public void FlurryOfBlowsUsesTheMonkAbilitiesTableToDetermineBaseAttackBonus() { var table = new DataTable("monk abilities"); table.SetColumns(new string[] { "flurry-of-blows" }); table.AddRow("1", new string[] { "-1/-1" }); table.AddRow("3", new string[] { "1/1/-1" }); var flurry = new FlurryOfBlows(table); monk.Add(flurry); Assert.Equal(2, flurry.NumberOfAttacks); Assert.Contains("-1/-1", flurry.DisplayString()); monk.SetLevel(3); Assert.Equal(3, flurry.NumberOfAttacks); Assert.Contains("+1/+1/-1", flurry.DisplayString()); }
public void FlurryOfBlowsModifiesAttackAndDamageByStrength() { var table = new DataTable("monk abilities"); table.SetColumns(new string[] { "flurry-of-blows" }); table.AddRow("1", new string[] { "-1/-1" }); var flurry = new FlurryOfBlows(table); monk.Add(flurry); monk.AbilityScores.SetScore(AbilityScoreTypes.Strength, 16); Assert.Contains("+2/+2", flurry.DisplayString()); }