Example #1
0
        public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
        {
            switch (eventName)
            {
            case "Default":
                Default += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Out1":
                Out1 += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Out2":
                Out2 += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Out3":
                Out3 += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Out4":
                Out4 += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Out5":
                Out5 += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Out6":
                Out6 += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;
            }
        }
 public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
 {
     switch (eventName)
     {
     case "Predicate":
         Predicate += new FlowScriptEngine.FlowEventHandler(eventHandler);
         break;
     }
 }
Example #3
0
 public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
 {
     switch (eventName)
     {
     case "Invoked":
         Invoked += new FlowScriptEngine.FlowEventHandler(eventHandler);
         break;
     }
 }
 public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
 {
     switch (eventName)
     {
         case "Failed":
             Failed += new FlowScriptEngine.FlowEventHandler(eventHandler);
             break;
         case "Success":
             Success += new FlowScriptEngine.FlowEventHandler(eventHandler);
             break;
     }
 }
        public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
        {
            switch (eventName)
            {
            case "OnFalse":
                OnFalse += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "OnTrue":
                OnTrue += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;
            }
        }
Example #6
0
        public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
        {
            switch (eventName)
            {
            case "ElementSelect":
                ElementSelect += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Select":
                Select += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;
            }
        }
Example #7
0
        public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
        {
            switch (eventName)
            {
            case "Accumurate":
                Accumurate += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "ResultSelect":
                ResultSelect += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;
            }
        }
        public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
        {
            switch (eventName)
            {
            case "Paused":
                Paused += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Resumed":
                Resumed += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;
            }
        }
Example #9
0
        public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
        {
            switch (eventName)
            {
            case "Init":
                Init += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Loop":
                Loop += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "LoopEnd":
                LoopEnd += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;
            }
        }
        public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler)
        {
            switch (eventName)
            {
            case "Change":
                Change += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "End":
                End += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "MaxHold":
                MaxHold += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;

            case "Start":
                Start += new FlowScriptEngine.FlowEventHandler(eventHandler);
                break;
            }
        }