Example #1
0
    public override void FurtherSettings()
    {
        if (m_bEnableBehaviours)
            m_eBehaviour = (FlrBehaviourType)Random.Range(1,5);

        gameObject.GetComponent<FlrBehaviour>().SetSettings(m_fBehMoveInterval, m_fIgnoreBehRange);
        gameObject.GetComponent<FlrLockIntoForm>().SetSettings(m_fStopDist + 0.1f, m_fRotateInterval);
        gameObject.GetComponent<GetObject>().SetType = GetObject.AgentType.Follower;
    }
Example #2
0
    public override void FurtherSettings()
    {
        if (m_bEnableBehaviours)
        {
            m_eBehaviour = (FlrBehaviourType)Random.Range(1, 5);
        }

        gameObject.GetComponent <FlrBehaviour>().SetSettings(m_fBehMoveInterval, m_fIgnoreBehRange);
        gameObject.GetComponent <FlrLockIntoForm>().SetSettings(m_fStopDist + 0.1f, m_fRotateInterval);
        gameObject.GetComponent <GetObject>().SetType = GetObject.AgentType.Follower;
    }