/// <summary> /// Checks if the specified <see cref="FloorTrigger"/> has been triggered by the environnement. /// </summary> /// <param name="trigger"><see cref="FloorTrigger"/></param> /// <returns><c>True</c> if triggered; <c>False</c> otherwise.</returns> internal bool IsTriggered(FloorTrigger trigger) { return(trigger.Overlap(Player) || CurrentScreen.Enemies.Any(e => trigger.Overlap(e))); }