public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Default": Default += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Out1": Out1 += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Out2": Out2 += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Out3": Out3 += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Out4": Out4 += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Out5": Out5 += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Out6": Out6 += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Predicate": Predicate += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Invoked": Invoked += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Failed": Failed += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Success": Success += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "OnFalse": OnFalse += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "OnTrue": OnTrue += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "ElementSelect": ElementSelect += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Select": Select += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Accumurate": Accumurate += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "ResultSelect": ResultSelect += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Paused": Paused += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Resumed": Resumed += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Init": Init += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Loop": Loop += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "LoopEnd": LoopEnd += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }
public override void ConnectEvent(string eventName, FlowScriptEngine.FlowEventHandler eventHandler) { switch (eventName) { case "Change": Change += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "End": End += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "MaxHold": MaxHold += new FlowScriptEngine.FlowEventHandler(eventHandler); break; case "Start": Start += new FlowScriptEngine.FlowEventHandler(eventHandler); break; } }