public override void FurtherSettings() { if (m_bEnableBehaviours) m_eBehaviour = (FlrBehaviourType)Random.Range(1,5); gameObject.GetComponent<FlrBehaviour>().SetSettings(m_fBehMoveInterval, m_fIgnoreBehRange); gameObject.GetComponent<FlrLockIntoForm>().SetSettings(m_fStopDist + 0.1f, m_fRotateInterval); gameObject.GetComponent<GetObject>().SetType = GetObject.AgentType.Follower; }
public override void FurtherSettings() { if (m_bEnableBehaviours) { m_eBehaviour = (FlrBehaviourType)Random.Range(1, 5); } gameObject.GetComponent <FlrBehaviour>().SetSettings(m_fBehMoveInterval, m_fIgnoreBehRange); gameObject.GetComponent <FlrLockIntoForm>().SetSettings(m_fStopDist + 0.1f, m_fRotateInterval); gameObject.GetComponent <GetObject>().SetType = GetObject.AgentType.Follower; }