public FlowConfigBuilder(FlowDataManager data, IKeyVaultClient keyVaultClient, ConfigGenConfiguration conf, [ImportMany] IEnumerable <IFlowDeploymentProcessor> processors) { FlowData = data; KeyVaultClient = keyVaultClient; Configuration = conf; Processors = processors.OrderBy(p => p.GetOrder()).ToArray(); }
public FlowOperation(FlowDataManager flows, IKeyVaultClient keyvault, FlowConfigBuilder configBuilder, JobOperation jobOpers) { FlowData = flows; JobOperation = jobOpers; ConfigBuilder = configBuilder; KeyVaultClient = keyvault; }
private void Awake() { if (singleton != null && singleton != this) { Destroy(this.gameObject); } singleton = this; DontDestroyOnLoad(this.gameObject); executeOnMainTHread = GetComponent <ExecuteOnMainThread>(); }
public GenerateJobConfigBatch(JobDataManager jobs, FlowDataManager flowData, IKeyVaultClient keyVaultClient) { this.JobData = jobs; this.FlowData = flowData; this.KeyVaultClient = keyVaultClient; }
public UpdateFlowMetrics(FlowDataManager flowData) { FlowData = flowData; }
public MergeDefaultConfig(FlowDataManager flowData) { this.FlowData = flowData; }
public Finalizer([Import] FlowDataManager flows) { this.FlowData = flows; }