void Awake() { if (FlurryBunch.INSTANCE == null) { FlurryBunch.INSTANCE = this; BunchManager.registerBunch(BUNCH); GameObject.DontDestroyOnLoad(this); } else { GameObject.Destroy(this.gameObject); } }
// Use this for initialization void Start() { FlurryBunch.GetInstance().LogEvent("sceneStarted", new Dictionary <string, string> { { "name", "FlurryScene" } }); }