROR)]; return ZLibStatus.Z_BUF_ERROR; } // Start a new block or continue the current one. if (base.avail_in != 0 || this._validBytesAhead != 0 || (flush != FlushType.Z_NO_FLUSH && _status != FINISH_STATE)) { int bstate = -1; switch (config_table[level].Function) { case DefalteFlavor.STORED: bstate = deflate_stored(flush); break; case DefalteFlavor.FAST: bstate = deflate_fast(flush); break; case DefalteFlavor.SLOW: bstate = deflate_slow(flush); break; default: break; } if (bstate == FinishStarted || bstate == FinishDone) { _status = FINISH_STATE; } if (bstate == NeedMore || bstate == FinishStarted) { if (base.avail_out == 0) { last_flush = (FlushType)(-1); // avoid BUF_ERROR next call, see above } return ZLibStatus.Z_OK; // If flush != Z_NO_FLUSH && avail_out == 0, the next call // of deflate should use the same flush parameter to make sure // that the flush is complete. So we don't have to output an // empty block here, this will be done at next call. This also // ensures that for a very small output buffer, we emit at most // one empty block. } if (bstate == BlockDone) { if (flush == FlushType.Z_PARTIAL_FLUSH) { _tr_align(); } else { // FULL_FLUSH or SYNC_FLUSH _tr_stored_block(0, 0, false); // For a full flush, this empty block will be recognized // as a special marker by inflate_sync(). if (flush == FlushType.Z_FULL_FLUSH) { //state.head[s.hash_size-1]=0; for (int i = 0; i < this._hashSize/*-1*/; i++) // forget history this._head[i] = 0; } } this.flush_pending(); if (base.avail_out == 0) { last_flush = (FlushType)(-1); // avoid BUF_ERROR at next call, see above return ZLibStatus.Z_OK; } } } if (flush != FlushType.Z_FINISH) return ZLibStatus.Z_OK; if (noheader != 0) return ZLibStatus.Z_STREAM_END; // Write the zlib trailer (adler32) putShortMSB((int)(base.adler >> 16)); putShortMSB((int)(base.adler & 0xffff)); this.flush_pending(); // If avail_out is zero, the application will call deflate again // to flush the rest. noheader = -1; // write the trailer only once! return pending != 0 ? ZLibStatus.Z_OK : ZLibStatus.Z_STREAM_END; }
/// <summary> /// Deflate one batch of data. /// </summary> /// <remarks> /// You must have set InputBuffer and OutputBuffer before calling this method. /// </remarks> /// <example> /// <code> /// private void DeflateBuffer(CompressionLevel level) /// { /// int bufferSize = 1024; /// byte[] buffer = new byte[bufferSize]; /// ZlibCodec compressor = new ZlibCodec(); /// /// Console.WriteLine("\n============================================"); /// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length); /// MemoryStream ms = new MemoryStream(); /// /// int rc = compressor.InitializeDeflate(level); /// /// compressor.InputBuffer = UncompressedBytes; /// compressor.NextIn = 0; /// compressor.AvailableBytesIn = UncompressedBytes.Length; /// /// compressor.OutputBuffer = buffer; /// /// // pass 1: deflate /// do /// { /// compressor.NextOut = 0; /// compressor.AvailableBytesOut = buffer.Length; /// rc = compressor.Deflate(FlushType.None); /// /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END) /// throw new Exception("deflating: " + compressor.Message); /// /// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut); /// } /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); /// /// // pass 2: finish and flush /// do /// { /// compressor.NextOut = 0; /// compressor.AvailableBytesOut = buffer.Length; /// rc = compressor.Deflate(FlushType.Finish); /// /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) /// throw new Exception("deflating: " + compressor.Message); /// /// if (buffer.Length - compressor.AvailableBytesOut > 0) /// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut); /// } /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0); /// /// compressor.EndDeflate(); /// /// ms.Seek(0, SeekOrigin.Begin); /// CompressedBytes = new byte[compressor.TotalBytesOut]; /// ms.Read(CompressedBytes, 0, CompressedBytes.Length); /// } /// </code> /// </example> /// <param name="flush">whether to flush all data as you deflate. Generally you will want to /// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to /// flush everything. /// </param> /// <returns>Z_OK if all goes well.</returns> public int Deflate(FlushType flush) { if (dstate == null) throw new ZlibException("No Deflate State!"); return dstate.Deflate(flush); }
public ZLibStatus inflate(byte[] outputBuffer, int outputOffset, int outputCount, FlushType flushType) { throw new NotImplementedException(); }