Example #1
0
 /// <summary>
 /// Checks if the specified <see cref="FloorTrigger"/> has been triggered by the environnement.
 /// </summary>
 /// <param name="trigger"><see cref="FloorTrigger"/></param>
 /// <returns><c>True</c> if triggered; <c>False</c> otherwise.</returns>
 internal bool IsTriggered(FloorTrigger trigger)
 {
     return(trigger.Overlap(Player) || CurrentScreen.Enemies.Any(e => trigger.Overlap(e)));
 }