void Start() { double radius = 0.25; double density = 1000.0; CreateBoundary(radius, density); CreateFluid(radius, density); Solver = new FluidSolver3d(Body); Solver.AddForce(new GravitationalForce3d()); }
void Start() { double radius = 0.25; double density = 1000.0; CreateBoundary(radius, density); CreateFluid(radius, density); Solver = new FluidSolver3d(Body); Solver.AddForce(new GravitationalForce3d()); RenderEvent.AddRenderEvent(Camera.main, DrawOutline); }