// Use this for initialization void Start() { _Animator = GetComponent <Animator>(); _Animator.Play("popin"); _FlushBehavior = _Animator.GetBehaviour <FlushBehavior>(); _Rigidbody = GetComponent <Rigidbody2D>(); _Transform = GetComponent <Transform>(); _Rigidbody.bodyType = RigidbodyType2D.Static; _GameManager = GameManager.Instance.GetComponent <GameManager>(); EventManager.StartListening("Tick", () => { Ripeness++; // if (Ripeness == UntilRipe / 2) // { // _Transform.localScale = new Vector3(1.5f, 1.5f, 1); // } // if (Ripeness >= UntilRipe) // { // _Transform.localScale = new Vector3(1.5f, 1.5f, 1); // // _Rigidbody.bodyType = RigidbodyType2D.Dynamic; // } }); }
// Use this for initialization void Start() { _Animator = GetComponent <Animator>(); _FlushBehavior = _Animator.GetBehaviour <FlushBehavior>(); _GameManager = GameManager.Instance.GetComponent <GameManager>();; }