// Update is called once per frame void Update() { if (fluidSim) { if (Input.GetMouseButton(0) || Input.GetMouseButton(1)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (fluidSim.simCollider) { //fluidSim.simCollider.enabled = true; if (fluidSim.simCollider.Raycast(ray, out hit, 100)) { if (Input.GetMouseButton(0)) { fluidSim.PushVolume(hit.point, Vector3.down * strength); } else { fluidSim.PushVolume(hit.point, Vector3.up * strength); } } //fluidSim.simCollider.enabled = false; } } } }
// Update is called once per frame void Update() { //if(Input.GetKeyDown(KeyCode.UpArrow)) { var rigidBody = GetComponent <Rigidbody>(); if (rigidBody) { rigidBody.AddRelativeForce(Vector3.forward * 10.0f); } } if (fluidSim) { Vector3 wake = transform.position + wakePos; Vector3 frontWave = transform.position + frontWavePos; /* * fluidSim.PushVolume(wake + Vector3.forward, Vector3.down * wakeForce); * fluidSim.PushVolume(wake + Vector3.back, Vector3.down * wakeForce); * * fluidSim.PushVolume(frontWave + Vector3.forward, Vector3.up * frontWaveForce); * fluidSim.PushVolume(frontWave + Vector3.back, Vector3.up * frontWaveForce); */ fluidSim.PushVolume(wake, Vector3.down * wakeForce); //fluidSim.PushVolume(frontWave, Vector3.up * frontWaveForce); fluidSim.DisplaceVolume(frontWave, frontWaveForce / 50.0f); } }